標題: Titlebook: Collaboration and Technology; 20th International C Nelson Baloian,Frada Burstein,Gustavo Zurita Conference proceedings 2014 Springer Intern [打印本頁] 作者: implicate 時間: 2025-3-21 18:53
書目名稱Collaboration and Technology影響因子(影響力)
書目名稱Collaboration and Technology影響因子(影響力)學科排名
書目名稱Collaboration and Technology網絡公開度
書目名稱Collaboration and Technology網絡公開度學科排名
書目名稱Collaboration and Technology被引頻次
書目名稱Collaboration and Technology被引頻次學科排名
書目名稱Collaboration and Technology年度引用
書目名稱Collaboration and Technology年度引用學科排名
書目名稱Collaboration and Technology讀者反饋
書目名稱Collaboration and Technology讀者反饋學科排名
作者: poliosis 時間: 2025-3-21 21:04
978-3-319-10165-1Springer International Publishing Switzerland 2014作者: A保存的 時間: 2025-3-22 03:19
Collaboration and Technology978-3-319-10166-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: CBC471 時間: 2025-3-22 06:45
Why Objectives and Key Results?,ng the measures in case of an emergency experts must evaluate and compare many scenarios which arise from different hypotheses about where people may be at the time of the emergency and how will they react. This work presents a tool which can help a group of experts in generating, visualizing and comparing the outcomes of the different hypotheses.作者: PALL 時間: 2025-3-22 10:10
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/c/image/229378.jpg作者: 貧窮地活 時間: 2025-3-22 13:51
Cooperative Work for Spatial Decision Making: An Emergencies Management Case,ng the measures in case of an emergency experts must evaluate and compare many scenarios which arise from different hypotheses about where people may be at the time of the emergency and how will they react. This work presents a tool which can help a group of experts in generating, visualizing and comparing the outcomes of the different hypotheses.作者: 貧窮地活 時間: 2025-3-22 20:29
Tony E. Wohlers,Lynne Louise BernierThis paper proposes a general architecture and a classification scheme for mobile crowdsourcing systems, which are illustrated by two example applications. The aim is to gain a better understanding of typical functionalities and design aspects to be considered during development and evaluation of such collaborative systems.作者: 表示問 時間: 2025-3-23 00:18 作者: angina-pectoris 時間: 2025-3-23 05:00
https://doi.org/10.1007/978-3-319-92414-4ace design and their impact on collaboration. Relatively less attention has been paid to investigating how network performance can affect user experience and task performance. In this paper, we present a preliminary user study on this issue in which participants were asked to work collaboratively in作者: 容易做 時間: 2025-3-23 07:40
https://doi.org/10.1007/978-3-319-98953-2e discuss a set of requirements for ad-hoc geo-referenced Business Process Management (BPM), noting in particular the conflicts between spatial and task dependencies when coordinating activities. We suggest the predominance of spatial dependencies and propose the integration of process models in geo作者: considerable 時間: 2025-3-23 13:19
Andrea Resca,Miria Grisot,Marco Velicognalitate coordination of observation activities in the group as well as to improve collaboration, interaction and communication among participants. Effective collaboration is a key factor of success in teamwork activities to achieve shared goals, because it can improve the quality of interactions and 作者: 保存 時間: 2025-3-23 14:23 作者: 脆弱帶來 時間: 2025-3-23 21:26 作者: 小教堂 時間: 2025-3-23 22:20 作者: Foregery 時間: 2025-3-24 04:05 作者: Mettle 時間: 2025-3-24 07:54 作者: Arable 時間: 2025-3-24 10:42
Andrea Resca,Miria Grisot,Marco Velicognaed by physicians and its respective answers in the Brazilian health ministry telehealth platform were mined using a text mining tool. Graphs about concepts present in database were created using this tool, turning clearer subjects addressed by teleconsultants. A questionnaire, addressing the current作者: narcotic 時間: 2025-3-24 18:37
https://doi.org/10.1007/978-3-031-67857-8entertainment with workout activities, providing users with intuitive and fun ways to track their performances. Persuasion and, in particular, cooperative interactions play a pivotal role in user motivation – they are paramount to convince individuals to pursue their goals and overcome obstacles. Ap作者: allergen 時間: 2025-3-24 19:44
Why Objectives and Key Results?,ng the measures in case of an emergency experts must evaluate and compare many scenarios which arise from different hypotheses about where people may be at the time of the emergency and how will they react. This work presents a tool which can help a group of experts in generating, visualizing and co作者: 輕快帶來危險 時間: 2025-3-24 23:53 作者: 殖民地 時間: 2025-3-25 06:55 作者: 用不完 時間: 2025-3-25 10:47
Tony E. Wohlers,Lynne Louise Bernierture review to identify preliminary elements in the elderly-children interaction process and assessed elder-child interaction during their using two digital games to complement the initial findings. Based on these results, we proposed a set of guidelines to aid in the design of digital games. To val作者: 不規(guī)則的跳動 時間: 2025-3-25 14:28 作者: 嚙齒動物 時間: 2025-3-25 16:28 作者: vasospasm 時間: 2025-3-25 23:39 作者: 花爭吵 時間: 2025-3-26 01:23 作者: Repetitions 時間: 2025-3-26 05:49
Two Make a Network: Using Graphs to Assess the Quality of Collaboration of Dyads,ative practice of 228 dyads based on graphs. The properties of each graph were evaluated in comparison to ratings of collaboration quality as assessed by human experts. The activities were also examined with respect to the solution quality. The paper presents the method and the findings of the study.作者: landmark 時間: 2025-3-26 10:17 作者: cogitate 時間: 2025-3-26 13:49
Enriching (Learning) Community Platforms with Learning Analytics Components,nput and output of analysis processes between the learning platform and the workbench. However the analytics workbench is also designed for extensibility so that more specific analysis capabilities can be added to it easily if desired. We report three case studies of such integrations and show the benefits for different target groups.作者: 難聽的聲音 時間: 2025-3-26 17:37
Conference proceedings 2014computing research and its evolution. There was a growing interest in social networks analysis, crowdsourcing and computer support for large communities in general. A special research topic which has been traditionally present in the CRIWG proceedings has been collaborative learning.作者: 危機 時間: 2025-3-27 00:33 作者: 去世 時間: 2025-3-27 04:12 作者: apropos 時間: 2025-3-27 07:42 作者: MITE 時間: 2025-3-27 09:52 作者: Colonnade 時間: 2025-3-27 17:03 作者: 沒有準備 時間: 2025-3-27 18:06 作者: 一瞥 時間: 2025-3-28 00:11
Krassimira Paskaleva,Ian Cooperng algorithms, but also how different aspects of the distributed solutions can be treated and experimented without altering the algorithm code. Experiments evaluating the performance of different job scheduling strategies illustrate the flexibility or our approach.作者: 古代 時間: 2025-3-28 03:17 作者: 聲音刺耳 時間: 2025-3-28 07:36
Monitoring Student Activities with a Querying System over Electronic Worksheets,zing the structure of the documents and the changes along time while students work on them. An experiment is described, showing the system is able to give the teacher valuable information. This information is intended to assess the students’ performance and provide them with proper feedback.作者: 注意力集中 時間: 2025-3-28 12:39
A Programming Interface and Platform Support for Developing Recommendation Algorithms on Large-Scalng algorithms, but also how different aspects of the distributed solutions can be treated and experimented without altering the algorithm code. Experiments evaluating the performance of different job scheduling strategies illustrate the flexibility or our approach.作者: follicular-unit 時間: 2025-3-28 14:37 作者: compel 時間: 2025-3-28 22:11
Ari-Veikko Anttiroiko,Nicos Komninosception on her cognitive skills and physical health, and catalyzing socialization. This research shows that the use of natural interfaces and family memorabilia facilitate the adoption of serious games, improves older adults’ perceived wellbeing, and encourage socialization.作者: 非實體 時間: 2025-3-29 01:03 作者: 剛開始 時間: 2025-3-29 06:13 作者: ALOFT 時間: 2025-3-29 11:13
An Ambient Casual Game to Promote Socialization and Active Ageing,ception on her cognitive skills and physical health, and catalyzing socialization. This research shows that the use of natural interfaces and family memorabilia facilitate the adoption of serious games, improves older adults’ perceived wellbeing, and encourage socialization.作者: 可憎 時間: 2025-3-29 13:07
Supporting Teleconsulting with Text Mining: Continuing Professional Development in the TelehealthRSer and better developed. This is guiding an implementation on the current Brazilian health ministry platform that will impact in the accuracy and speed of response offered to the professional, enhancing their training and helping in the effectiveness of their continuing professional development.作者: 代替 時間: 2025-3-29 16:53 作者: Jocose 時間: 2025-3-29 22:43 作者: 單色 時間: 2025-3-30 01:31
Andrea Resca,Miria Grisot,Marco Velicognactive collaboration is a key factor of success in teamwork activities to achieve shared goals, because it can improve the quality of interactions and reduce tasks execution time. To evaluate the proposed model, a real experiment was conducted to verify its adequacy to collaborative aspects and to refine the model.作者: 誰在削木頭 時間: 2025-3-30 05:13
Krassimira Paskaleva,Ian Cooperive actions that might improve the process execution and, consequently, reflect on quality gains of the final product. This research work proposes to evaluate the level of coordination achieved by a running software process through social network analysis metrics.作者: 半導體 時間: 2025-3-30 08:39
https://doi.org/10.1007/978-3-642-16071-4vely. The evaluation is organized as a user study and is based on two hypothesis: groups will prefer unstructured over structured coordination, and groups using structured coordination will accomplish their task more efficiently.作者: Insensate 時間: 2025-3-30 14:53 作者: amphibian 時間: 2025-3-30 17:15 作者: 假 時間: 2025-3-31 00:33 作者: avulsion 時間: 2025-3-31 02:16
https://doi.org/10.1007/978-3-319-92414-4f audio experience, quality of video experience and overall quality of experience. The results indicated that the packet loss rate in QoS is the biggest contributor to loss in QoE. We also discuss implications of the study and possible directions of future work.作者: promote 時間: 2025-3-31 06:23
Tony E. Wohlers,Lynne Louise Berniery). In this paper, we propose a matchmaking service, which takes a semantic approach for resource discovery in collaborative environments by paying special attention to the effects of human interaction over the availability of resources. The proposed matchmaker has been implemented as a key service 作者: 煩憂 時間: 2025-3-31 11:55
https://doi.org/10.1007/978-1-4899-7665-9ve and negative affective states relate to group performance in CIS. To carry out this study, we designed an experiment with 45 dyads distributed in three configurations based on initial affective states: (1) positive-positive, (2) positive-negative, and (3) negative-negative. To achieve these initi作者: 顛簸地移動 時間: 2025-3-31 17:08
Setting Up Joint Ventures in China about game elements (such as leaderboards and point systems), game design (e.g. how to combine game elements) and their impact on motivation and learning. Today, to the best of our knowledge, there are no approaches for the formal systematization of the instructional design knowledge about gamifica作者: 男生如果明白 時間: 2025-3-31 18:34
Setting Up Representative Offices in Chinaand analyzing the research findings on this topic using a systematic method. To fill this gap, this research conducted a systematic mapping with the objective of summarizing the studies on algorithms for group formation in CSCL contexts. Initially, by searching on six digital libraries, we collected作者: needle 時間: 2025-4-1 01:36 作者: 無表情 時間: 2025-4-1 02:38 作者: 反對 時間: 2025-4-1 06:35
Performance Effects of Positive and Negative Affective States in a Collaborative Information Seekinve and negative affective states relate to group performance in CIS. To carry out this study, we designed an experiment with 45 dyads distributed in three configurations based on initial affective states: (1) positive-positive, (2) positive-negative, and (3) negative-negative. To achieve these initi作者: 繁重 時間: 2025-4-1 12:58
An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios, about game elements (such as leaderboards and point systems), game design (e.g. how to combine game elements) and their impact on motivation and learning. Today, to the best of our knowledge, there are no approaches for the formal systematization of the instructional design knowledge about gamifica作者: 含糊其辭 時間: 2025-4-1 15:16 作者: cinder 時間: 2025-4-1 20:46