標(biāo)題: Titlebook: Creativity in the Age of Digital Reproduction; xArch Symposium Giancarlo Di Marco,Davide Lombardi,Mia Tedjosaputr Conference proceedings 20 [打印本頁(yè)] 作者: Embolism 時(shí)間: 2025-3-21 18:31
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作者: Project 時(shí)間: 2025-3-21 20:43 作者: 短程旅游 時(shí)間: 2025-3-22 00:23
Computing Analogue Interactive Installationsulation and realization of 3D Moiré Animation installations. Setting-out from the technique of traditional 2D Moiré Animations, the authors developed tools to examine a novel approach which combines the depth of field and motion of the spectator to achieve large-scale, analogue animations in three d作者: Ischemic-Stroke 時(shí)間: 2025-3-22 07:01 作者: FACT 時(shí)間: 2025-3-22 11:31
Cellular Automata as Design Tools for Artificial Ecologiesa (CA) to model naturally occurring phenomena that express in spatio-temporal patterns offers opportunities to both simulate and generate complex spatial arrangements based on local morphological rules. This local relationship-driven property resonates with the local generative dynamics found in nat作者: Pessary 時(shí)間: 2025-3-22 14:31 作者: Pessary 時(shí)間: 2025-3-22 19:00 作者: ELUDE 時(shí)間: 2025-3-23 00:07
Data-Responsive Architecture in Urban Open Space: Sensing Social and Environmental Data and Regulatilved simulating an active system of adaptive space that comprised kinetic structures capable of responding to real-time changes in social events and environmental conditions situated in an open space in New York City. The study tested the application of rule-based algorithms that utilise predefined 作者: 收養(yǎng) 時(shí)間: 2025-3-23 04:59
Design of the Intelligent Bridge Drainage Monitoring and Control Systeme bridge surface, causing water pollution. This study aims to address the shortcomings of existing bridge drainage systems, such as environmental unfriendliness, low efficiency, and difficult maintenance, and to achieve intelligent and informational control of bridge drainage valves. To achieve this作者: Formidable 時(shí)間: 2025-3-23 05:34 作者: 同來(lái)核對(duì) 時(shí)間: 2025-3-23 12:46
Challenges and Opportunities in Using Digital Pedagogy for Game-Based Architecture Education: A Caseg., virtual learning environments and digital media platforms) for inclusive and personalized learning and teaching. Applying DP appropriately can help teachers to shift from traditional instruction methods towards more interactive and engaging approaches for high-quality education. Under the umbrel作者: 小歌劇 時(shí)間: 2025-3-23 14:48
Digital Creativity in Urban Interventions: Using Technology as an Engagement and Idea Inducing Tools. Automation is already reshaping infrastructure and urban ecosystems. This study seeks to reconciliate technological agency and creative research methods by utilising laser scanning technology to increase community participation in planning and speculate about urban possibilities of using walking 作者: Regurgitation 時(shí)間: 2025-3-23 19:04
Digital Hybridities: Theorising the ‘Social’ and the ‘Local’ of Fabrication Technologies in Craft Pry adoption in our sector is often reported from performance and efficiency perspectives, instead of its efficacy – its implementation and adoption in real-world design practices and cultures. In that context, this paper presents a theory framework to investigate the adoption of digital fabrication t作者: Gorilla 時(shí)間: 2025-3-24 00:52 作者: Asseverate 時(shí)間: 2025-3-24 03:34 作者: 繼而發(fā)生 時(shí)間: 2025-3-24 06:44
Geometric Variability and Viability in Designing and Fabricating Concrete Fa?ade Components–A Systemogies. Despite concrete’s versatility and durability, which make it a preferred material for parametric fa?ade designs, a nuanced comprehensive understanding of balancing its geometric variability and viability is absent. This review investigates the interplay among digital geometric design and fabr作者: Restenosis 時(shí)間: 2025-3-24 14:13
Creativity in the Age of Digital Reproduction978-981-97-0621-1Series ISSN 2366-2557 Series E-ISSN 2366-2565 作者: 柳樹(shù);枯黃 時(shí)間: 2025-3-24 16:50 作者: 核心 時(shí)間: 2025-3-24 19:24 作者: 宮殿般 時(shí)間: 2025-3-25 02:08
Hypertext Markup Language (HTML)ulation and realization of 3D Moiré Animation installations. Setting-out from the technique of traditional 2D Moiré Animations, the authors developed tools to examine a novel approach which combines the depth of field and motion of the spectator to achieve large-scale, analogue animations in three d作者: 感情 時(shí)間: 2025-3-25 06:43
Hypertext Markup Language (HTML)n, and retrofit design. Accurate building geometric, non-geometric, and weather data are crucial for effective BEM. Conventional onsite measurement methods can be laborious and time-consuming. Furthermore, after the onsite work, creating the energy simulation model has disproportionately outweighed 作者: phytochemicals 時(shí)間: 2025-3-25 10:21 作者: Resistance 時(shí)間: 2025-3-25 14:29 作者: APEX 時(shí)間: 2025-3-25 15:59
Universal Resource Identifier (URI), this rapid pace of technological innovation has also widened the digital divide, making advanced design solutions less accessible, particularly in underprivileged regions and marginalized communities. Meanwhile, data and algorithmic processes profoundly impact the post-digital built environment. W作者: stroke 時(shí)間: 2025-3-25 22:33
Studies in Contemporary Economicslved simulating an active system of adaptive space that comprised kinetic structures capable of responding to real-time changes in social events and environmental conditions situated in an open space in New York City. The study tested the application of rule-based algorithms that utilise predefined 作者: 最小 時(shí)間: 2025-3-26 01:19
Hypertext Markup Language (HTML)e bridge surface, causing water pollution. This study aims to address the shortcomings of existing bridge drainage systems, such as environmental unfriendliness, low efficiency, and difficult maintenance, and to achieve intelligent and informational control of bridge drainage valves. To achieve this作者: Atmosphere 時(shí)間: 2025-3-26 04:19 作者: 尖酸一點(diǎn) 時(shí)間: 2025-3-26 12:01 作者: 侵略者 時(shí)間: 2025-3-26 16:42
Zusammenfassung der Ergebnisse,s. Automation is already reshaping infrastructure and urban ecosystems. This study seeks to reconciliate technological agency and creative research methods by utilising laser scanning technology to increase community participation in planning and speculate about urban possibilities of using walking 作者: 有抱負(fù)者 時(shí)間: 2025-3-26 19:01
Wasser, Mineralstoffe, Spurenelementey adoption in our sector is often reported from performance and efficiency perspectives, instead of its efficacy – its implementation and adoption in real-world design practices and cultures. In that context, this paper presents a theory framework to investigate the adoption of digital fabrication t作者: dissolution 時(shí)間: 2025-3-26 21:13
Wasser, Mineralstoffe, Spurenelementeormative methodology, must also inevitably lead to a continued evolution in architectural pedagogy. Whilst these new technologies, computational tools and data-driven processes suggest new possibilities for creativity and innovation, there is an inherent perception they may also pose a threat to the作者: MOAN 時(shí)間: 2025-3-27 01:21 作者: osteocytes 時(shí)間: 2025-3-27 08:43 作者: 誘使 時(shí)間: 2025-3-27 10:28 作者: 易碎 時(shí)間: 2025-3-27 17:22 作者: 拉開(kāi)這車(chē)床 時(shí)間: 2025-3-27 19:45
https://doi.org/10.1007/978-981-97-0621-1Digital Fabrication; Blockchain; BIM; AI / Machine Learning; AR / VR; Computational Design; Robotic Fabric作者: Collected 時(shí)間: 2025-3-27 22:50 作者: Budget 時(shí)間: 2025-3-28 04:03 作者: Ligneous 時(shí)間: 2025-3-28 08:08 作者: Delirium 時(shí)間: 2025-3-28 12:58 作者: osteopath 時(shí)間: 2025-3-28 14:42
Conference proceedings 2024ation spans over (but not limited to) computational design, virtual experience, digital fabrication, artificial intelligence and sustainability/environment. Readers of the proceedings will benefit from discussions on how adoption of new technologies can benefit the Construction Industry rather than 作者: 爆炸 時(shí)間: 2025-3-28 22:50
2366-2557 igital design and fabrication area.Discussion rooting from t.Inspired by this symposium we would like to rethink and provide an insight about the use of new technologies in architecture and design. The consideration spans over (but not limited to) computational design, virtual experience, digital fa作者: RAGE 時(shí)間: 2025-3-29 02:48 作者: Audiometry 時(shí)間: 2025-3-29 05:01
https://doi.org/10.1007/978-3-642-95777-2ication. Hence, we propose focusing on Human-Machine Conversation (HMC) as a more directed approach to developing HCI in architecture. This focus emphasises the “machine” as a focus on the physical built environment and “conversation” as the most critical interaction for future architecture.作者: 語(yǔ)源學(xué) 時(shí)間: 2025-3-29 10:30 作者: finale 時(shí)間: 2025-3-29 11:45 作者: 下垂 時(shí)間: 2025-3-29 16:06 作者: Obloquy 時(shí)間: 2025-3-29 21:49
Creativity at the Edge of Digital Reproduction — from Coop Himmelb(l)au to g (ML) tools that are a part of the ongoing . research, which we expect to transform certain techniques of the architecture industry, affect aesthetic invention itself and perhaps even bring about an extraordinary change in our very definition of architecture.作者: 概觀 時(shí)間: 2025-3-30 03:11
Geometric Variability and Viability in Designing and Fabricating Concrete Fa?ade Components–A System paper reviews recent research on geometry types and related design approaches. It concludes by highlighting the strength and potentials of balancing geometric variability and viability in the parametric context, which has implications for the future design and construction of concrete architectural elements.作者: 廢止 時(shí)間: 2025-3-30 04:07 作者: Highbrow 時(shí)間: 2025-3-30 10:57
Zusammenfassung der Ergebnisse,r hand visualising the urban space using a 3D laser scanner. This mixed technique makes it possible to increase the perception of individuals with respect to urban space, becoming more aware of it and coming into greater contact with it generating ideas about spaces encountered on the route.作者: 同義聯(lián)想法 時(shí)間: 2025-3-30 12:36
Computing Analogue Interactive Installations particular paper illustrates the application of the tools for the realization of two large-scale interactive analogue motion graphic installations; a memorial and a temporary centrepiece for a dance festival in Cyprus. The tools operate as a free plugin for Grasshopper 3D and can be downloaded.作者: 一大群 時(shí)間: 2025-3-30 16:40
Digital Creativity in Urban Interventions: Using Technology as an Engagement and Idea Inducing Toolr hand visualising the urban space using a 3D laser scanner. This mixed technique makes it possible to increase the perception of individuals with respect to urban space, becoming more aware of it and coming into greater contact with it generating ideas about spaces encountered on the route.作者: COKE 時(shí)間: 2025-3-30 22:00
UAV-Based Geometry Data Acquisition for Building Energy Modellingg semantic information limits its utility beyond visualisation. Therefore, post-processing was conducted to generate a complete geometric model. The outcomes were compared to conventional measurement methods against accuracy and processing time. The study demonstrates that the application of UAV-bas作者: 泥沼 時(shí)間: 2025-3-31 03:27 作者: 無(wú)意 時(shí)間: 2025-3-31 05:05
Deployable Origami Wall with Patterned Knit Panelschniques, including domestic knitting machines and hand-manipulated stitches, were used to craft detailed and customized panels. Varying pattern densities created a dynamic interplay of light and shadow. The design for the pattern is based on a binary pattern of stitches and floats, harkening back t作者: 粗俗人 時(shí)間: 2025-3-31 09:35
Critical Social Computing for Digital Designcollaborative practices through digital tools. Through illuminating case studies, instances are identified where architects and experts collaborate as co-coders of social computing, fostering bottom-up approaches to address increasingly intricate challenges in a post-digital world.作者: gimmick 時(shí)間: 2025-3-31 16:46
Data-Responsive Architecture in Urban Open Space: Sensing Social and Environmental Data and Regulatire, cloud cover, humidity, and wind speed to optimise spatial qualities with respect to light/shading, weather conditions, and access. The challenge of the experiment was to create an algorithm that was not only reactive to the input data in real time but also intelligently responsive, providing opt作者: Palpate 時(shí)間: 2025-3-31 19:30 作者: Promotion 時(shí)間: 2025-4-1 00:17
SAUCE – SpAcevehicle-bUilding Connectivity Evaluationomputable and objective assessment of “how” the internal functions are related to each other, describing a Spacevehicle-Building internal organisation from spatial layout perspective. Implementation of this workflow include feeding the scoring system to a metaheuristic algorithm-based generative pro作者: 膽小鬼 時(shí)間: 2025-4-1 05:00
Challenges and Opportunities in Using Digital Pedagogy for Game-Based Architecture Education: A Casey supported by H5P escape room learning activities in an architecture course with 121 university students. Our study found that the game elements and the characteristics of Architecture education influenced students’ learning engagement in four aspects (behavioural, emotional, cognitive and social).作者: 貪婪性 時(shí)間: 2025-4-1 08:32
Digital Hybridities: Theorising the ‘Social’ and the ‘Local’ of Fabrication Technologies in Craft Prion tools into the analogue world of letterpress printmaking. Through methods such as community engagement, codesign and prototyping, and graphic outputs, we reflect on issues emanating from uniting a technology that has already faced industrial obsolescence with newly developed digital tools, inclu