標(biāo)題: Titlebook: Culture and Computing; 12th International C Matthias Rauterberg Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s) [打印本頁] 作者: 無法生存 時(shí)間: 2025-3-21 16:10
書目名稱Culture and Computing影響因子(影響力)
書目名稱Culture and Computing影響因子(影響力)學(xué)科排名
書目名稱Culture and Computing網(wǎng)絡(luò)公開度
書目名稱Culture and Computing網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Culture and Computing被引頻次
書目名稱Culture and Computing被引頻次學(xué)科排名
書目名稱Culture and Computing年度引用
書目名稱Culture and Computing年度引用學(xué)科排名
書目名稱Culture and Computing讀者反饋
書目名稱Culture and Computing讀者反饋學(xué)科排名
作者: Chipmunk 時(shí)間: 2025-3-21 20:16
Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolinents could conveniently acquire multiple courses to expand the knowledge with self-directed learning. Language learning applications, with the convenience, therefore become the popular learning style with modern people..Duolingo, a world-famous language learning application, provides rich and multip作者: Blanch 時(shí)間: 2025-3-22 03:34 作者: 一美元 時(shí)間: 2025-3-22 06:28
Market-Driven HCI Design Education Analysis and Cultivation Strategye dissemination of design concepts. This paper delves into the market-driven HCI design education through case studies. We scrutinize the strengths and weaknesses encountered in HCI design education and underscore the varied global demands, accounting for social cultures and technological progressio作者: 羅盤 時(shí)間: 2025-3-22 09:55 作者: PRISE 時(shí)間: 2025-3-22 14:07
Discussion of User Experience for Streaming Platform by Using Mouse Trajectorytreaming platform that they form an individual social group. Various live streaming platforms are now available on the market. It makes it crucial to study the user interface design of the platform based on an evaluation of user experience..This research studies two of the largest companies, Nonoliv作者: PRISE 時(shí)間: 2025-3-22 18:56 作者: 替代品 時(shí)間: 2025-3-22 21:44
Exploring User Behavior Based on Metaverse: A Modeling Study of User Experience Factorsnce, and presenting new insights visually that might otherwise be buried. Nevertheless, as of now, users’ use of the metaverse is more based on experimentation, and how users can engage with it is very limited. Accordingly, this paper proposes a User Experience Factor Model, based on UGC creation, d作者: 思想流動 時(shí)間: 2025-3-23 04:15 作者: synovitis 時(shí)間: 2025-3-23 09:28 作者: fiscal 時(shí)間: 2025-3-23 12:08
Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measu heart rate measurements. The research integrates Naoko Tosa’s media art, which captures the hidden beauty in nature, into an immersive space surrounded by mirrors. This unique setting aims to blur the boundaries between art and viewer, offering a more natural and less device-dependent immersive art作者: contrast-medium 時(shí)間: 2025-3-23 14:02 作者: 外星人 時(shí)間: 2025-3-23 21:22 作者: 提名 時(shí)間: 2025-3-24 01:35 作者: Concerto 時(shí)間: 2025-3-24 06:16
The (Un)Answered Question: A Data Science Powered Music Experimentteractions, music, and data collection. It brings art and data science together through a novel experimental music installation. The interdisciplinary project “The (Un)Answered Question: A Data Science Powered Music Experiment” explored integrating data science and biomedical imaging techniques with作者: ear-canal 時(shí)間: 2025-3-24 09:09 作者: Negotiate 時(shí)間: 2025-3-24 12:50
Allen Cohen,Steven L. Rosenhausperiencer a rich sensory experience, and with the help of the empathic experience to expand and deepen the perceptual dimensions, and obtain a deep emotional experience, which has feasibility and practicality.作者: 果仁 時(shí)間: 2025-3-24 17:59
https://doi.org/10.1007/978-1-137-04830-1answered Question” serve as foundational elements to create a live remix of the original music using biometric data from performers and an audience of 180 people. The audience became a powerful instrument of musical expression. Each live performance was experiential and unique, depending on the different people involved.作者: 藥物 時(shí)間: 2025-3-24 19:12 作者: Pandemic 時(shí)間: 2025-3-25 02:04 作者: Herbivorous 時(shí)間: 2025-3-25 05:06 作者: HEW 時(shí)間: 2025-3-25 08:11
: Advancing into a Second Century,o meet the digital market’s multifaceted requirements effectively. Research avenues entail addressing cultural diversity, enhancing multidisciplinary collaboration, and staying abreast of technological advancements and societal shifts.作者: 個阿姨勾引你 時(shí)間: 2025-3-25 14:04
Market-Driven HCI Design Education Analysis and Cultivation Strategyo meet the digital market’s multifaceted requirements effectively. Research avenues entail addressing cultural diversity, enhancing multidisciplinary collaboration, and staying abreast of technological advancements and societal shifts.作者: Liberate 時(shí)間: 2025-3-25 16:48 作者: obeisance 時(shí)間: 2025-3-25 23:15
0302-9743 held as part of the?26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024.?..?..The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed an作者: 羽毛長成 時(shí)間: 2025-3-26 01:19 作者: 不可磨滅 時(shí)間: 2025-3-26 07:22
Studying Xenacoelomorpha WBR Using ,nt..Excellent user experience results in millions of Duolingo users in the world. This study focuses on user experience in learning-through-play, containing challenge, preference, interactivity, learning effectiveness, and satisfaction. The research method covers the following steps. First, relevant作者: Dna262 時(shí)間: 2025-3-26 11:28
Hameeda Sultana,Girish Neelakantas’ desire for exploring Taichung local history and culture as well as the deep understanding so as to further realize the cultural content and value of Taichung..This study aims to collect and analyze the attractions in Taichung area, integrate and induce the cultural characteristics based on such i作者: arabesque 時(shí)間: 2025-3-26 14:37 作者: 異常 時(shí)間: 2025-3-26 17:08
Determination of Biogenic Amines in Winesture reference..The researcher looks into five aspects principles of Nielsen across Twitch, Nonolive, and King Kong by applying the mouse tracking technology, questionnaire, and interviews for qualitative and quantitative results. The researcher summarizes that the fundamental functions of live stre作者: 緩解 時(shí)間: 2025-3-26 20:58
Wine Descriptive Sensory Profilingalso an important window for people to explore and understand ancient history. This study is based on the application of touch-screen interaction technology to the exhibit "the Sword of King Goujian " on the protective glass screen of the exhibit, aiming to make the connotation of the important hist作者: Palliation 時(shí)間: 2025-3-27 02:43
Wine Descriptive Sensory Profilingdel can be used as a paradigm for overlapping interactions between the physical and virtual worlds. The paradigm presented in this paper can help metaverse development and investment companies understand user needs more effectively and provide a paradigm that can be referenced to attract user engage作者: CHARM 時(shí)間: 2025-3-27 07:55
Determination of Biogenic Amines in Winesdesign strategies were proposed based on the results. The results indicate that intuitive high-definition user interfaces, QR code-scanning AR entry points, comprehensive museum tour guides, virtual exhibit animations, and distinguishing modes for AR both inside and outside the museum are relatively作者: FATAL 時(shí)間: 2025-3-27 09:26
https://doi.org/10.1007/978-1-137-04654-3sability Scale) and interview data; 2) analyze the website’s usability based on the results; 3) propose a design basis for modifying the website based on the test results..This study’s research methods were as follows: 1) collecting information on the Yunlin Puppet Theater website; 2) recruiting use作者: COKE 時(shí)間: 2025-3-27 16:37
https://doi.org/10.1007/978-1-137-04654-3 by employing Naoko Tosa’s unique aesthetic and scientific approach to art and using innovative mirror display technology. It offers insights into the psychological and physiological effects of art on viewers, with potential applications in various fields. However, the study acknowledges the need fo作者: meditation 時(shí)間: 2025-3-27 21:33 作者: grandiose 時(shí)間: 2025-3-28 01:23 作者: 健忘癥 時(shí)間: 2025-3-28 03:24
Research on Museum App Service Design from the Perspective of User Experience people’s participation and achieving the popularization of cultural relics education; on the other hand, the surge in the number of visitors has put enormous pressure on museum operations and service facility configuration. In this context, how museums optimize their service system is a topic worth作者: Gesture 時(shí)間: 2025-3-28 07:18
Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolinnt..Excellent user experience results in millions of Duolingo users in the world. This study focuses on user experience in learning-through-play, containing challenge, preference, interactivity, learning effectiveness, and satisfaction. The research method covers the following steps. First, relevant作者: PRISE 時(shí)間: 2025-3-28 12:30
Taking Culture as the Axis to Discuss User Experience in Tour Guide Mobile Application of Taichung Cs’ desire for exploring Taichung local history and culture as well as the deep understanding so as to further realize the cultural content and value of Taichung..This study aims to collect and analyze the attractions in Taichung area, integrate and induce the cultural characteristics based on such i作者: CAJ 時(shí)間: 2025-3-28 16:58
ContentRank: Towards a Scoring and Ranking System for Screen Media Products Using Critical Receptionk into ScreenMiner, their cloud-based software solution that supports content discoverability and strategy..Industry interest in the success of media products has historically focused on quantitative metrics, such as audience numbers, retention, and earnings. However, producers, public funding agenc作者: addict 時(shí)間: 2025-3-28 19:28
Discussion of User Experience for Streaming Platform by Using Mouse Trajectoryture reference..The researcher looks into five aspects principles of Nielsen across Twitch, Nonolive, and King Kong by applying the mouse tracking technology, questionnaire, and interviews for qualitative and quantitative results. The researcher summarizes that the fundamental functions of live stre作者: 除草劑 時(shí)間: 2025-3-29 01:20 作者: 天然熱噴泉 時(shí)間: 2025-3-29 05:28
Exploring User Behavior Based on Metaverse: A Modeling Study of User Experience Factorsdel can be used as a paradigm for overlapping interactions between the physical and virtual worlds. The paradigm presented in this paper can help metaverse development and investment companies understand user needs more effectively and provide a paradigm that can be referenced to attract user engage作者: 逗留 時(shí)間: 2025-3-29 11:19
Research on AR Cultural Heritage Museum Application Design Driven by User Demandsdesign strategies were proposed based on the results. The results indicate that intuitive high-definition user interfaces, QR code-scanning AR entry points, comprehensive museum tour guides, virtual exhibit animations, and distinguishing modes for AR both inside and outside the museum are relatively作者: 連鎖,連串 時(shí)間: 2025-3-29 12:30 作者: GROG 時(shí)間: 2025-3-29 17:48 作者: Colonnade 時(shí)間: 2025-3-29 22:09 作者: EXTOL 時(shí)間: 2025-3-30 00:56
Data Shed: Interactive Art in the Service of Data Fluencyty of machine learning to address surveillance and data-shedding concerns. The paper details research creation, the development methodology, and highlights gaps where the “Data Shed” approach can bring focus to these issues. Evaluative insights are provided, emphasizing technical goals, interactivit作者: Common-Migraine 時(shí)間: 2025-3-30 06:05 作者: 辮子帶來幫助 時(shí)間: 2025-3-30 12:13
Culture and Computing978-3-031-61147-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Delirium 時(shí)間: 2025-3-30 15:14 作者: Bridle 時(shí)間: 2025-3-30 17:08 作者: 膽小鬼 時(shí)間: 2025-3-31 00:02
Studying Xenacoelomorpha WBR Using ,has also undergone significant changes. As a public welfare institution focused on cultural education and dissemination, museums not only collect, store, and research natural and human cultural things, but also provide services such as knowledge popularization and education for the public. The main 作者: 極大痛苦 時(shí)間: 2025-3-31 01:44
Studying Xenacoelomorpha WBR Using ,ents could conveniently acquire multiple courses to expand the knowledge with self-directed learning. Language learning applications, with the convenience, therefore become the popular learning style with modern people..Duolingo, a world-famous language learning application, provides rich and multip作者: 油氈 時(shí)間: 2025-3-31 08:27
Hameeda Sultana,Girish Neelakantacenery, and humanities. This study therefore intends to explore the deep cultural heritage in old Taichung City, expecting that visitors could experience the history and culture through the design of the tour guide Mobile Application. Taichung City presents rich cultural heritage. A lot of historica作者: 不可接觸 時(shí)間: 2025-3-31 11:52 作者: Indebted 時(shí)間: 2025-3-31 15:21
https://doi.org/10.1007/978-1-0716-3553-7s appropriate to genre and assess and integrate earned media scores; 2) analyze audience perceptions of the media that they watch and its impact on their lives. 3) support producers with the means to amplify audience engagement and impact over the course of the production; and 4) provide funders wit作者: 碎片 時(shí)間: 2025-3-31 19:11 作者: 變形詞 時(shí)間: 2025-3-31 22:23