標(biāo)題: Titlebook: Culture and Computing; 10th International C Matthias Rauterberg Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s) [打印本頁(yè)] 作者: Clinton 時(shí)間: 2025-3-21 19:38
書(shū)目名稱Culture and Computing影響因子(影響力)
書(shū)目名稱Culture and Computing影響因子(影響力)學(xué)科排名
書(shū)目名稱Culture and Computing網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Culture and Computing網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Culture and Computing被引頻次
書(shū)目名稱Culture and Computing被引頻次學(xué)科排名
書(shū)目名稱Culture and Computing年度引用
書(shū)目名稱Culture and Computing年度引用學(xué)科排名
書(shū)目名稱Culture and Computing讀者反饋
書(shū)目名稱Culture and Computing讀者反饋學(xué)科排名
作者: 厭惡 時(shí)間: 2025-3-21 20:37 作者: Friction 時(shí)間: 2025-3-22 01:12
D-WISE Tool Suite for the Sociology of Knowledge Approach to DiscourseApproach to Discourse (SKAD). In this paper, the intertwining of the two paradigms Human-in-the-loop and AI-in-the-loop will be presented by outlining the concept of Human Computer Interaction (HCI) in the D-WISE Tool Suite with its AI-empowered features and established modes of feedback-loops and t作者: 規(guī)范就好 時(shí)間: 2025-3-22 08:20 作者: 是貪求 時(shí)間: 2025-3-22 08:52 作者: 表示問(wèn) 時(shí)間: 2025-3-22 15:21 作者: 表示問(wèn) 時(shí)間: 2025-3-22 17:58
An Audience Data-Driven Alternate Reality Storytelling Designte reality storytelling pavilion, created as a prototype for a hypothetical mixed reality pop-up installation run throughout Los Angeles during the 2028 Summer Olympic Games. The three exhibits—i.e., three different virtual interaction spaces—were thematically based on murals, foods, and public tran作者: inchoate 時(shí)間: 2025-3-22 23:08 作者: 笨拙的我 時(shí)間: 2025-3-23 03:57 作者: carotid-bruit 時(shí)間: 2025-3-23 05:59 作者: Prophylaxis 時(shí)間: 2025-3-23 12:24 作者: 名次后綴 時(shí)間: 2025-3-23 14:44
https://doi.org/10.1007/978-0-8176-4562-5out accumulated nursing skills interaction, which can maximize the learning effects (e.g., additional quizzes and final clinical nursing results). With the actual nursing skill implemented by the proposed method, the feasibility of immersive VR nursing practice based on the pediatric pneumonia scena作者: 使熄滅 時(shí)間: 2025-3-23 20:43 作者: IVORY 時(shí)間: 2025-3-23 23:37 作者: Disk199 時(shí)間: 2025-3-24 02:23 作者: 滲入 時(shí)間: 2025-3-24 08:34
What Sustains Life? An Overview,d with whom I am conducting ongoing fieldwork, current technology frustrates their capacity to design for systems that go beyond being tools to also be enjoyable conversation partners. In some cases, the process of creating this category of AI turns the canonical literature on computers as social ac作者: 不理會(huì) 時(shí)間: 2025-3-24 14:11 作者: Aids209 時(shí)間: 2025-3-24 15:04 作者: 無(wú)能力 時(shí)間: 2025-3-24 22:24 作者: 大門(mén)在匯總 時(shí)間: 2025-3-25 03:02
Algorithms, Information, and Chance,traditional textile patterns. We introduced deep learning conditional generative adversarial network model for pattern classification of Chinese traditional patterns; at the same time, we conducted theoretical research and innovative practice of conditional generative adversarial network model in th作者: 搖晃 時(shí)間: 2025-3-25 03:20
Conference proceedings 2022ternational Conference, HCI International 2022, which was held virtually in June/July 2022...The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions..The C&C 2022 proceedings presents topics such as User Experience, Cul作者: Estimable 時(shí)間: 2025-3-25 08:00
0302-9743 he 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022...The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions..The C&C 2022 proceedings presents topics such as User Exper作者: 頭腦冷靜 時(shí)間: 2025-3-25 12:02
What Sustains Life? An Overview,ent based on virtual reality has also caused social problems such as addictive dependence and escapism. “Metaverse”, or the so-called “virtual reality Internet”, as a representative of the next generation of Internet, contains both risks and opportunities.作者: 兒童 時(shí)間: 2025-3-25 19:35
A K M Nawshad Hossian,George Mattheolabakiss of the Euregio Meuse-Rhine by recreating their common history and heritage in 3D. This was achieved through virtual and augmented reality experiences based on cross-border and renewed historical storylines.作者: 膠狀 時(shí)間: 2025-3-25 22:12 作者: CLAIM 時(shí)間: 2025-3-26 01:18
3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Projects of the Euregio Meuse-Rhine by recreating their common history and heritage in 3D. This was achieved through virtual and augmented reality experiences based on cross-border and renewed historical storylines.作者: Fulminate 時(shí)間: 2025-3-26 04:26
Conference proceedings 2022HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions..The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures..作者: vasculitis 時(shí)間: 2025-3-26 11:01
https://doi.org/10.1007/978-0-85729-422-7clude biomedical materials, deformable robots, adaptable building cortex, and aerospace science. These applications show different requirements for folding by Kirigami or Origami. This study considered that the knowledge of design must include the operational process used to solve design problems.作者: COST 時(shí)間: 2025-3-26 15:52
https://doi.org/10.1007/978-0-85729-433-3he retouching system that eases the difficulty of craft design by adjusting the line thickness. We have experimented with the effect of this system on the novice’s production. As a result, we found that the system improved the accuracy and psychological state (flow state) by retouching craft design.作者: 厚顏無(wú)恥 時(shí)間: 2025-3-26 18:35 作者: 蘑菇 時(shí)間: 2025-3-27 00:12 作者: ticlopidine 時(shí)間: 2025-3-27 02:40 作者: Diaphragm 時(shí)間: 2025-3-27 09:11 作者: DEAWL 時(shí)間: 2025-3-27 12:48 作者: Anticlimax 時(shí)間: 2025-3-27 16:52
What Sustains Life? An Overview, to other ML use cases..Our case study uses a newly developed web application that allows consumers to analyze their heating bills for potential energy and cost savings. Based on domain-specific data values extracted from user-provided document images, an assessment of potential savings is derived and reported back to the user.作者: 變化 時(shí)間: 2025-3-27 19:10 作者: 慢慢沖刷 時(shí)間: 2025-3-28 01:19 作者: 高腳酒杯 時(shí)間: 2025-3-28 04:50
The Importance of Culturally-Situated Design on Children’s Interaction with Speech-Enabled Features data revealed broad learner and parent engagement, positive shifts in on-task behaviour. Importantly, the need for a culturally-situated design emerged as students interacted with the speech-enabled features.作者: obnoxious 時(shí)間: 2025-3-28 08:43
Culture and Computing978-3-031-05434-1Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 疾馳 時(shí)間: 2025-3-28 13:05 作者: defendant 時(shí)間: 2025-3-28 17:22 作者: 傻瓜 時(shí)間: 2025-3-28 20:12
What Sustains Life? An Overview, must accompany the development of ML-based products so that they better serve users’ needs at all stages of development. Second, we discuss the data sourcing dilemma in developing consumer-oriented ML-based apps and propose a way to solve it by implementing an interaction design that balances the w作者: 信任 時(shí)間: 2025-3-29 02:52
https://doi.org/10.1007/978-0-8176-4562-5ences of user interface/experience. It is very difficult to find out why such a need could be transferred into a design preference. The exploration of dimensions in human factors could provide a theoretical foundation for the gap. Based on cultural “onion and iceberg” models and the dimensions of hu作者: 隱士 時(shí)間: 2025-3-29 06:12
What Sustains Life? An Overview,om traditional video games to online games to “Metaverse”, human beings have made virtual reality more refined and comprehensive. Technical entertainment based on virtual reality has also caused social problems such as addictive dependence and escapism. “Metaverse”, or the so-called “virtual reality作者: MORPH 時(shí)間: 2025-3-29 08:38 作者: Comedienne 時(shí)間: 2025-3-29 12:20 作者: objection 時(shí)間: 2025-3-29 16:47 作者: gonioscopy 時(shí)間: 2025-3-29 22:34
https://doi.org/10.1007/978-0-8176-4562-5ractice. This paper describes an exploratory study of an online Spelling tutor, Ozzypi which was built in response to Covid-19 related school closures across the region and the subsequent need for novel approaches to facilitate spelling practice. It has since been transformed to feature an intellige作者: creatine-kinase 時(shí)間: 2025-3-30 03:43
https://doi.org/10.1007/978-0-8176-4562-5hing true modern thoughts, in which deep fake and deep identification can be compared with the cultural calculations in machine learning. The combination of computing technology and its technical support can realize the modernity of authenticity recognition. This paper mainly uses characters identif作者: 共同生活 時(shí)間: 2025-3-30 05:39 作者: 舞蹈編排 時(shí)間: 2025-3-30 09:45 作者: 充滿人 時(shí)間: 2025-3-30 12:42
Publication and Non-Reception up to 1855, and connections between different research topics. The integrated advantages of both CiteSpace and VosViewer to draw a knowledge map of related literature on experience design, based on the retrieval results of academic literature related to experience design in the Web of Science academic engine. 作者: 天空 時(shí)間: 2025-3-30 19:24
https://doi.org/10.1007/978-0-85729-422-7ed on a series of precise geometric folding without any other changes to the paper. With the characteristics of dimensional change and form transformation as well as the advantages of being able to expand and zoom, both Kirigami and Origami have great potential in cross-domain applications. These in作者: Bumptious 時(shí)間: 2025-3-30 22:03 作者: jeopardize 時(shí)間: 2025-3-31 04:31 作者: 時(shí)代錯(cuò)誤 時(shí)間: 2025-3-31 05:08 作者: 主動(dòng) 時(shí)間: 2025-3-31 09:58
In Vivo Ear Sponge Lymphangiogenesis Assay, adventure game called: Lucky Hero’s Legacy, we aim to engage teenagers in embracing and getting to know their cultural heritage. The game was designed to provide freedom for teenagers to explore the 3D scenarios of Madeira Island, thus dynamically and engagingly discovering its legends, folktales, 作者: Instrumental 時(shí)間: 2025-3-31 16:57
A K M Nawshad Hossian,George Mattheolabakison of digital 3D virtual experiences. The main objective of the project was to strengthen the sense of belonging to the same community for the citizens of the Euregio Meuse-Rhine by recreating their common history and heritage in 3D. This was achieved through virtual and augmented reality experience作者: Introduction 時(shí)間: 2025-3-31 21:17 作者: 兩種語(yǔ)言 時(shí)間: 2025-4-1 00:45
Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-s must accompany the development of ML-based products so that they better serve users’ needs at all stages of development. Second, we discuss the data sourcing dilemma in developing consumer-oriented ML-based apps and propose a way to solve it by implementing an interaction design that balances the w作者: 激勵(lì) 時(shí)間: 2025-4-1 02:49