派博傳思國際中心

標題: Titlebook: Collaborative Design in Virtual Environments; Xiangyu Wang,Jerry Jen-Hung Tsai Book 2011 Springer Science+Business Media B.V. 2011 CVE.Col [打印本頁]

作者: HAVEN    時間: 2025-3-21 17:30
書目名稱Collaborative Design in Virtual Environments影響因子(影響力)




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書目名稱Collaborative Design in Virtual Environments被引頻次




書目名稱Collaborative Design in Virtual Environments被引頻次學(xué)科排名




書目名稱Collaborative Design in Virtual Environments年度引用




書目名稱Collaborative Design in Virtual Environments年度引用學(xué)科排名




書目名稱Collaborative Design in Virtual Environments讀者反饋




書目名稱Collaborative Design in Virtual Environments讀者反饋學(xué)科排名





作者: Unsaturated-Fat    時間: 2025-3-21 22:00

作者: 嚴重傷害    時間: 2025-3-22 00:47

作者: 最有利    時間: 2025-3-22 08:31

作者: Harrowing    時間: 2025-3-22 10:10

作者: Vulnerable    時間: 2025-3-22 14:05
Collaborative Design in Virtual Environments at Conceptual Stagery design activities that would benefit from dedicated support from information technology systems. The use of real-time multi-disciplinary collaborative systems supporting design teams is still the subject of much research. The most challenging requirements for such systems are the design of a ’col
作者: Vulnerable    時間: 2025-3-22 17:25

作者: 向宇宙    時間: 2025-3-23 00:20
Design Coordination and Progress Monitoring during the Construction Phase deviations are key ingredients for effective project control. Existing construction progress monitoring techniques are constrained by their reliance on ad-hoc approaches. This chapter presents advanced computer visualization and color and pattern coding techniques to compare the as-planned with the
作者: Additive    時間: 2025-3-23 01:54

作者: 變形詞    時間: 2025-3-23 07:24

作者: Monolithic    時間: 2025-3-23 11:13

作者: CALL    時間: 2025-3-23 16:16

作者: covert    時間: 2025-3-23 20:18

作者: 遭遇    時間: 2025-3-24 00:56
2213-8986 borative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading r
作者: 占卜者    時間: 2025-3-24 02:26
https://doi.org/10.1007/978-3-030-02200-6rative process by facilitating movement between working together and working individually. As new technologies for interacting with CVEs include tangible interfaces, we can expect to see changes in the perception of the design that lead to changes in spatial focus.
作者: precede    時間: 2025-3-24 07:31

作者: 蓋他為秘密    時間: 2025-3-24 11:18

作者: Cryptic    時間: 2025-3-24 15:26
Co-presence in Mixed Reality-Mediated Collaborative Design Spaced characteristics of co-presence, by considering how Mixed Reality (MR)-mediated collaborative virtual environments could be specified, and therefore to provide distributed designers with a more effective design environment that improves the sense of “being there” and “being together”.
作者: 小畫像    時間: 2025-3-24 20:56
Book 2011comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this fiel
作者: Mri485    時間: 2025-3-25 01:17

作者: synovium    時間: 2025-3-25 05:49

作者: coagulate    時間: 2025-3-25 09:22
A Hybrid Direct Visual Editing Method for Architectural Massing Study in Virtual Environmentsan effective way to interact with VEs, at least for the tasks that have been studied; (2) architects can quickly model virtual building masses using our techniques; and (3) physics need to be combined with constraints in order to be effective.
作者: 使困惑    時間: 2025-3-25 13:32
Modeling of Buildings for Collaborative Design in a Virtual Environmenterred to the model which can be viewed in different virtual reality environments via a special interface for the data conversion. In the constructing of 3D models of urban objects for urban applications, the digital maps of urban area were used to reduce the work loads.
作者: Isthmus    時間: 2025-3-25 17:16
Antonio Carlos Gerbase,Charifa Zemourial environments can provide a unique tool for assessing and training visual-spatial performance that require either the reliance on non-visual cues (motor, vestibular, or proprioceptive) or the use of egocentric frames of references.
作者: Chandelier    時間: 2025-3-25 21:49
Biology and Natural History of Syphilisat can induce the sense of presence. This chapter discusses current research in the design of presence in virtual environments. It presents and investigates the impact of two paradigms that integrate the components of form and content: the first is termed as “task-based design” and the second is termed as “scenario-based design”.
作者: Gratuitous    時間: 2025-3-26 00:25
Laura Hinkle Bachmann,Candice Joy McNeil experience of teaching the design of virtual worlds as a design subject, and discusses the principles for designing interactive virtual worlds. We conclude by identifying future directions for designing and learning in virtual worlds.
作者: CROAK    時間: 2025-3-26 06:40

作者: 存心    時間: 2025-3-26 11:58
Stephanie Addison-Holt,Meera Shahe design environmental. It also proposes methodologies for the issues of concurrency and the management of processes. Concurrency of design was done through the automation of the synchronization of a shared information model. The management of design processes was done through controlling access-rights of designers to the shared information model.
作者: 偉大    時間: 2025-3-26 14:42

作者: Cerebrovascular    時間: 2025-3-26 17:27

作者: 命令變成大炮    時間: 2025-3-27 00:11

作者: Override    時間: 2025-3-27 04:25
Collaborative Design in Virtual Environments at Conceptual Stagee design environmental. It also proposes methodologies for the issues of concurrency and the management of processes. Concurrency of design was done through the automation of the synchronization of a shared information model. The management of design processes was done through controlling access-rights of designers to the shared information model.
作者: 美食家    時間: 2025-3-27 05:19

作者: coddle    時間: 2025-3-27 12:06

作者: neutrophils    時間: 2025-3-27 16:03
Book 2011d a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration. .
作者: Omnipotent    時間: 2025-3-27 19:21

作者: byline    時間: 2025-3-27 22:10
Design Paradigms for the Enhancement of Presence in Virtual Environmentsat can induce the sense of presence. This chapter discusses current research in the design of presence in virtual environments. It presents and investigates the impact of two paradigms that integrate the components of form and content: the first is termed as “task-based design” and the second is termed as “scenario-based design”.
作者: monogamy    時間: 2025-3-28 05:57

作者: 作嘔    時間: 2025-3-28 08:44

作者: 托運    時間: 2025-3-28 11:05
Spaces of Design Collaboration. Based on review of our past virtual design studios that employed such tools, this chapter emphasizes the socially and spatially situated nature of collaborative design activities and settings, and identifies critical issues for future development of collaborative virtual environments.
作者: 脫毛    時間: 2025-3-28 14:41
https://doi.org/10.1007/978-94-007-0605-7CVE; Collaborative virtual environment; design
作者: 傻    時間: 2025-3-28 19:14
978-94-007-3514-9Springer Science+Business Media B.V. 2011
作者: palliative-care    時間: 2025-3-29 00:42
Laura Hinkle Bachmann,Candice Joy McNeilThis chapter discusses several interesting projects using sketching as an interface to create or interact in the 3D virtual environments.
作者: 狗窩    時間: 2025-3-29 06:56

作者: HARD    時間: 2025-3-29 09:24
Collaborative Design in Virtual Environments978-94-007-0605-7Series ISSN 2213-8986 Series E-ISSN 2213-8994
作者: 承認    時間: 2025-3-29 14:54
Gonorrhea in Adolescents and Young Adultsnvironments. The motivations are twofold: 1) to better understand design communications in virtual environments; 2) to suggest improvements of present virtual environments so as to better support design communications.
作者: 信任    時間: 2025-3-29 17:28

作者: 口訣法    時間: 2025-3-29 22:49

作者: Texture    時間: 2025-3-30 03:27
Intelligent Systems, Control and Automation: Science and Engineeringhttp://image.papertrans.cn/c/image/229428.jpg
作者: Visual-Field    時間: 2025-3-30 06:40
https://doi.org/10.1007/978-3-030-02200-6ys for designers to collaborate and new kinds of places for designers to design. As a new technology for collaborative design, CVEs impact the collaborative process by facilitating movement between working together and working individually. As new technologies for interacting with CVEs include tangi
作者: 大漩渦    時間: 2025-3-30 12:08
Antonio Carlos Gerbase,Charifa Zemourihe domain of visual-spatial learning, assessment, and training. Overall, our review indicates that immersion might be one of the most important aspects to be considered in the design of learning and training environments for visual-spatial cognition. Furthermore, we suggest that only immersive virtu
作者: 貪婪性    時間: 2025-3-30 12:56

作者: DEAWL    時間: 2025-3-30 20:31
Biology and Natural History of Syphilis have a significant impact on the sense of presence in virtual environments. Architectural design has a particular meaningful role in designing and creating form in which content takes place. Recent explorations found that these concepts may open a new understanding of innovative design paradigms th
作者: 榨取    時間: 2025-3-30 23:15
Gunther Wennemuth,Walter Krausesence, the collaborative design performance in a shared virtual environment could be improved. The aim of this chapter is to reflect on the concept and characteristics of co-presence, by considering how Mixed Reality (MR)-mediated collaborative virtual environments could be specified, and therefore
作者: sed-rate    時間: 2025-3-31 01:39
Stephanie Addison-Holt,Meera Shahry design activities that would benefit from dedicated support from information technology systems. The use of real-time multi-disciplinary collaborative systems supporting design teams is still the subject of much research. The most challenging requirements for such systems are the design of a ’col
作者: hypotension    時間: 2025-3-31 08:48
Gonorrhea in Adolescents and Young Adultsnvironments. The motivations are twofold: 1) to better understand design communications in virtual environments; 2) to suggest improvements of present virtual environments so as to better support design communications.
作者: 脫水    時間: 2025-3-31 12:20

作者: monochromatic    時間: 2025-3-31 16:32
https://doi.org/10.1007/978-3-319-56694-8 virtual 3D models, using advanced information and communication technology (ICT). CVE is expected to have significant impacts on design and construction of civil and built environments, as the following: CVE will contribute to improve the quality of civil and built environments, and decrease develo




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