標(biāo)題: Titlebook: Computer Vision in Human-Computer Interaction; ECCV 2004 Workshop o Nicu Sebe,Michael Lew,Thomas S. Huang Conference proceedings 2004 Sprin [打印本頁(yè)] 作者: 娛樂(lè)某人 時(shí)間: 2025-3-21 19:27
書(shū)目名稱Computer Vision in Human-Computer Interaction影響因子(影響力)
書(shū)目名稱Computer Vision in Human-Computer Interaction影響因子(影響力)學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Computer Vision in Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction被引頻次
書(shū)目名稱Computer Vision in Human-Computer Interaction被引頻次學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction年度引用
書(shū)目名稱Computer Vision in Human-Computer Interaction年度引用學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction讀者反饋
書(shū)目名稱Computer Vision in Human-Computer Interaction讀者反饋學(xué)科排名
作者: 牛的細(xì)微差別 時(shí)間: 2025-3-21 21:43 作者: 獸群 時(shí)間: 2025-3-22 01:32 作者: 松馳 時(shí)間: 2025-3-22 07:05
Arm-Pointer: 3D Pointing Interface for Real-World Interactionuser’s shoulders and arms. Therefore, an easy-to-use real-world oriented interaction system is realized using the proposed method. We developed an algorithm which uses weighted voting for robust recognition. A prototype system using a stereo vision camera was developed and the real-time recognition 作者: Banquet 時(shí)間: 2025-3-22 12:29 作者: 權(quán)宜之計(jì) 時(shí)間: 2025-3-22 16:04 作者: 權(quán)宜之計(jì) 時(shí)間: 2025-3-22 20:34 作者: 人類 時(shí)間: 2025-3-23 00:46
The Design of Dynamic Data Structuresse where the test subjects are showing the natural facial expressions based upon their emotional state. Second, we evaluate the several promising machine learning algorithms for emotion detection which include techniques such as Bayesian Networks, SVMs, and Decision trees.作者: 易怒 時(shí)間: 2025-3-23 02:46
Authentic Emotion Detection in Real-Time Videose where the test subjects are showing the natural facial expressions based upon their emotional state. Second, we evaluate the several promising machine learning algorithms for emotion detection which include techniques such as Bayesian Networks, SVMs, and Decision trees.作者: nepotism 時(shí)間: 2025-3-23 05:32 作者: 針葉樹(shù) 時(shí)間: 2025-3-23 12:46 作者: Tidious 時(shí)間: 2025-3-23 15:42 作者: insecticide 時(shí)間: 2025-3-23 20:45 作者: Ergots 時(shí)間: 2025-3-24 00:04 作者: 暗諷 時(shí)間: 2025-3-24 04:02
The Design of Dynamic Data Structuresin an event, a?method for calibration of multiple cameras and light sources which is easy to use for inexperienced persons and to setup quickly is needed. To calibrate multiple cameras and LED light sources simultaneously, we employ a calibration technique for the multiple cameras based on the self-calibration method.作者: 樸素 時(shí)間: 2025-3-24 09:57 作者: SLUMP 時(shí)間: 2025-3-24 11:10
A Vision-Based Gestural Guidance Interface for Mobile Robotic Platformsneural network. A?command is considered recognized once the classifier has produced a?series of consistent interpretations. A?motion-modifying command is then issued in a?way that ensures motion coherence and smoothness. The guidance system can be trained online.作者: flavonoids 時(shí)間: 2025-3-24 15:39 作者: Pander 時(shí)間: 2025-3-24 21:56
Hand Pose Estimation Using Hierarchical Detectionaining data in the form of example images is cheap, and we demonstate that it can be used to design classifiers almost as good as those trained using non-synthetic data. We compare a?variety of different template-based classifiers and discuss their merits.作者: anticipate 時(shí)間: 2025-3-25 01:17 作者: 周興旺 時(shí)間: 2025-3-25 04:22
Location-Based Information Support System Using Multiple Cameras and LED Light Sources with the Compin an event, a?method for calibration of multiple cameras and light sources which is easy to use for inexperienced persons and to setup quickly is needed. To calibrate multiple cameras and LED light sources simultaneously, we employ a calibration technique for the multiple cameras based on the self-calibration method.作者: PLAYS 時(shí)間: 2025-3-25 10:36 作者: 多產(chǎn)子 時(shí)間: 2025-3-25 15:21 作者: Intersect 時(shí)間: 2025-3-25 19:48
Exploring Interactions Specific to Mixed Reality 3D Modeling Systemsmore intuitive input methods than the conventional desktop modelers or Virtual Reality (VR) immersive systems, our prototype system enables the user to have an accurate perception of the shapes modeled. Thus, the user can recognize correctly the spacial location and real sizes of the models.作者: 退潮 時(shí)間: 2025-3-25 21:06
An AR Human Computer Interface for Object Localization in a?Cognitive Vision Framework describes the basic idea of the 3D cursor. In addition to the mobile system, at least one camera is used to obtain different views of an object which could be employed to improve e.g.?view based object recognition. Accuracy of the 3D cursor for pointing in a?scene coordinate system is evaluated experimentally.作者: intimate 時(shí)間: 2025-3-26 00:53 作者: 充滿人 時(shí)間: 2025-3-26 04:50
0302-9743 Prague, Czech Republic in May 2004...The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracki作者: Detoxification 時(shí)間: 2025-3-26 11:17 作者: 彈藥 時(shí)間: 2025-3-26 12:41 作者: 騷擾 時(shí)間: 2025-3-26 19:39
Final comments and open problems, for a kind of typical sequence. Then Threshold Model is used to segment and recognize continuous sequence. The method has been tested on unsupervised event analysis in video surveillance and model learning of athlete actions.作者: 耕種 時(shí)間: 2025-3-26 23:57
The State-of-the-Art in Human-Computer Interactionis argued that to truly achieve effective human-computer intelligent interaction (HCII), there is a?need for the computer to be able to interact naturally with the user, similar to the way human-human interaction takes place.作者: OGLE 時(shí)間: 2025-3-27 01:17
Practical Interface Experiments with Implant Technologyhuman nervous system and a piece of wearable technology. An overview of the present state of neural implants is given, as well as a range of application areas considered thus far. A view is also taken as to what may be possible with implant technology as a general purpose human-computer interface for the future.作者: Ventilator 時(shí)間: 2025-3-27 07:17 作者: Ligneous 時(shí)間: 2025-3-27 11:38
0302-9743 eviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head..978-3-540-22012-1978-3-540-24837-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 漫步 時(shí)間: 2025-3-27 16:47
Calculus of Communicating Systemson performance can be improved significantly by using visually gained information about head orientation as an additional feature. Our system aims at applications in the field of human-robot interaction, where it is important to do run-on recognition in real-time, to allow for robot’s egomotion and not to rely on manual initialization.作者: epinephrine 時(shí)間: 2025-3-27 20:35 作者: Arthropathy 時(shí)間: 2025-3-28 01:05
Order decomposable set problems,more intuitive input methods than the conventional desktop modelers or Virtual Reality (VR) immersive systems, our prototype system enables the user to have an accurate perception of the shapes modeled. Thus, the user can recognize correctly the spacial location and real sizes of the models.作者: 礦石 時(shí)間: 2025-3-28 05:50 作者: prosperity 時(shí)間: 2025-3-28 08:51
https://doi.org/10.1007/978-3-031-02210-4n’s face image is able to be ”translated” into other views. Experimental results show that the synthesized faces are quite similar to the ground-truth. The proposed method can be applied to a broad area of human computer interaction, such as face recognition across view or face synthesis in virtual reality.作者: 我的巨大 時(shí)間: 2025-3-28 13:45
The State-of-the-Art in Human-Computer Interaction motion tracking, etc. In recent years there has been a?growing interest in improving all aspects of the interaction between humans and computers. It is argued that to truly achieve effective human-computer intelligent interaction (HCII), there is a?need for the computer to be able to interact natur作者: FORGO 時(shí)間: 2025-3-28 15:14
Practical Interface Experiments with Implant Technologyresults obtained thus far from a study lasting for over 3 months are presented, with particular emphasis placed on the direct interaction between the human nervous system and a piece of wearable technology. An overview of the present state of neural implants is given, as well as a range of applicati作者: 和諧 時(shí)間: 2025-3-28 21:49 作者: licence 時(shí)間: 2025-3-29 00:54
Real-Time Person Tracking and Pointing Gesture Recognition for Human-Robot Interactiona, color and disparity information are integrated into a?multi-hypotheses tracking framework in order to find the 3D-positions of the respective body parts. Based on the hands’ motion, an HMM-based approach is applied to recognize pointing gestures. We show experimentally, that the gesture recogniti作者: genesis 時(shí)間: 2025-3-29 03:42
A Vision-Based Gestural Guidance Interface for Mobile Robotic Platformstures inspired by the marshalling code. Images captured by an onboard color camera are processed at video rate in order to track the operator’s head and hands. The camera pan, tilt and zoom are adjusted by a?fuzzy-logic controller so as to track the operator’s head and maintain it centered and prope作者: Carminative 時(shí)間: 2025-3-29 10:02 作者: extinguish 時(shí)間: 2025-3-29 11:31 作者: Galactogogue 時(shí)間: 2025-3-29 19:33 作者: Flavouring 時(shí)間: 2025-3-29 22:16
Hand Gesture Recognition in Camera-Projector System*. In this configuration the main problem is that the hand surface reflects the projected background, thus we apply a robust hand segmentation method. Hand localizing is based on a background subtraction method, which adapts to the changes of the projected background. Hand poses are described by a me作者: Estimable 時(shí)間: 2025-3-30 01:55
Authentic Emotion Detection in Real-Time Videoer would need to have some perception of the emotional state of the human. We assert that the most informative channel for machine perception of emotions is through facial expressions in video. One current difficulty in evaluating automatic emotion detection is that there are currently no internatio作者: 厚顏無(wú)恥 時(shí)間: 2025-3-30 07:53
Hand Pose Estimation Using Hierarchical Detectionssifiers is arranged in a?tree in order to recognize multiple object classes. We are interested in the problem of recognizing multiple patterns as it is closely related to the problem of locating an articulated object. Each different pattern class corresponds to the hand in a?different pose, or set 作者: convert 時(shí)間: 2025-3-30 08:46
Exploring Interactions Specific to Mixed Reality 3D Modeling Systemsatural mixture between virtual and real objects. We eplore the extension of real objects into the virtual world by having virtual objects attached to them. Also, in order to create a?realistic environment, the problems of the occlusions between real and virtual objects are addresed. While providing 作者: 規(guī)范要多 時(shí)間: 2025-3-30 15:48 作者: 寒冷 時(shí)間: 2025-3-30 16:58
Location-Based Information Support System Using Multiple Cameras and LED Light Sources with the CompITs). This system consists of the information terminals CoBITs, and many environment system units. The environmental system unit plays an important role that to send particular information to respective users, and consists of multiple cameras for estimation of the position and orientation of the ter作者: RAG 時(shí)間: 2025-3-30 21:17
Djinn: Interaction Framework for Home Environment Using Speech and Visionential environment. We outline the blueprints of the architecture and describe the main building blocks. We show a concrete prototype platform where this novel architecture has been deployed and will be tested at the user field trials. EC co-funds this work as part of HomeTalk IST-2001-33507 project作者: elastic 時(shí)間: 2025-3-31 03:35
A Novel Wearable System for Capturing User View Imagesnsists of two cameras (one IR (infra-red) camera and one wide-angle color camera) and a?microphone. The IR camera image is used for capturing the user’s head motions. The wide-angle color camera is used for capturing frontal view images, and an image region approximately corresponding to the users’ 作者: receptors 時(shí)間: 2025-3-31 06:45
An AR Human Computer Interface for Object Localization in a?Cognitive Vision Framework achieved by 3D augmented pointing, which combines inside-out tracking for head pose recovery and 3D stereo HCI in an office environment. An artificial landmark is used to establish a?global coordinate system, and a?sparse reconstruction of the office provides natural landmarks (corners). This paper作者: Commentary 時(shí)間: 2025-3-31 11:02
EM Enhancement of 3D Head Pose Estimated by Perspective Invariance projection camera model as against most previous approaches that approximate the non-linear perspective projection via linear affine assumption. Perspective-invariance is used to estimate the head pose from a face image. Our approach employs a general prior knowledge of face structure and the corre作者: Common-Migraine 時(shí)間: 2025-3-31 16:31 作者: constellation 時(shí)間: 2025-3-31 19:00
Djinn: Interaction Framework for Home Environment Using Speech and Visionential environment. We outline the blueprints of the architecture and describe the main building blocks. We show a concrete prototype platform where this novel architecture has been deployed and will be tested at the user field trials. EC co-funds this work as part of HomeTalk IST-2001-33507 project.作者: gait-cycle 時(shí)間: 2025-3-31 21:40
Conference proceedings 2004ech Republic in May 2004...The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head..作者: 有常識(shí) 時(shí)間: 2025-4-1 03:50 作者: Flustered 時(shí)間: 2025-4-1 07:36
The Role of CAD and Learning in Designresults obtained thus far from a study lasting for over 3 months are presented, with particular emphasis placed on the direct interaction between the human nervous system and a piece of wearable technology. An overview of the present state of neural implants is given, as well as a range of applicati作者: 媽媽不開(kāi)心 時(shí)間: 2025-4-1 13:50