標(biāo)題: Titlebook: Computational Intelligence in Games; Norio Baba,Lakhmi C. Jain Book 2001 Springer-Verlag Berlin Heidelberg 2001 algorithms.computational i [打印本頁] 作者: 本義 時(shí)間: 2025-3-21 16:38
書目名稱Computational Intelligence in Games影響因子(影響力)
書目名稱Computational Intelligence in Games影響因子(影響力)學(xué)科排名
書目名稱Computational Intelligence in Games網(wǎng)絡(luò)公開度
書目名稱Computational Intelligence in Games網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computational Intelligence in Games被引頻次
書目名稱Computational Intelligence in Games被引頻次學(xué)科排名
書目名稱Computational Intelligence in Games年度引用
書目名稱Computational Intelligence in Games年度引用學(xué)科排名
書目名稱Computational Intelligence in Games讀者反饋
書目名稱Computational Intelligence in Games讀者反饋學(xué)科排名
作者: 蛛絲 時(shí)間: 2025-3-21 21:25
Adam Sobanski Dr.,Jens Hollmanntise in the form of features that are believed to be important to playing well. In particular, we have focused on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 g作者: 無效 時(shí)間: 2025-3-22 04:27 作者: lattice 時(shí)間: 2025-3-22 07:32
Jens Hollmann,Adam Sobanski Dr.at make position evaluation extremely difficult. Development of conventional Go programs is hampered by their knowledge-intensive nature. We demonstrate a viable alternative by training neural networks to evaluate Go positions via temporal difference (TD) learning.作者: 修剪過的樹籬 時(shí)間: 2025-3-22 10:37 作者: Acquired 時(shí)間: 2025-3-22 13:44
https://doi.org/10.1007/978-3-8349-8591-0markets (e.g., five markets). Our market selection game is a non-cooperative repeated game where every player is supposed to simultaneously choose a single market for maximizing its own payoff obtained by selling its product at the selected market. It is assumed that the market price of the product 作者: Acquired 時(shí)間: 2025-3-22 20:01
Norio Baba,Lakhmi C. JainPresentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games.Including a new approach of evolving a neural network to play ch作者: 打包 時(shí)間: 2025-3-23 00:02 作者: Acclaim 時(shí)間: 2025-3-23 02:06 作者: 是突襲 時(shí)間: 2025-3-23 05:41 作者: 心神不寧 時(shí)間: 2025-3-23 10:21
https://doi.org/10.1007/978-3-7908-1833-8algorithms; computational intelligence; fuzzy; fuzzy logic; game theory; genetic algorithms; heuristics; in作者: Hirsutism 時(shí)間: 2025-3-23 16:28 作者: EVEN 時(shí)間: 2025-3-23 19:43
Computational Intelligence in Games978-3-7908-1833-8Series ISSN 1434-9922 Series E-ISSN 1860-0808 作者: neutralize 時(shí)間: 2025-3-24 01:22 作者: Fantasy 時(shí)間: 2025-3-24 03:18 作者: hallow 時(shí)間: 2025-3-24 08:02 作者: 臥虎藏龍 時(shí)間: 2025-3-24 12:39 作者: asthma 時(shí)間: 2025-3-24 18:18
Book 2001ence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on 作者: insightful 時(shí)間: 2025-3-24 19:47 作者: EWE 時(shí)間: 2025-3-24 23:47 作者: DECRY 時(shí)間: 2025-3-25 07:14
Book 2001e a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game the作者: 流浪 時(shí)間: 2025-3-25 08:58 作者: Ancillary 時(shí)間: 2025-3-25 11:40 作者: 粗魯性質(zhì) 時(shí)間: 2025-3-25 16:46
Introduction to Computational Intelligence Paradigms,. Successful demonstration of the applications of knowledge-based systems theories will aid scientists and engineers in finding sophisticated and low cost solutions to difficult problems. This chapter provides a simple introduction to computational intelligence paradigms.作者: 遵循的規(guī)范 時(shí)間: 2025-3-25 23:45
Evolving a Neural Network to Play Checkers without Human Expertise,ion rating system. This has been documented against real players with games played over the Internet. Our checkers program, named Anaconda, has also competed well against commercially available software.作者: 障礙 時(shí)間: 2025-3-26 03:54 作者: 不可接觸 時(shí)間: 2025-3-26 08:17 作者: 易怒 時(shí)間: 2025-3-26 08:30
Introduction to Computational Intelligence Paradigms,ude AI systems, artificial neural networks, multimedia, fuzzy logic, evolutionary computing techniques, artificial life, computer vision, adaptive intelligence, and chaos engineering. These knowledge-based computational intelligence techniques have generated tremendous interest among scientists and 作者: 粗鄙的人 時(shí)間: 2025-3-26 16:12 作者: 合唱團(tuán) 時(shí)間: 2025-3-26 17:51
Retrograde Analysis of Patterns versus Metaprogramming,de analysis of patterns generates pattern databases, starting with a simple definition of a sub-goal in a game and progressively finding all the pattern of given sizes that fulfill this sub-goal. Metaprogramming is based on similar concepts, but instead of generating fixed size patterns, it generate作者: 江湖騙子 時(shí)間: 2025-3-27 00:47
Learning to Evaluate Go Positions via Temporal Difference Methods,at make position evaluation extremely difficult. Development of conventional Go programs is hampered by their knowledge-intensive nature. We demonstrate a viable alternative by training neural networks to evaluate Go positions via temporal difference (TD) learning.作者: 庇護(hù) 時(shí)間: 2025-3-27 04:16 作者: Torrid 時(shí)間: 2025-3-27 07:53 作者: 單色 時(shí)間: 2025-3-27 09:33
iese Untersuchung verdeutlicht, dass der Verwendung der MICAP als Bewertungsparameter enge Grenzen gesetzt sind, werden in Abschnitt 5.4 M?glichkeiten dargelegt, wie die MICAP trotz dieser Grenzen zur differenzierten Restwertermittlung genutzt werden kann.作者: hangdog 時(shí)間: 2025-3-27 16:09 作者: 昏迷狀態(tài) 時(shí)間: 2025-3-27 17:50 作者: infinite 時(shí)間: 2025-3-28 01:54
Johanna Barzenen irritierende Mischung aus Sozialdrama, Paranoiathriller und 1980er-TV-Spielshow die Grenzen serieller Zukunftsvisionen neu absteckte. Wir erleben das zusehends eskalierende Geschehen aus Sicht des durch seine Spielsucht hoch verschuldeten Gi-hun (Lee Jung-jae), der unvermittelt in der U-Bahn ein 作者: Foreknowledge 時(shí)間: 2025-3-28 04:23