派博傳思國際中心

標題: Titlebook: Creating and Animating the Virtual World; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1992 Springer-Verlag Tokyo 1992 A [打印本頁]

作者: affected    時間: 2025-3-21 17:48
書目名稱Creating and Animating the Virtual World影響因子(影響力)




書目名稱Creating and Animating the Virtual World影響因子(影響力)學(xué)科排名




書目名稱Creating and Animating the Virtual World網(wǎng)絡(luò)公開度




書目名稱Creating and Animating the Virtual World網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Creating and Animating the Virtual World被引頻次




書目名稱Creating and Animating the Virtual World被引頻次學(xué)科排名




書目名稱Creating and Animating the Virtual World年度引用




書目名稱Creating and Animating the Virtual World年度引用學(xué)科排名




書目名稱Creating and Animating the Virtual World讀者反饋




書目名稱Creating and Animating the Virtual World讀者反饋學(xué)科排名





作者: nerve-sparing    時間: 2025-3-21 23:07

作者: Sinus-Rhythm    時間: 2025-3-22 03:19

作者: 錯誤    時間: 2025-3-22 06:04

作者: curriculum    時間: 2025-3-22 10:43
Xiaojiang Huang,Xiaojun Wan,Jianguo Xiaoics literature. The animator specifies the desired location of the bird and the control system manipulates the model so that the aerodynamic forces acting on the wings propel the bird to satisfy that goal.
作者: 羅盤    時間: 2025-3-22 15:40
Zwanghaft-skrupelhaftes Gewissen,te these unknown quantities, a linear equation system is derived and then solved by an iterative algorithm for each timestep. Different examples including a three-dimensional six-body pendulum show the efficiency and accuracy of this algorithm.
作者: 羅盤    時間: 2025-3-22 20:47

作者: 審問,審訊    時間: 2025-3-22 22:36

作者: defendant    時間: 2025-3-23 02:40
Bruce Stephen,C. Michie,I. Andonovicion of the constructed surface. First, a user specifies the skeleton of the object called the Reeb graph. Surface coding is then automatically carried out. Finally, the animation of constructing the object from top to bottom is generated. The surface of a human cochlea is constructed as an example of the algorithm animation.
作者: Vertebra    時間: 2025-3-23 05:54

作者: 不近人情    時間: 2025-3-23 10:03

作者: CLAIM    時間: 2025-3-23 16:56
The Control of Hovering Flight for Computer Animationics literature. The animator specifies the desired location of the bird and the control system manipulates the model so that the aerodynamic forces acting on the wings propel the bird to satisfy that goal.
作者: 山崩    時間: 2025-3-23 20:34

作者: Acclaim    時間: 2025-3-24 00:27

作者: 富饒    時間: 2025-3-24 03:53
Nicolas Hoffmann,Birgit Hofmanns tend to be much more difficult than forward problems, and their solution requires methods which are unfamiliar to many computer graphics practitioners. An awareness of when they arise and how they can be solved is of substantial value in a wide variety of computer graphics applications.
作者: Phenothiazines    時間: 2025-3-24 07:10

作者: Paradox    時間: 2025-3-24 13:10

作者: OVER    時間: 2025-3-24 16:26

作者: 指耕作    時間: 2025-3-24 22:48

作者: 使成波狀    時間: 2025-3-25 02:43

作者: 秘密會議    時間: 2025-3-25 06:39
Christophe Crespelle,Philippe Gambetteenvironment. The needs in this field are analysed in order to draw the specifications of such a tool, and its interest in the field of .. Different solutions, those studied and those accepted, are then presented. The project’s progress and its prospects are mentionned. The emphasis is laid on the use of . and on models developed to simulate ..
作者: 擴大    時間: 2025-3-25 07:53
Jyoti Grover,Manoj Singh Gaur,Vijay Laxmiese motions depend on instinct. This idea is applied to path planning by using ‘a(chǎn)ttractiveness’ to simulate these motions naturally. As examples the flight path of a butterfly, swiming pattern of a school of fish and human movements showing emotion are generated using the attractiveness.
作者: 毀壞    時間: 2025-3-25 13:42
Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometrysary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstruction of complicated shapes of a moving human face.
作者: DEAWL    時間: 2025-3-25 17:27

作者: evasive    時間: 2025-3-25 22:12
Path Planning and Its Application to Human Animation Systemese motions depend on instinct. This idea is applied to path planning by using ‘a(chǎn)ttractiveness’ to simulate these motions naturally. As examples the flight path of a butterfly, swiming pattern of a school of fish and human movements showing emotion are generated using the attractiveness.
作者: Juvenile    時間: 2025-3-26 03:32

作者: 臥虎藏龍    時間: 2025-3-26 04:48
Automating Virtual Camera Control for Computer AnimationThis paper presents an approach to automating the control of virtual cameras in computer animation. The best view direction is determined based on the . of actors and actors’ weights, and the camera is then positioned. To keep the order of actors on the screen, a BSP-based rule is also proposed.
作者: 享樂主義者    時間: 2025-3-26 09:58
https://doi.org/10.1007/978-4-431-68186-1Animation; Geometric Modelling Animation; Human Animation; Physics-baxed Animation; computer animation; c
作者: thwart    時間: 2025-3-26 12:47

作者: 鋸齒狀    時間: 2025-3-26 19:13

作者: Hormones    時間: 2025-3-26 23:59

作者: hermetic    時間: 2025-3-27 01:40

作者: 厭食癥    時間: 2025-3-27 08:51

作者: Desert    時間: 2025-3-27 11:33
Unbegrenzt teilbare Verteilungen,sary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstructio
作者: 兵團    時間: 2025-3-27 14:08
,Momente und Gesetze der Gro?en Zahl,uilt from experimental data on a wide range of normalized velocities. This tool is particularly efficient in that the higher level of the walking model work independenly from the effective play of the low level joint trajectories by the figure. This independence is gained by means of a transfer func
作者: 陳腐的人    時間: 2025-3-27 21:26
WALCOM: Algorithms and Computationthe standard human walk. The system is a didactic tool to provide experience to new orthopaedists and help the clinical evaluation of a patient. It allows visualization of a defective movement through the information obtained from a set of reflexive markers. It also allows input of movement commands
作者: 燕麥    時間: 2025-3-27 23:36

作者: 喧鬧    時間: 2025-3-28 05:38
Trust Establishment Techniques in VANET, writing and signing. A hand motion coding system for hand motion algorithm recognition and generation is introduced. The system that has been developed provides an efficient environment where a naive user without much programming knowledge can compose and code hand motion, and have the computer tra
作者: SOB    時間: 2025-3-28 09:41

作者: 背信    時間: 2025-3-28 11:30

作者: 珠寶    時間: 2025-3-28 17:55

作者: 懸崖    時間: 2025-3-28 19:18

作者: murmur    時間: 2025-3-29 00:13
Takaharu Kameoka,Atsushi Hashimotoossible configurations of geometric objects. Thus, even seemingly straightforward operations often require an enormous number of floating-point computations. This problem can be alleviated by an appropriate preprocessing of the objects involved. For this purpose, we suggest tetrahedronizing geometri
作者: invade    時間: 2025-3-29 06:31

作者: creatine-kinase    時間: 2025-3-29 07:49
The Control of Hovering Flight for Computer Animationrticulated motion for computer animations. As an example of this approach, we have developed a control system and a physically-realistic model to animate the hovering flight of a hummingbird. The computer model of the bird is based on the physical parameters of hummingbirds reported in the biomechan
作者: 不可思議    時間: 2025-3-29 14:22

作者: PACT    時間: 2025-3-29 17:22
NPSNET: Physically-Based Modeling Enhancements to an Object File Format accessible graphics workstations. Many of the simulator platforms have had tremendous success due to the fact that a common object format was used. Prototyping time is dramatically reduced when the tedious and often repetitious task of object design is replaced with the simpler task of modifying an
作者: 靦腆    時間: 2025-3-29 20:27

作者: amputation    時間: 2025-3-30 00:47
Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometrysary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstructio
作者: Basal-Ganglia    時間: 2025-3-30 06:55
An Interactive Tool for the Design of Human Free-Walking Trajectoriesuilt from experimental data on a wide range of normalized velocities. This tool is particularly efficient in that the higher level of the walking model work independenly from the effective play of the low level joint trajectories by the figure. This independence is gained by means of a transfer func
作者: single    時間: 2025-3-30 10:36

作者: reserve    時間: 2025-3-30 12:43
FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulationenvironment. The needs in this field are analysed in order to draw the specifications of such a tool, and its interest in the field of .. Different solutions, those studied and those accepted, are then presented. The project’s progress and its prospects are mentionned. The emphasis is laid on the us
作者: 石墨    時間: 2025-3-30 18:43
Hand Motion Coding System for Algorithm Recognition and Generation writing and signing. A hand motion coding system for hand motion algorithm recognition and generation is introduced. The system that has been developed provides an efficient environment where a naive user without much programming knowledge can compose and code hand motion, and have the computer tra
作者: Myelin    時間: 2025-3-30 22:36





歡迎光臨 派博傳思國際中心 (http://pjsxioz.cn/) Powered by Discuz! X3.5
宜良县| 和平县| 绍兴市| 金寨县| 南乐县| 齐齐哈尔市| 兰西县| 黑山县| 沁源县| 抚州市| 绿春县| 怀安县| 金乡县| 满洲里市| 永靖县| 彭阳县| 郑州市| 白水县| 齐河县| 新绛县| 顺昌县| 北海市| 法库县| 余干县| 绥滨县| 泗阳县| 东山县| 商水县| 自贡市| 绥江县| 盐池县| 郴州市| 永州市| 葫芦岛市| 商河县| 乌拉特中旗| 寿阳县| 定西市| 玛纳斯县| 肃北| 吴旗县|