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標(biāo)題: Titlebook: Computer Animation; Theory and Practice Nadia Magnenat-Thalmann,Daniel Thalmann Book 19851st edition Springer-Verlag Tokyo 1985 Animation.D [打印本頁(yè)]

作者: 拖累    時(shí)間: 2025-3-21 18:11
書目名稱Computer Animation影響因子(影響力)




書目名稱Computer Animation影響因子(影響力)學(xué)科排名




書目名稱Computer Animation網(wǎng)絡(luò)公開度




書目名稱Computer Animation網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer Animation被引頻次




書目名稱Computer Animation被引頻次學(xué)科排名




書目名稱Computer Animation年度引用




書目名稱Computer Animation年度引用學(xué)科排名




書目名稱Computer Animation讀者反饋




書目名稱Computer Animation讀者反饋學(xué)科排名





作者: 雪上輕舟飛過    時(shí)間: 2025-3-22 00:11
Springer-Verlag Tokyo 1985
作者: Somber    時(shí)間: 2025-3-22 03:12
Computer Science Workbenchhttp://image.papertrans.cn/c/image/233461.jpg
作者: 反省    時(shí)間: 2025-3-22 07:02
Introduction,e in artistic creation, where freedom and intuition hold sway? There is, of course, a natural self-defense mechanism operating here. Stage actors for years disdained the cinema while many a film actor is still reluctant to appear on television. A new medium, a new mode of expression, evokes skepticism—even outright rejection.
作者: arcane    時(shí)間: 2025-3-22 12:16

作者: 傻瓜    時(shí)間: 2025-3-22 13:02
A Case Study: ,rican television often use this technique to present their logos or to augment their programs. At the same time, film studios in Hollywood have become interested in computer animation because of the spectacular effects that can be created.
作者: 傻瓜    時(shí)間: 2025-3-22 18:16
Computer Animation978-4-431-68433-6Series ISSN 1431-1488
作者: Fibrinogen    時(shí)間: 2025-3-22 23:00

作者: 地名詞典    時(shí)間: 2025-3-23 03:07

作者: 過度    時(shí)間: 2025-3-23 09:07
TEAMCENTER EXPRESS - kurz und bündigmputer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional Systems; numerous algorithms have been proposed to solve the problem [Sutherland et al, 1974]. They can be classified into three major categories.
作者: 頌揚(yáng)本人    時(shí)間: 2025-3-23 12:14

作者: 迅速成長(zhǎng)    時(shí)間: 2025-3-23 14:26

作者: 緩和    時(shí)間: 2025-3-23 19:25
https://doi.org/10.1007/978-3-211-69296-7Although computer plays an ever-increasing role in animation, the term “computer animation” is imprecise and can sometimes be misleading. This is because the computer can play a vanety of differents roles.
作者: 鳴叫    時(shí)間: 2025-3-24 01:44

作者: 蛤肉    時(shí)間: 2025-3-24 03:11

作者: Nefarious    時(shí)間: 2025-3-24 06:44
Grundlagen der Datenverwaltung,As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.
作者: Nibble    時(shí)間: 2025-3-24 11:56

作者: 詞匯    時(shí)間: 2025-3-24 16:12
Workflow, Prozesse und Aufgaben,In computer animated films, bridges and houses are impressive objects that take a long time to produce in this section we present two tools for creating these objects more easily The first one is a BRIDGE graphical type [Thalmann et al., 1982] and the second is a user-oriented system for drawing house facades
作者: 謊言    時(shí)間: 2025-3-24 19:21
Conventional Animation,Animation can be defined in different ways. For John Halas [1968], one of the world’s most famous animators, “movement is the essence of animation.” A similar approach defines animation as “art in movement.” Some more precise definitions are given below:
作者: concubine    時(shí)間: 2025-3-25 01:51

作者: seduce    時(shí)間: 2025-3-25 07:10
The Development of Computer Animation in Various Organizations,During the period 1963–1967, a dozen computer films were made at Bell Telephone Laboratories Apart from Ken Knowlton [1964, 1965], the most important computer animators at Bell Labs were:
作者: HUSH    時(shí)間: 2025-3-25 09:13
Key Frame and Painting Systems,We showed in Chapter 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:
作者: 嗎啡    時(shí)間: 2025-3-25 15:28
Human Modeling and Animation,As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.
作者: 品嘗你的人    時(shí)間: 2025-3-25 16:51
Object-oriented and Actor Languages and Systems,As indicated in chapter 6, modeled computer animation involves three main activities
作者: 異常    時(shí)間: 2025-3-25 20:47
Case Studies,In computer animated films, bridges and houses are impressive objects that take a long time to produce in this section we present two tools for creating these objects more easily The first one is a BRIDGE graphical type [Thalmann et al., 1982] and the second is a user-oriented system for drawing house facades
作者: ectropion    時(shí)間: 2025-3-26 02:47

作者: Coronary    時(shí)間: 2025-3-26 05:48

作者: 字謎游戲    時(shí)間: 2025-3-26 10:51

作者: Encapsulate    時(shí)間: 2025-3-26 15:35

作者: 勤勉    時(shí)間: 2025-3-26 17:06

作者: encyclopedia    時(shí)間: 2025-3-26 21:55
https://doi.org/10.1007/978-3-8348-9553-0formed manually Modeled animation has been used in television advertisements (Crow, 1978) and for special effects in films like . and especially . Three-dimensional computer animation involves three main activities.
作者: endarterectomy    時(shí)間: 2025-3-27 01:46
Modeled Animation,formed manually Modeled animation has been used in television advertisements (Crow, 1978) and for special effects in films like . and especially . Three-dimensional computer animation involves three main activities.
作者: integral    時(shí)間: 2025-3-27 05:51
Transparency, Texture, Shadows and Anti-aliasing,ays are traced from the observer to the objects in the scene, as shown in Fig. 8.1 The first practical use of the ray-tracing technique in computer animation was the MAGI System [Goldstein and Nagel, 1971], which used the algorithm developed by Appel [1968]
作者: PIZZA    時(shí)間: 2025-3-27 11:19
https://doi.org/10.1007/978-3-8348-9553-0ays are traced from the observer to the objects in the scene, as shown in Fig. 8.1 The first practical use of the ray-tracing technique in computer animation was the MAGI System [Goldstein and Nagel, 1971], which used the algorithm developed by Appel [1968]
作者: Acclaim    時(shí)間: 2025-3-27 17:39

作者: jaundiced    時(shí)間: 2025-3-27 18:21
Modeled Animation, becomes more than a support, playing a basic role in the creation of a three-dimensional world. Man, in fact, has always found it difficult to represent three-dimensional space in drawings; few people can draw in true perspective. Furthermore, it is simply impossible to produce all the tens of thou
作者: 馬籠頭    時(shí)間: 2025-3-27 22:27
Hidden Surfaces, Reflectance and Shading,mputer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional Systems; numerous algorithms have been proposed to solve the problem [Sutherland et al, 1974]. They can be classified int
作者: Grievance    時(shí)間: 2025-3-28 02:18
Transparency, Texture, Shadows and Anti-aliasing,m a light source along their paths until they reach the observer However, this is a rather wasteful approach, because only a few rays coming from a given source actually arrive at the observer. This is why the first algorithms involving ray tracing carried out the process in the opposite direction R
作者: 食品室    時(shí)間: 2025-3-28 09:02

作者: 脆弱么    時(shí)間: 2025-3-28 12:09
A Survey of Agent-Oriented Programming, must have informational attitudes, such as beliefs or knowledge, in order to store information to be used in reasoning, and motivational attitudes, such as desires, in order for the agents to have a reason to act. Bratman [2] showed that these attitudes are not sufficient, and added the attitude of
作者: 走調(diào)    時(shí)間: 2025-3-28 17:43

作者: Lipoprotein    時(shí)間: 2025-3-28 20:17

作者: Gesture    時(shí)間: 2025-3-29 02:41
Book 2013c fields. These technologies include: ? magnet systems, ? plasma heating systems, ? control systems, ? energy conversion systems, ? advanced materials development, ? vacuum systems, ? cryogenic systems, ? plasma diagnostics, ? safety systems, and ? power plant design studies. Magnetic Fusion Technol
作者: 擁護(hù)者    時(shí)間: 2025-3-29 05:57

作者: corn732    時(shí)間: 2025-3-29 08:41
Robust Control in Power Systemsths and weaknesses in terms of efficacy, accessibility, and safety/tolerability. Given the heterogeneity of AD, it is important to be able to call upon a variety of topical therapies to meet individual needs.
作者: SPER    時(shí)間: 2025-3-29 12:37

作者: 艱苦地移動(dòng)    時(shí)間: 2025-3-29 15:34

作者: Observe    時(shí)間: 2025-3-29 19:44

作者: 河潭    時(shí)間: 2025-3-30 03:25

作者: 字謎游戲    時(shí)間: 2025-3-30 05:57

作者: GLOOM    時(shí)間: 2025-3-30 11:48
Toward a Complete Theory for Unconventional Vacua,defined; and we must deal with unconventional vacua. In this chapter we introduce a reasonable vacuum definition in all the cases where we deal with noninertial observers in curved space-time (bounded space-time will be treated elsewhere).
作者: Exhilarate    時(shí)間: 2025-3-30 15:57





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