作者: Acetabulum 時間: 2025-3-22 00:11 作者: kidney 時間: 2025-3-22 01:47 作者: 瑪瑙 時間: 2025-3-22 07:32
1865-0929 d and Simulation-Based Learning, Active Learning, Tools to Assess?Learning, Learning with AI Systems, Higher Order Thinking Skills, Flipped?Classroom, Faculty Development and Constructivism and Social Constructivism..978-3-031-53655-7978-3-031-53656-4Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 議程 時間: 2025-3-22 11:40 作者: Mingle 時間: 2025-3-22 14:41 作者: Mingle 時間: 2025-3-22 17:52 作者: Costume 時間: 2025-3-22 22:11
978-3-031-53655-7The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: vasculitis 時間: 2025-3-23 02:48
Computer Supported Education978-3-031-53656-4Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 鋼盔 時間: 2025-3-23 06:58
https://doi.org/10.1007/978-3-211-77642-1t university campuses are a subdomain of the smart cities domain, with some similar problems, but with specificities. Recommender systems identify and suggest relevant information to the user, recognizing their potential interests through specialized algorithms and presenting resources that align wi作者: Limerick 時間: 2025-3-23 12:06 作者: 有危險 時間: 2025-3-23 14:57
https://doi.org/10.1007/978-3-211-77642-1must offer a wide variety of activities in order to keep learners-players engaged. Designing such situations remains a challenge because of the inherent entanglement of didactic elements and game elements. This chapter is an extended version of?[.], which tackles the need to map training tasks with 作者: NAUT 時間: 2025-3-23 20:46 作者: artless 時間: 2025-3-23 23:14
https://doi.org/10.1007/978-3-211-77642-1 the multifaceted educational landscape of Latin America. Despite this, there exists a paucity of scholarly inquiry investigating the nuanced perceptions of these competencies across various academic disciplines, genders, and nationalities within the region. To address this research gap, the present作者: 乏味 時間: 2025-3-24 05:27
The Wiener Schnitzel in the Rorschach Teststudents for a world where technology impacts society, work and education, and to achieving personal and professional fulfilment. The main aim of this paper is to investigate the correlation and the development of problem-solving and digital competences of secondary school students solving problems 作者: amygdala 時間: 2025-3-24 09:01
Skeleton of a Dish for the Eyes Onlys in their academic journey, encompassing motivational, behavioral, metacognitive, and cognitive aspects. In addition, the social regulation of learning plays a crucial role in programming education, wherein students collaborate to regulate their cognition, behavior, motivation, and emotions, foster作者: osteocytes 時間: 2025-3-24 12:24 作者: Coronary-Spasm 時間: 2025-3-24 16:51 作者: Omnipotent 時間: 2025-3-24 21:29 作者: 水土 時間: 2025-3-25 03:08 作者: 謊言 時間: 2025-3-25 06:59 作者: 鬼魂 時間: 2025-3-25 10:04
,Designing Declarative Knowledge Training Games: An Analysis Framework Based on?the?Roguelite Genre,Such training situations can be considered as game activities built upon questioned facts. Learners must then face various game situations wherein interactive elements and rules are a means to read and answer specific questions about these facts. This chapter is an extended version of [.]. We propos作者: Blasphemy 時間: 2025-3-25 14:22 作者: Pamphlet 時間: 2025-3-25 18:20
Correlation Among Competences Involved in Digital Problem-Solving Activities with Upper Secondary Sstudents for a world where technology impacts society, work and education, and to achieving personal and professional fulfilment. The main aim of this paper is to investigate the correlation and the development of problem-solving and digital competences of secondary school students solving problems 作者: Concomitant 時間: 2025-3-25 23:43
Regulatory Strategies for Novice Programming Students,s in their academic journey, encompassing motivational, behavioral, metacognitive, and cognitive aspects. In addition, the social regulation of learning plays a crucial role in programming education, wherein students collaborate to regulate their cognition, behavior, motivation, and emotions, foster作者: cunning 時間: 2025-3-26 04:01 作者: opprobrious 時間: 2025-3-26 05:47
https://doi.org/10.1007/978-3-211-77642-1ayers of the architecture were defined especially for intelligent university campuses and divided into three distinct sections: the access environment, the recommendations management environment and the persistence layer. The recommendation algorithms integrated to this architecture are considered h作者: Amenable 時間: 2025-3-26 11:48 作者: STYX 時間: 2025-3-26 12:37 作者: 注意 時間: 2025-3-26 19:34 作者: 原告 時間: 2025-3-27 00:12
The Wiener Schnitzel in the Rorschach Testg and digital competences during the online training?” (RQ2) “How do the development of problem-solving competence (in its four indicators: comprehension, identification of a solution strategy, development of the solution process, argumentation) and the development of digital competence relate to ea作者: GREG 時間: 2025-3-27 02:12
Skeleton of a Dish for the Eyes Only-eight) participants, it was discovered that a significant number of students fail to engage in regulatory strategies while learning introductory programming. Consequently, there is a pressing need to implement strategies that support students’ regulation during the learning process. To address this作者: chemical-peel 時間: 2025-3-27 05:40
Rabbit or Duck (based on Wittgenstein)erences in the evolving efficacy of the subsequent models. This study provides further evidence and insight into the trajectory of the current developments where there already exists a technology that can be utilized by students to collect passing scores, with no effort whatsoever, on what today cou作者: Notorious 時間: 2025-3-27 09:47 作者: 無法破譯 時間: 2025-3-27 15:42 作者: Fecundity 時間: 2025-3-27 21:30
Encouraging Grading: Per Aspera Ad A-Stars,o its personal feedback, was considered impractical given the course scale. Auto-graders like unit-tests, integration tests, and perftests were well-received, with perftests and visualizations aligning with efficient code learning goals. In conclusion, used methods, such as auto-grading and peer-rev作者: adhesive 時間: 2025-3-28 01:05
,Designing Declarative Knowledge Training Games: An Analysis Framework Based on?the?Roguelite Genre, identified and used this proposal in a specific research context about the training of multiplication tables. Following an iterative and prototype-centered approach, we illustrate two iterations about applying the analysis framework to guide the design and development of playable prototypes.作者: chandel 時間: 2025-3-28 05:34 作者: 無節(jié)奏 時間: 2025-3-28 07:35 作者: Hamper 時間: 2025-3-28 13:58 作者: multiply 時間: 2025-3-28 14:57