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標(biāo)題: Titlebook: Computational Models of Motivation for Game-Playing Agents; Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific [打印本頁(yè)]

作者: Negate    時(shí)間: 2025-3-21 19:32
書目名稱Computational Models of Motivation for Game-Playing Agents影響因子(影響力)




書目名稱Computational Models of Motivation for Game-Playing Agents影響因子(影響力)學(xué)科排名




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書目名稱Computational Models of Motivation for Game-Playing Agents網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents被引頻次




書目名稱Computational Models of Motivation for Game-Playing Agents被引頻次學(xué)科排名




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書目名稱Computational Models of Motivation for Game-Playing Agents年度引用學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents讀者反饋




書目名稱Computational Models of Motivation for Game-Playing Agents讀者反饋學(xué)科排名





作者: 狼群    時(shí)間: 2025-3-21 23:30

作者: 彎曲道理    時(shí)間: 2025-3-22 03:49

作者: 不滿分子    時(shí)間: 2025-3-22 05:12
ution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-pl978-3-319-81518-3978-3-319-33459-2
作者: 責(zé)問(wèn)    時(shí)間: 2025-3-22 11:54

作者: Conscientious    時(shí)間: 2025-3-22 13:44

作者: Conscientious    時(shí)間: 2025-3-22 18:02

作者: 改變立場(chǎng)    時(shí)間: 2025-3-23 00:32
Numerical Recipes for Supercomputers,’ dilemma game. We again demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same games. We show that we can create a diverse group of agents that compete or cooperate in different ways when playing games, and that models tuned on one game can be used in agents playing another game.
作者: 繞著哥哥問(wèn)    時(shí)間: 2025-3-23 04:17

作者: Stress    時(shí)間: 2025-3-23 06:04
Numerical Recipes for Supercomputers,toss game. We demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same game. We also compare our achievement-motivated agents to agents using other models of achievement motivation.
作者: 采納    時(shí)間: 2025-3-23 12:45
Numerical Recipes for Supercomputers,ave previously been observed in humans. These are demonstrated by reproducing three canonical human experiments with artificial agents. In this chapter, the focus is on achievement motivation. Four subtypes of achievement motivation are modelled. These models are embedded in agents playing the ring-
作者: nitroglycerin    時(shí)間: 2025-3-23 13:57

作者: PANEL    時(shí)間: 2025-3-23 19:23
https://doi.org/10.1007/978-1-4615-2439-7The first part of this book studies the relationship between game play and motivation in humans and proposes ways that motivation can be represented and embedded in artificial agents.
作者: Mindfulness    時(shí)間: 2025-3-24 01:59

作者: 螢火蟲    時(shí)間: 2025-3-24 02:46
Supercomplexity in Interaction: The 4Es,This chapter brings together the background and theory from the previous two chapters in four agent architectures for game-playing agents.
作者: 寒冷    時(shí)間: 2025-3-24 08:18
B. Ramachandran,Robert E. WyattPart III of this book describes a range of in-game scenarios or mini-games that are appropriate for different types of motivated agents.
作者: 姑姑在炫耀    時(shí)間: 2025-3-24 11:09

作者: Habituate    時(shí)間: 2025-3-24 17:19
https://doi.org/10.1007/978-1-4615-7957-1Support characters are the innkeepers, drunks, blacksmiths, tailors, alchemists, merchants, soldiers and craftspeople who support the plot of a game.
作者: Engaged    時(shí)間: 2025-3-24 19:33
David W. Schwenke,Donald G. TruhlarPart IV of this book looks to the future of motivated game-playing agents, first with a specific focus on the conditions under which agents with different motives might ‘evolve’ (this chapter) and then more broadly (Chap. 10).
作者: Conducive    時(shí)間: 2025-3-25 01:31

作者: 設(shè)想    時(shí)間: 2025-3-25 03:26
From Player Types to MotivationThe first part of this book studies the relationship between game play and motivation in humans and proposes ways that motivation can be represented and embedded in artificial agents.
作者: 強(qiáng)制性    時(shí)間: 2025-3-25 11:13
Computational Models of Achievement, Affiliation and Power MotivationChapter . examined literature from motivation psychology and reviewed the theories that may contribute to different game-play characteristics in humans.
作者: 尋找    時(shí)間: 2025-3-25 14:08

作者: Irascible    時(shí)間: 2025-3-25 18:30
EnemiesPart III of this book describes a range of in-game scenarios or mini-games that are appropriate for different types of motivated agents.
作者: 有常識(shí)    時(shí)間: 2025-3-25 21:01
Pets and Partner CharactersIn this chapter we explore the consequences when pets and partners have the option of satisfying their own motives. To this end, this chapter considers two scenarios for motivated learning agents as pets and partner characters.
作者: 一再困擾    時(shí)間: 2025-3-26 03:46
Support CharactersSupport characters are the innkeepers, drunks, blacksmiths, tailors, alchemists, merchants, soldiers and craftspeople who support the plot of a game.
作者: 無(wú)法取消    時(shí)間: 2025-3-26 07:45

作者: cochlea    時(shí)間: 2025-3-26 11:57
Conclusion and FutureComputational models of motivation have now been explored in a range of agent architectures. This book has focused on a set of four such architectures, but there is increasing recognition that motivation has a role to play in a range of different kinds of intelligent systems in the future, including computer games.
作者: Endometrium    時(shí)間: 2025-3-26 14:44

作者: Pde5-Inhibitors    時(shí)間: 2025-3-26 19:43

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作者: Humble    時(shí)間: 2025-3-27 04:35

作者: 國(guó)家明智    時(shí)間: 2025-3-27 08:58
Achievement Motivationave previously been observed in humans. These are demonstrated by reproducing three canonical human experiments with artificial agents. In this chapter, the focus is on achievement motivation. Four subtypes of achievement motivation are modelled. These models are embedded in agents playing the ring-
作者: TRACE    時(shí)間: 2025-3-27 12:58

作者: Insatiable    時(shí)間: 2025-3-27 16:24
R. Greger,F. Lang,S. Silbernaglf the two algal species: growth, reproduction, condition and . were significantly higher for the animals raised on the mixed media as compared to the animals raised on the mono-algal media. We conclude that the two algal species represented complementary food resources.
作者: induct    時(shí)間: 2025-3-27 19:31
Viability of Deconserved Sheep Sperm for Adding Nanomaterial of Ultrafine Silicaase in activity after 30?min, compared with the initial activity by 1.8 times. It is recommended to take into account the obtained results during biotechnological manipulations with cryopreserved reproductive material of live-stock animals, namely during artificial insemination of females and obtaining embryos outside the body.
作者: 走調(diào)    時(shí)間: 2025-3-27 23:22
David Dowlingmber States would be 2.25 per cent — this was to move in a dollar tunnel of 4.5 per cent (see: diagram No.2). But, with the complete floating of the dollar in March 1973, the tunnel was dropped and the “Snake” participants organised a joint float against the dollar.
作者: Ancestor    時(shí)間: 2025-3-28 06:11

作者: ovation    時(shí)間: 2025-3-28 10:06

作者: 山頂可休息    時(shí)間: 2025-3-28 14:18
Berechnung der Funkenarbeit aus den elektrischen Daten der Arbeitskreiselemente von Funkenerosionsma978-3-663-04738-4
作者: exophthalmos    時(shí)間: 2025-3-28 15:34

作者: 沉積物    時(shí)間: 2025-3-28 22:02
The School Systems Remix: Building Democratic School Systems Through Hip-Hopecording arts. 4 Learning was founded in 2019 to serve schools and districts across the country and around the world in implementing best practices for democratic schooling honed and codified at the High School for Recording Arts over the course of the last 25 years.




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