標(biāo)題: Titlebook: Cognitive Aspects of Virtual Reality; Ildikó Horváth,Borbála Berki,Péter Baranyi Book 2024 The Editor(s) (if applicable) and The Author(s) [打印本頁(yè)] 作者: monster 時(shí)間: 2025-3-21 18:53
書目名稱Cognitive Aspects of Virtual Reality影響因子(影響力)
書目名稱Cognitive Aspects of Virtual Reality影響因子(影響力)學(xué)科排名
書目名稱Cognitive Aspects of Virtual Reality網(wǎng)絡(luò)公開度
書目名稱Cognitive Aspects of Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Cognitive Aspects of Virtual Reality被引頻次
書目名稱Cognitive Aspects of Virtual Reality被引頻次學(xué)科排名
書目名稱Cognitive Aspects of Virtual Reality年度引用
書目名稱Cognitive Aspects of Virtual Reality年度引用學(xué)科排名
書目名稱Cognitive Aspects of Virtual Reality讀者反饋
書目名稱Cognitive Aspects of Virtual Reality讀者反饋學(xué)科排名
作者: Indolent 時(shí)間: 2025-3-21 23:36 作者: 調(diào)味品 時(shí)間: 2025-3-22 01:33
https://doi.org/10.1007/978-3-642-66910-1urces, and human-machine interfaces. Through historical evolution and interdisciplinary synergy, the chapter demonstrates how cognitive processes have increasingly become integral to various aspects of mobility, including vehicular cybersecurity, infocommunications, decision-making, sustainable tran作者: 打火石 時(shí)間: 2025-3-22 08:37
Aesthetic Plastic Surgery of Head and Bodyitive Infocommunications, AI, and the Internet of Things. cVR aims to understand how humans interact with and utilize information in 3D virtual environments, drawing insights from AI to enhance these interactions and empower users’ cognitive capabilities. This leads to the concept of a cognitive tri作者: 深陷 時(shí)間: 2025-3-22 10:14 作者: Mangle 時(shí)間: 2025-3-22 14:09
https://doi.org/10.1007/978-3-642-68289-6layout, the key points of discovery within a space can also impact the time required to successfully complete a task. This assertion is corroborated by data pertaining to the key points of navigation, as well as the activation mode employed on the various 2D displays (smartboards) situated in a thre作者: Mangle 時(shí)間: 2025-3-22 21:07 作者: Cosmopolitan 時(shí)間: 2025-3-23 00:45 作者: jumble 時(shí)間: 2025-3-23 05:09 作者: 健談的人 時(shí)間: 2025-3-23 07:28
2197-6503 ension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments..978-3-031-68132-5978-3-031-68130-1Series ISSN 2197-6503 Series E-ISSN 2197-6511 作者: GORGE 時(shí)間: 2025-3-23 11:51
Internet of Digital Realityvative interpretations, the chapter presents the concept of higher-level structures, namely Digital Reality (DR) and Internet of Digital Reality (IoD). These structures have the potential to improve our understanding of the unparalleled opportunities provided to humanity by the pervasive nature of d作者: 叫喊 時(shí)間: 2025-3-23 14:58 作者: 思想上升 時(shí)間: 2025-3-23 19:32 作者: BOOST 時(shí)間: 2025-3-24 01:13
Sense of Presence in Desktop?VRtements. The study included 31 individuals (mean age 20.5 years, SD: 3.4). The results support the hypothesis that navigational experience correlates with a stronger sense of presence. In this examination, participants were divided into two groups based on their proficiency with MaxWhere VR: disting作者: 吹氣 時(shí)間: 2025-3-24 02:28 作者: Incisor 時(shí)間: 2025-3-24 08:47
Predefined Spatial Layouts—Defining Preferencesd by the creators of said spaces, based on aesthetic considerations or on a case-by-case basis influenced by the specific workflow. This chapter aims to present the findings of an experiment that was conducted to gain a deeper understanding of how users prefer to arrange digital content within their作者: amenity 時(shí)間: 2025-3-24 12:18
Reducing Cognitive Load Through Content Architecture in?VRced cognitive load while maintaining the same performance metrics as commonly used 2D environments. However, our experiment also revealed that these improvements are not automatic. Instead, 3D workflows that require less physical movement, even if it means increasing camera rotations, appear to be m作者: 不在灌木叢中 時(shí)間: 2025-3-24 18:23 作者: BYRE 時(shí)間: 2025-3-24 21:41
Book 2024 virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of i作者: COKE 時(shí)間: 2025-3-25 01:26
A Duplicated Code Refactoring Advisor, and the environment. Furthermore, the chapter discusses the current research priorities of CogInfoCom, highlighting the intricate interconnectedness of human-technology interactions and the co-evolution of these dynamics.作者: Judicious 時(shí)間: 2025-3-25 05:03 作者: Coronary 時(shí)間: 2025-3-25 07:40 作者: Manifest 時(shí)間: 2025-3-25 13:08 作者: 等待 時(shí)間: 2025-3-25 17:19 作者: RENIN 時(shí)間: 2025-3-25 23:44
Cognitive Infocommunications, and the environment. Furthermore, the chapter discusses the current research priorities of CogInfoCom, highlighting the intricate interconnectedness of human-technology interactions and the co-evolution of these dynamics.作者: 匍匐 時(shí)間: 2025-3-26 00:49
Relationship Between Navigational Experience and?Spatial Abilitiescific VR context, no significant correlation was observed among these variables, indicating that this type of VR technology may not distinctly influence individual spatial memory and mental rotation abilities. The chapter concludes by discussing these outcomes, addressing limitations, and highlighting potential areas for future research.作者: 一大群 時(shí)間: 2025-3-26 04:57 作者: 自作多情 時(shí)間: 2025-3-26 12:12 作者: chlorosis 時(shí)間: 2025-3-26 15:37 作者: 柔美流暢 時(shí)間: 2025-3-26 18:35 作者: dagger 時(shí)間: 2025-3-26 22:56
Cognitive Infocommunicationstechnologies (ICT). That is the scientific field where virtual reality pertains. This chapter discusses recent advances in Cognitive Infocommunications on the technological and human fronts. It presents concepts like Digital Reality and Cognitive Entities, arising from the ongoing technological conv作者: 鼓掌 時(shí)間: 2025-3-27 02:47
Internet of Digital Realityh artificial intelligence, 5G networks, and the omnipresent 2D Web, we find ourselves on the verge of a new era. This era is characterized by a multi-modal entangled combination of previously separate domains of information technology with human and social cognitive systems. The complex process of e作者: Enthralling 時(shí)間: 2025-3-27 08:24 作者: Interlocking 時(shí)間: 2025-3-27 13:29
Cognitive Aspects of Virtual?Realitycation, healthcare, and engineering, fueled by AI and sensor advancements, paving the way for a future “cognitive triad” of humans, AI, and digital twins. It explores VR through the lens of CogInfoCom, highlighting its potential as a revolutionary new communication and information organization tool.作者: CHASE 時(shí)間: 2025-3-27 14:46
Relationship Between Navigational Experience and?Spatial Abilitieseality (VR) environment. Two competing hypotheses, the Ability-As-Compensator and the Ability-As-Enhancer, are discussed concerning how VR impacts individuals with varying spatial abilities, alongside a proposed unifying theory. The analysis includes an exploration of navigation modes in desktop VR 作者: Maximizer 時(shí)間: 2025-3-27 19:58
Sense of Presence in Desktop?VRresence profile of MaxWhere desktop VR with other VR systems. It thoroughly investigates theoretical foundations, technological and human factors influencing presence, measurement tools, and experimental findings related to the sense of presence. The theoretical section offers foundational definitio作者: Consensus 時(shí)間: 2025-3-28 00:48
Memory Performance in Desktop?VR Versus 2D?Browserd online formats. Two studies, with a total of fifty participants, aimed to compare memory retention of advertisements in 3D highlighted and embedded formats, in both 2D browser and desktop VR environments. The findings suggest a distinct impact of 3D highlighting in VR contexts on memory retention 作者: mortuary 時(shí)間: 2025-3-28 03:50 作者: Enervate 時(shí)間: 2025-3-28 07:15
Preference Points and?Interaction Patterns in?Virtual Realityjective of this investigative process within this particular framework is to locate a position that offers the highest amount of informative or otherwise advantageous perspectives within the space. Depending on the intricacy of the space and the specific task at hand, this endeavour can prove to be 作者: 感激小女 時(shí)間: 2025-3-28 13:22
Automatic Spatial Exploration Schemes we address the problem of generating navigation paths within VR spaces in an automated way. As shown by several authors in the past, such navigation paths can help guide users’ attention in high information density 3D environments. We break down the problem of generating such paths into the problem作者: 減去 時(shí)間: 2025-3-28 18:38
Predefined Spatial Layouts—Defining Preferencesng innovative and highly captivating methods of engaging with digital content across various domains of application. Extensive research conducted in recent years has consistently indicated that the utilization of 3D interfaces, as opposed to their 2D counterparts, can result in improvements across m作者: misshapen 時(shí)間: 2025-3-28 21:19
Reducing Cognitive Load Through Content Architecture in?VRuts into three-dimensional dashboards in order to decrease cognitive load. In order to achieve this goal, we conducted a study in which we compared user performance metrics, pupil dilation data, and subject-reported qualitative measures in a 2D scenario and two different versions of a 3D virtual rea作者: 商店街 時(shí)間: 2025-3-28 23:51 作者: FAST 時(shí)間: 2025-3-29 04:53
Operational Complexity and?Evaluating Digital Interfacesthese advancements help or hinder the human way we do tasks. This chapter presents an exploratory study contrasting traditional 2D interfaces with innovative 3D Virtual Reality (VR) platforms to present the evolving field of digital literacy and its operational effectiveness. Through a comprehensive作者: MOAT 時(shí)間: 2025-3-29 11:18 作者: 直言不諱 時(shí)間: 2025-3-29 12:36
Aesthetic Plastic Surgery of Head and Bodyh artificial intelligence, 5G networks, and the omnipresent 2D Web, we find ourselves on the verge of a new era. This era is characterized by a multi-modal entangled combination of previously separate domains of information technology with human and social cognitive systems. The complex process of e作者: 訓(xùn)誡 時(shí)間: 2025-3-29 15:52 作者: 持續(xù) 時(shí)間: 2025-3-29 20:42
Aesthetic Plastic Surgery of Head and Bodycation, healthcare, and engineering, fueled by AI and sensor advancements, paving the way for a future “cognitive triad” of humans, AI, and digital twins. It explores VR through the lens of CogInfoCom, highlighting its potential as a revolutionary new communication and information organization tool.作者: Confidential 時(shí)間: 2025-3-30 00:56
Aesthetic Plastic Surgery of Head and Bodyeality (VR) environment. Two competing hypotheses, the Ability-As-Compensator and the Ability-As-Enhancer, are discussed concerning how VR impacts individuals with varying spatial abilities, alongside a proposed unifying theory. The analysis includes an exploration of navigation modes in desktop VR 作者: Ossification 時(shí)間: 2025-3-30 04:10
Aesthetic Plastic Surgery of Head and Bodyresence profile of MaxWhere desktop VR with other VR systems. It thoroughly investigates theoretical foundations, technological and human factors influencing presence, measurement tools, and experimental findings related to the sense of presence. The theoretical section offers foundational definitio作者: 燈絲 時(shí)間: 2025-3-30 09:26 作者: incite 時(shí)間: 2025-3-30 15:43 作者: 法律 時(shí)間: 2025-3-30 19:12
https://doi.org/10.1007/978-3-642-68289-6jective of this investigative process within this particular framework is to locate a position that offers the highest amount of informative or otherwise advantageous perspectives within the space. Depending on the intricacy of the space and the specific task at hand, this endeavour can prove to be 作者: propose 時(shí)間: 2025-3-30 23:36 作者: adjacent 時(shí)間: 2025-3-31 04:20
https://doi.org/10.1007/978-3-319-62443-3ng innovative and highly captivating methods of engaging with digital content across various domains of application. Extensive research conducted in recent years has consistently indicated that the utilization of 3D interfaces, as opposed to their 2D counterparts, can result in improvements across m作者: DRILL 時(shí)間: 2025-3-31 07:03 作者: stratum-corneum 時(shí)間: 2025-3-31 09:34