派博傳思國際中心

標(biāo)題: Titlebook: Collaboration in Creative Design; Methods and Tools Panos Markopoulos,Jean-Bernard Martens,Aggelos Lia Book 2016 Springer International Pub [打印本頁]

作者: CROSS    時(shí)間: 2025-3-21 16:27
書目名稱Collaboration in Creative Design影響因子(影響力)




書目名稱Collaboration in Creative Design影響因子(影響力)學(xué)科排名




書目名稱Collaboration in Creative Design網(wǎng)絡(luò)公開度




書目名稱Collaboration in Creative Design網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Collaboration in Creative Design被引頻次




書目名稱Collaboration in Creative Design被引頻次學(xué)科排名




書目名稱Collaboration in Creative Design年度引用




書目名稱Collaboration in Creative Design年度引用學(xué)科排名




書目名稱Collaboration in Creative Design讀者反饋




書目名稱Collaboration in Creative Design讀者反饋學(xué)科排名





作者: ALT    時(shí)間: 2025-3-21 22:45

作者: affect    時(shí)間: 2025-3-22 02:34
Report on the CERN SC Improvement Programmets to experiences and explain the challenges it poses for the designer’s creative process. Next we explore the contemporary conceptual design process to understand its shortcomings, point out the opportunity that storycraft offers and propose our approach to take on this challenge. Last but not leas
作者: seruting    時(shí)間: 2025-3-22 08:08
The Orsay 200-MeV Synchrocyclotrontidisciplinary teams collaboratively created storyboards during a co-located session, we present recommendations for the facilitation of co-located collaborative storyboarding sessions for multidisciplinary teams and digital tool support for this type of group work.
作者: Cpap155    時(shí)間: 2025-3-22 12:03
Status of the Nevis Synchrocyclotronconcept. In this paper we explain the method and discuss its background and relation to other methods. We introduce a case study in which the method was applied. Based on the insights gathered through this and similar case studies, we provide guidelines for designers who might be interested to use t
作者: 抱負(fù)    時(shí)間: 2025-3-22 14:58

作者: 抱負(fù)    時(shí)間: 2025-3-22 20:25

作者: 北極人    時(shí)間: 2025-3-22 22:18
Combining User Needs and Stakeholder Requirements: The Value Design Methodering the stakeholder perspectives in the design process, we present the Value Design Method that aims to integrate the user insights, business insights, and stakeholder expectations and roles at the early stages of the design process. We introduce the method alongside the Value Design Canvas. The V
作者: 蘆筍    時(shí)間: 2025-3-23 02:36

作者: 熱情的我    時(shí)間: 2025-3-23 06:28
Storyboards as a Lingua Franca in Multidisciplinary Design Teamstidisciplinary teams collaboratively created storyboards during a co-located session, we present recommendations for the facilitation of co-located collaborative storyboarding sessions for multidisciplinary teams and digital tool support for this type of group work.
作者: 不如樂死去    時(shí)間: 2025-3-23 13:33
Co-Constructing New Concept Stories with Usersconcept. In this paper we explain the method and discuss its background and relation to other methods. We introduce a case study in which the method was applied. Based on the insights gathered through this and similar case studies, we provide guidelines for designers who might be interested to use t
作者: 改正    時(shí)間: 2025-3-23 17:35

作者: 邊緣帶來墨水    時(shí)間: 2025-3-23 18:57

作者: hyperuricemia    時(shí)間: 2025-3-24 00:48
ELECTROMAGNETIC INTERACTIONS — ,e currently used to support collaborative creativity and problem solving in design. The outcome is an overview of early stage activities, the environments in which they are currently carried out, and the role of tools and technologies within them.
作者: FECT    時(shí)間: 2025-3-24 05:17

作者: 解脫    時(shí)間: 2025-3-24 06:42
Early Stage Creative Design Collaboration: A Survey of Current Practicee currently used to support collaborative creativity and problem solving in design. The outcome is an overview of early stage activities, the environments in which they are currently carried out, and the role of tools and technologies within them.
作者: FOIL    時(shí)間: 2025-3-24 13:00

作者: 搖晃    時(shí)間: 2025-3-24 16:39

作者: Mirage    時(shí)間: 2025-3-24 21:48

作者: 翻布尋找    時(shí)間: 2025-3-25 02:06
A. A. Maslov,T. Poplavskaya,D. A. Bountinterature and cases from an educational setting of how crowdsourcing can support designers. Based on these examples we provide a list of tips for utilizing crowdsourcing for design and user research activities.
作者: flavonoids    時(shí)間: 2025-3-25 06:56
Low Energy Pion-Nuclear Scatteringuse the . technique. The tool has been developed to meet the needs of product and concept designers. The chapter ends with a report of the first evaluation of the application with designers, and future developments to extend the software tool.
作者: 不容置疑    時(shí)間: 2025-3-25 08:23
Photovoltaic Water Pumping — A 1986 Updateictable, there is a need to structure collaborative working. This chapter aims to provide creative practitioners and students with a set of methods by which a collaborative approach can be fostered and maintained in contemporary design practice.
作者: OMIT    時(shí)間: 2025-3-25 15:37

作者: 鞭子    時(shí)間: 2025-3-25 19:28
Two Heads Are Better Than One: Principles for Collaborative Design Practiceictable, there is a need to structure collaborative working. This chapter aims to provide creative practitioners and students with a set of methods by which a collaborative approach can be fostered and maintained in contemporary design practice.
作者: 會(huì)犯錯(cuò)誤    時(shí)間: 2025-3-25 23:55
Probing – Two Perspectives to Participation design research team to the issues of concern, and present a set of problems and challenges encountered while probing professional work. Finally, we propose a set of considerations for designing probes for different purposes.
作者: tenosynovitis    時(shí)間: 2025-3-26 02:10

作者: facetious    時(shí)間: 2025-3-26 06:49

作者: 幻想    時(shí)間: 2025-3-26 10:36

作者: FACET    時(shí)間: 2025-3-26 13:32
Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS Systemrial context. Based upon studies of designer’s activity during early design formal models of this process have been created that have been used for a partial digitalization of the informational phase of design in the TRENDS system.
作者: 浮雕    時(shí)間: 2025-3-26 19:23
Designing with Cardshniques, we discuss general characteristics of design cards that make them great tools in collaborative design (i.e., tangible idea containers, triggers of combinatorial creativity, and collaboration enablers).
作者: tic-douloureux    時(shí)間: 2025-3-26 21:25

作者: caldron    時(shí)間: 2025-3-27 02:03
Using the , Software Tool During Creative Design Workuse the . technique. The tool has been developed to meet the needs of product and concept designers. The chapter ends with a report of the first evaluation of the application with designers, and future developments to extend the software tool.
作者: UNT    時(shí)間: 2025-3-27 08:31

作者: GUISE    時(shí)間: 2025-3-27 10:27

作者: 啞劇    時(shí)間: 2025-3-27 17:00
Probing – Two Perspectives to Participation inspire their designs. During the 15 years since its first appearance, the probing method has been extended for deployment in different contexts and for different uses. In this chapter we first briefly introduce what probes are about, then we look at probing from two perspectives: (a) as a process
作者: dissolution    時(shí)間: 2025-3-27 20:36
Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS Systemion sources are of crucial importance. The Conjoint Trends Analysis method is put forward as a way to structure and operationalize the informational phase of early design; a model of the design process underpinning the method is introduced and guidelines are provided for its application in an indust
作者: predict    時(shí)間: 2025-3-28 01:04
Designing with Cardsent phases of a design process, from initial ideation through ongoing concept development towards evaluation of design concepts. We present three different techniques, namely PLEX Cards, Inspiration Card Workshops and the Video Card Game, and how they are used. Once we have illustrated the three tec
作者: 主講人    時(shí)間: 2025-3-28 04:06
Combining User Needs and Stakeholder Requirements: The Value Design Methodreasing scale and complexity of the design problems. It becomes important for designers to be in close contact with stakeholders, such as the people, communities and organizations who are affecting, or being affected by, the problem or the solution from the early stages of the design process. The ma
作者: Hemiplegia    時(shí)間: 2025-3-28 06:33
Crowdsourcing User and Design Researched. Although crowdsourcing has been growing in recent years, its application to design research and education has only scratched the surface of its potential. In this chapter we first introduce the different types of crowdsourcing. Then, following the typical design cycle we present examples from li
作者: climax    時(shí)間: 2025-3-28 11:39

作者: 我要威脅    時(shí)間: 2025-3-28 17:51

作者: 厚臉皮    時(shí)間: 2025-3-28 20:24
Storyboards as a Lingua Franca in Multidisciplinary Design Teamsentary perspectives of the team members enrich the design ideas and decisions, and the involvement of all team members is needed to achieve a user interface for a system that carefully considers all aspects, ranging from user needs to technical requirements. The difficulty is getting all team member
作者: folliculitis    時(shí)間: 2025-3-29 01:00
Co-Constructing New Concept Stories with Users to the user. And evidence that a concept will be valuable should preferably become available early in the design process. Involving users in the process of reflecting on new concepts makes sense because they are domain experts. However, in order to judge whether a concept will bring added value, us
作者: alleviate    時(shí)間: 2025-3-29 03:35

作者: Arb853    時(shí)間: 2025-3-29 09:16

作者: forthy    時(shí)間: 2025-3-29 11:40

作者: DAMN    時(shí)間: 2025-3-29 19:24
Using the , Software Tool During Creative Design Workarising experiences with our manual use of the technique, the chapter reports codified knowledge, collected through practice, about more effective use of fictional personas in creative processes. This codified knowledge was embedded in the new web-based software tool to provide automated support to
作者: 豐滿中國    時(shí)間: 2025-3-29 21:11

作者: 使服水土    時(shí)間: 2025-3-30 01:39
http://image.papertrans.cn/c/image/229383.jpg
作者: Gorilla    時(shí)間: 2025-3-30 07:15
https://doi.org/10.1007/978-3-319-29155-0Early Design; Design Thinking; User Experience (UX); End-User Analysis; Collaborative Design; Trends Anal
作者: sacrum    時(shí)間: 2025-3-30 09:47
978-3-319-80503-0Springer International Publishing Switzerland 2016
作者: 流動(dòng)性    時(shí)間: 2025-3-30 12:57

作者: Headstrong    時(shí)間: 2025-3-30 17:42

作者: Favorable    時(shí)間: 2025-3-30 21:39
Photovoltaic Water Pumping — A 1986 Updategners, clients, suppliers and customers have become even more close and connected, and working together has become paramount in the design process. This chapter looks at the notion of collaboration in design, and suggests that being connected to others can enhance the overall creative effort. As the
作者: 季雨    時(shí)間: 2025-3-31 03:53
J. A. Roger,S. Massad,M. Abou El Ela inspire their designs. During the 15 years since its first appearance, the probing method has been extended for deployment in different contexts and for different uses. In this chapter we first briefly introduce what probes are about, then we look at probing from two perspectives: (a) as a process
作者: 外觀    時(shí)間: 2025-3-31 08:30

作者: DRAFT    時(shí)間: 2025-3-31 10:14

作者: 四溢    時(shí)間: 2025-3-31 15:07
https://doi.org/10.1007/978-90-481-3723-7reasing scale and complexity of the design problems. It becomes important for designers to be in close contact with stakeholders, such as the people, communities and organizations who are affecting, or being affected by, the problem or the solution from the early stages of the design process. The ma




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