標題: Titlebook: Creating and Animating the Virtual World; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1992 Springer-Verlag Tokyo 1992 A [打印本頁] 作者: affected 時間: 2025-3-21 17:48
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書目名稱Creating and Animating the Virtual World網(wǎng)絡(luò)公開度學(xué)科排名
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書目名稱Creating and Animating the Virtual World讀者反饋
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作者: nerve-sparing 時間: 2025-3-21 23:07 作者: Sinus-Rhythm 時間: 2025-3-22 03:19 作者: 錯誤 時間: 2025-3-22 06:04 作者: curriculum 時間: 2025-3-22 10:43
Xiaojiang Huang,Xiaojun Wan,Jianguo Xiaoics literature. The animator specifies the desired location of the bird and the control system manipulates the model so that the aerodynamic forces acting on the wings propel the bird to satisfy that goal.作者: 羅盤 時間: 2025-3-22 15:40
Zwanghaft-skrupelhaftes Gewissen,te these unknown quantities, a linear equation system is derived and then solved by an iterative algorithm for each timestep. Different examples including a three-dimensional six-body pendulum show the efficiency and accuracy of this algorithm.作者: 羅盤 時間: 2025-3-22 20:47 作者: 審問,審訊 時間: 2025-3-22 22:36 作者: defendant 時間: 2025-3-23 02:40
Bruce Stephen,C. Michie,I. Andonovicion of the constructed surface. First, a user specifies the skeleton of the object called the Reeb graph. Surface coding is then automatically carried out. Finally, the animation of constructing the object from top to bottom is generated. The surface of a human cochlea is constructed as an example of the algorithm animation.作者: Vertebra 時間: 2025-3-23 05:54 作者: 不近人情 時間: 2025-3-23 10:03 作者: CLAIM 時間: 2025-3-23 16:56
The Control of Hovering Flight for Computer Animationics literature. The animator specifies the desired location of the bird and the control system manipulates the model so that the aerodynamic forces acting on the wings propel the bird to satisfy that goal.作者: 山崩 時間: 2025-3-23 20:34 作者: Acclaim 時間: 2025-3-24 00:27 作者: 富饒 時間: 2025-3-24 03:53
Nicolas Hoffmann,Birgit Hofmanns tend to be much more difficult than forward problems, and their solution requires methods which are unfamiliar to many computer graphics practitioners. An awareness of when they arise and how they can be solved is of substantial value in a wide variety of computer graphics applications.作者: Phenothiazines 時間: 2025-3-24 07:10 作者: Paradox 時間: 2025-3-24 13:10 作者: OVER 時間: 2025-3-24 16:26 作者: 指耕作 時間: 2025-3-24 22:48 作者: 使成波狀 時間: 2025-3-25 02:43 作者: 秘密會議 時間: 2025-3-25 06:39
Christophe Crespelle,Philippe Gambetteenvironment. The needs in this field are analysed in order to draw the specifications of such a tool, and its interest in the field of .. Different solutions, those studied and those accepted, are then presented. The project’s progress and its prospects are mentionned. The emphasis is laid on the use of . and on models developed to simulate ..作者: 擴大 時間: 2025-3-25 07:53
Jyoti Grover,Manoj Singh Gaur,Vijay Laxmiese motions depend on instinct. This idea is applied to path planning by using ‘a(chǎn)ttractiveness’ to simulate these motions naturally. As examples the flight path of a butterfly, swiming pattern of a school of fish and human movements showing emotion are generated using the attractiveness.作者: 毀壞 時間: 2025-3-25 13:42
Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometrysary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstruction of complicated shapes of a moving human face.作者: DEAWL 時間: 2025-3-25 17:27 作者: evasive 時間: 2025-3-25 22:12
Path Planning and Its Application to Human Animation Systemese motions depend on instinct. This idea is applied to path planning by using ‘a(chǎn)ttractiveness’ to simulate these motions naturally. As examples the flight path of a butterfly, swiming pattern of a school of fish and human movements showing emotion are generated using the attractiveness.作者: Juvenile 時間: 2025-3-26 03:32 作者: 臥虎藏龍 時間: 2025-3-26 04:48
Automating Virtual Camera Control for Computer AnimationThis paper presents an approach to automating the control of virtual cameras in computer animation. The best view direction is determined based on the . of actors and actors’ weights, and the camera is then positioned. To keep the order of actors on the screen, a BSP-based rule is also proposed.作者: 享樂主義者 時間: 2025-3-26 09:58
https://doi.org/10.1007/978-4-431-68186-1Animation; Geometric Modelling Animation; Human Animation; Physics-baxed Animation; computer animation; c作者: thwart 時間: 2025-3-26 12:47 作者: 鋸齒狀 時間: 2025-3-26 19:13 作者: Hormones 時間: 2025-3-26 23:59 作者: hermetic 時間: 2025-3-27 01:40 作者: 厭食癥 時間: 2025-3-27 08:51 作者: Desert 時間: 2025-3-27 11:33
Unbegrenzt teilbare Verteilungen,sary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstructio作者: 兵團 時間: 2025-3-27 14:08
,Momente und Gesetze der Gro?en Zahl,uilt from experimental data on a wide range of normalized velocities. This tool is particularly efficient in that the higher level of the walking model work independenly from the effective play of the low level joint trajectories by the figure. This independence is gained by means of a transfer func作者: 陳腐的人 時間: 2025-3-27 21:26
WALCOM: Algorithms and Computationthe standard human walk. The system is a didactic tool to provide experience to new orthopaedists and help the clinical evaluation of a patient. It allows visualization of a defective movement through the information obtained from a set of reflexive markers. It also allows input of movement commands作者: 燕麥 時間: 2025-3-27 23:36 作者: 喧鬧 時間: 2025-3-28 05:38
Trust Establishment Techniques in VANET, writing and signing. A hand motion coding system for hand motion algorithm recognition and generation is introduced. The system that has been developed provides an efficient environment where a naive user without much programming knowledge can compose and code hand motion, and have the computer tra作者: SOB 時間: 2025-3-28 09:41 作者: 背信 時間: 2025-3-28 11:30 作者: 珠寶 時間: 2025-3-28 17:55 作者: 懸崖 時間: 2025-3-28 19:18 作者: murmur 時間: 2025-3-29 00:13
Takaharu Kameoka,Atsushi Hashimotoossible configurations of geometric objects. Thus, even seemingly straightforward operations often require an enormous number of floating-point computations. This problem can be alleviated by an appropriate preprocessing of the objects involved. For this purpose, we suggest tetrahedronizing geometri作者: invade 時間: 2025-3-29 06:31 作者: creatine-kinase 時間: 2025-3-29 07:49
The Control of Hovering Flight for Computer Animationrticulated motion for computer animations. As an example of this approach, we have developed a control system and a physically-realistic model to animate the hovering flight of a hummingbird. The computer model of the bird is based on the physical parameters of hummingbirds reported in the biomechan作者: 不可思議 時間: 2025-3-29 14:22 作者: PACT 時間: 2025-3-29 17:22
NPSNET: Physically-Based Modeling Enhancements to an Object File Format accessible graphics workstations. Many of the simulator platforms have had tremendous success due to the fact that a common object format was used. Prototyping time is dramatically reduced when the tedious and often repetitious task of object design is replaced with the simpler task of modifying an作者: 靦腆 時間: 2025-3-29 20:27 作者: amputation 時間: 2025-3-30 00:47
Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometrysary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstructio作者: Basal-Ganglia 時間: 2025-3-30 06:55
An Interactive Tool for the Design of Human Free-Walking Trajectoriesuilt from experimental data on a wide range of normalized velocities. This tool is particularly efficient in that the higher level of the walking model work independenly from the effective play of the low level joint trajectories by the figure. This independence is gained by means of a transfer func作者: single 時間: 2025-3-30 10:36 作者: reserve 時間: 2025-3-30 12:43
FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulationenvironment. The needs in this field are analysed in order to draw the specifications of such a tool, and its interest in the field of .. Different solutions, those studied and those accepted, are then presented. The project’s progress and its prospects are mentionned. The emphasis is laid on the us作者: 石墨 時間: 2025-3-30 18:43
Hand Motion Coding System for Algorithm Recognition and Generation writing and signing. A hand motion coding system for hand motion algorithm recognition and generation is introduced. The system that has been developed provides an efficient environment where a naive user without much programming knowledge can compose and code hand motion, and have the computer tra作者: Myelin 時間: 2025-3-30 22:36