標(biāo)題: Titlebook: Computer Animation and Simulation 2000; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna Conference proceedings 2000 [打印本頁] 作者: 他剪短 時(shí)間: 2025-3-21 18:20
書目名稱Computer Animation and Simulation 2000影響因子(影響力)
書目名稱Computer Animation and Simulation 2000影響因子(影響力)學(xué)科排名
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書目名稱Computer Animation and Simulation 2000網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Animation and Simulation 2000被引頻次
書目名稱Computer Animation and Simulation 2000被引頻次學(xué)科排名
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書目名稱Computer Animation and Simulation 2000年度引用學(xué)科排名
書目名稱Computer Animation and Simulation 2000讀者反饋
書目名稱Computer Animation and Simulation 2000讀者反饋學(xué)科排名
作者: decode 時(shí)間: 2025-3-21 20:16 作者: Glower 時(shí)間: 2025-3-22 01:37
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animationy modifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate realistic facial expressions of the 3D head model, key frames of facial expressions are calculated from motion-captured data. A speech analysis module is employed to obtain mo作者: 帶來墨水 時(shí)間: 2025-3-22 07:29
A Grasp-based Motion Planning Algorithm for Character Animationatic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algo作者: Seminar 時(shí)間: 2025-3-22 12:27
Motion Tracking with Dynamic Simulationa using dynamic simulation. By tracing a desired motion that is kinematically specified by a user using dynamic simulation, our system produces a motion that dynamically and realistically responds to a changing environment ensuring both controllability and physical realism. A tracking controller use作者: constitutional 時(shí)間: 2025-3-22 16:22
ACE: A Platform for the Real Time Simulation of Virtual Human Agentsnt common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defin作者: constitutional 時(shí)間: 2025-3-22 17:34 作者: In-Situ 時(shí)間: 2025-3-22 23:13 作者: 神圣不可 時(shí)間: 2025-3-23 01:54
Controlling Anisotropy in Mass-Spring Systemsiled into volume elements. The new model is as easy to implement and almost as efficient as mass-spring systems, from which it is derived. In addition to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animat作者: 寬宏大量 時(shí)間: 2025-3-23 07:19
Realistic Deformation of Human Body Shapesd anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a fem作者: Chandelier 時(shí)間: 2025-3-23 13:21
Implicit-Explicit Schemes for Fast Animation with Particle Systemsn made to reduce the computational costs for solving the ODE at the expense of numerical and physical correctness. Implicit-Explicit (IMEX) methods provide a way to solve partly stiff systems efficiently, if the system meets some requirements. These methods allow the solution of the differential equ作者: CROW 時(shí)間: 2025-3-23 16:59
An Accurate Model of Wave Refraction Over Shallow Watern this article, we present a new method for the calculation of shallow water wave refraction. The method is more accurate than previously existing methods and provides realistic wave refraction effects. We resort to Fermat’s principle of the shortest path and compute the propagation of wavefronts ov作者: 圓柱 時(shí)間: 2025-3-23 19:23 作者: pulmonary-edema 時(shí)間: 2025-3-24 01:58
Using Cartesian Product for Animation time dimension is not easy to apprehend and 4D objects are difficult to interpret and to control in general. We study the application of space-time cartesian product to construct 4D space-time objects; cartesian product is applied to space-time objects for which topological dimension is lesser than作者: AXIOM 時(shí)間: 2025-3-24 05:46
Eurographicshttp://image.papertrans.cn/c/image/233464.jpg作者: paltry 時(shí)間: 2025-3-24 06:47 作者: Hyperalgesia 時(shí)間: 2025-3-24 14:42 作者: 邪惡的你 時(shí)間: 2025-3-24 16:29 作者: 祖先 時(shí)間: 2025-3-24 22:01 作者: hypnotic 時(shí)間: 2025-3-25 00:50
978-3-211-83549-4Springer-Verlag Wien 2000作者: 大漩渦 時(shí)間: 2025-3-25 06:52 作者: 配置 時(shí)間: 2025-3-25 07:38 作者: 牌帶來 時(shí)間: 2025-3-25 14:50
Tumeurs des poumons et tumeurs pleurales,y modifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate realistic facial expressions of the 3D head model, key frames of facial expressions are calculated from motion-captured data. A speech analysis module is employed to obtain mo作者: freight 時(shí)間: 2025-3-25 17:04
Ch. Wittekind,L. H. Sobin,M. Klimpfingeratic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algo作者: Adherent 時(shí)間: 2025-3-25 22:01
Tumoren der Knochen und Weichteile,a using dynamic simulation. By tracing a desired motion that is kinematically specified by a user using dynamic simulation, our system produces a motion that dynamically and realistically responds to a changing environment ensuring both controllability and physical realism. A tracking controller use作者: Chandelier 時(shí)間: 2025-3-26 00:36
Residualtumor-(R-)Klassifikation,nt common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defin作者: 使人煩燥 時(shí)間: 2025-3-26 05:50 作者: 官僚統(tǒng)治 時(shí)間: 2025-3-26 11:24
Residualtumor-(R-)Klassifikation,nd animation use a static, non-scalable representation of hair and consequently, they are better suited for off-line rendering and animation. This paper describes how hair strands can be represented using a more compact and accurate parametric representation. In addition, we propose a novel framewor作者: ETCH 時(shí)間: 2025-3-26 14:32
https://doi.org/10.1007/b137945iled into volume elements. The new model is as easy to implement and almost as efficient as mass-spring systems, from which it is derived. In addition to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animat作者: membrane 時(shí)間: 2025-3-26 17:21 作者: inflate 時(shí)間: 2025-3-26 23:29 作者: dagger 時(shí)間: 2025-3-27 03:26 作者: 凹槽 時(shí)間: 2025-3-27 07:35
A. Jaeschke,P. B. Dennis,G. Thomas surgery (MIS). This paper describes the Karlsruhe Training System for Endoscopic Surgery and focuses on the need of animation and simulation methods for realistic visual effects to increase the acceptance of VR-based training systems by surgeons. In detail, interactive modeling and simulation of so作者: maroon 時(shí)間: 2025-3-27 10:05
Kinase Activities Associated with mTOR, time dimension is not easy to apprehend and 4D objects are difficult to interpret and to control in general. We study the application of space-time cartesian product to construct 4D space-time objects; cartesian product is applied to space-time objects for which topological dimension is lesser than作者: 軍械庫(kù) 時(shí)間: 2025-3-27 16:52
A Parametric Tongue Model for Animated Speechels and consonants as well as general motion of the tongue. Geometrically, the model is composed of a NURBS surface with 60 control points and an 8 + 13 grid of bi-cubic patches. We also present a parameterization of the model that requires only 6 parameters for use during speech production.作者: progestogen 時(shí)間: 2025-3-27 19:20
Realistic Deformation of Human Body Shapesd anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a female upper torso.作者: Minikin 時(shí)間: 2025-3-28 00:57 作者: 標(biāo)準(zhǔn) 時(shí)間: 2025-3-28 05:41 作者: Coronary-Spasm 時(shí)間: 2025-3-28 08:35
An Accurate Model of Wave Refraction Over Shallow Waterer an arbitrary inhomogeneous medium. The propagation of wavefronts produces a phase map for each terrain. This phase map is then coupled with a geometric model of waves to generate a heightfield representation of the sea surface.作者: Insufficient 時(shí)間: 2025-3-28 10:32 作者: 有罪 時(shí)間: 2025-3-28 15:21 作者: 合群 時(shí)間: 2025-3-28 22:40 作者: Negotiate 時(shí)間: 2025-3-29 01:20 作者: receptors 時(shí)間: 2025-3-29 04:06
A Grasp-based Motion Planning Algorithm for Character Animationasures. The method provides a single framework for the use of multiple modes of locomotion in planning motions through constrained, unstructured environments. We illustrate our results with demonstrations of a human character using walking, swinging, climbing, and crawling in order to navigate through complex environments.作者: Diuretic 時(shí)間: 2025-3-29 07:21
Interactive Hair Styler based on Fluid Flowhe designer can create intricate hairstyles quickly and easily, without worrying about hair-body and hair-hair interactions. The techniques are also relevant to interactive fluid flow modeling for computer graphics.作者: Valves 時(shí)間: 2025-3-29 14:23 作者: ABASH 時(shí)間: 2025-3-29 19:31 作者: DENT 時(shí)間: 2025-3-29 21:30
Simulation of Skin Aging and Wrinkles with Cosmetics Insightmulate the visual effect of external treatment on the skin, e.g., use of the cosmetics, and exposure to the sun. An application software to this effect has been developed in collaboration with L’Oreal, a renowned cosmetic producer.作者: Gorilla 時(shí)間: 2025-3-30 01:15 作者: 并置 時(shí)間: 2025-3-30 04:13
Residualtumor-(R-)Klassifikation,es agent-object interactivity by using a feature modeling approach, and the second type controls the reasoning and behavior of each agent through scripted modules. Our system is analyzed in this paper and a simulation example integrating some modules with a Lisp behavioral system is shown.作者: 他去就結(jié)束 時(shí)間: 2025-3-30 11:06 作者: Small-Intestine 時(shí)間: 2025-3-30 14:59 作者: Irksome 時(shí)間: 2025-3-30 17:53 作者: Implicit 時(shí)間: 2025-3-30 23:27
Kinase Activities Associated with mTOR, 4, and which are easy to interpret as animations. We propose here an interpretation of such objects, and we show how 4D space-time objects, resulting from cartesian product, can be interpreted (and therefore controlled) according to the operands of cartesian product.作者: 階層 時(shí)間: 2025-3-31 03:02 作者: 聯(lián)想記憶 時(shí)間: 2025-3-31 07:10 作者: 藐視 時(shí)間: 2025-3-31 11:06
https://doi.org/10.1007/b137945 to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animating objects tiled with tetrahedral and hexahedral meshes.