標(biāo)題: Titlebook: Collaboration Technologies and Social Computing; 7th International Co Takaya Yuizono,Gustavo Zurita,Hiroaki Ogata Conference proceedings 20 [打印本頁] 作者: Stimulant 時(shí)間: 2025-3-21 17:18
書目名稱Collaboration Technologies and Social Computing影響因子(影響力)
書目名稱Collaboration Technologies and Social Computing影響因子(影響力)學(xué)科排名
書目名稱Collaboration Technologies and Social Computing網(wǎng)絡(luò)公開度
書目名稱Collaboration Technologies and Social Computing網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Collaboration Technologies and Social Computing被引頻次
書目名稱Collaboration Technologies and Social Computing被引頻次學(xué)科排名
書目名稱Collaboration Technologies and Social Computing年度引用
書目名稱Collaboration Technologies and Social Computing年度引用學(xué)科排名
書目名稱Collaboration Technologies and Social Computing讀者反饋
書目名稱Collaboration Technologies and Social Computing讀者反饋學(xué)科排名
作者: 創(chuàng)作 時(shí)間: 2025-3-21 20:40 作者: 橡子 時(shí)間: 2025-3-22 03:21
Topic-by-Topic Activity Estimation for Knowledge Work Lifelogerates a knowledge work lifelog with event detection from sensor information, operation history, and used documents on a terminal; annotation term extraction considering topic estimation and collocation extraction; topic title extraction; and topic-based activity time calculation. This application e作者: 截?cái)?nbsp; 時(shí)間: 2025-3-22 06:13
The Use of Token-Based Protocols in CSCW Tasks – An Empirical Examinationbuted systems, mutual exclusion is required to ensure concurrency in a resource shared among several processes. These resource allocation algorithms can be divided into two genres: token-based and permission-based. To date, few empirical studies have evaluated token-based collaborative behavior in C作者: 熱心 時(shí)間: 2025-3-22 08:56 作者: Clumsy 時(shí)間: 2025-3-22 15:31
Difference between Standing and Seated Conversation over Meal toward Better Communication Support-dining social activity; standing and seated. However we do not know if these styles matter for conversation. Therefore we have conducted an experimental study to investigate their differences. Findings which can be useful for designing conversation support are that the standing style 1) increases t作者: Clumsy 時(shí)間: 2025-3-22 20:22 作者: defenses 時(shí)間: 2025-3-23 01:02
A Study of Changing Locations of Vibrotactile Perception on a Forearm by Visual Stimulationile devices such as vibration actuators. However, the system can present tactile stimulation only where the tactile devices are attached. Thus, it has been difficult to present tactile stimulation where the devices are not attached. In this paper, we propose a method to change the location of vibrot作者: Isthmus 時(shí)間: 2025-3-23 02:51
Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodimenttion partner through teleoperated robots which present the bodily motions of the partner with a physical embodiment. However, the effects of physical embodiment on distant communication had not yet been demonstrated. In this study, to find the effects, we conducted an experiment in which subjects ta作者: CRATE 時(shí)間: 2025-3-23 08:42 作者: 美食家 時(shí)間: 2025-3-23 09:57 作者: 原來 時(shí)間: 2025-3-23 14:57 作者: amputation 時(shí)間: 2025-3-23 19:07
Collaborative Search Research in College Computer Courses when solving problems using Web search. Current Web search with a single-user environment does not require students to seek assistance in solving their problem. Therefore, how to use information problem solving model to help students solve problems is an emerging issue, and integrated collaborative作者: IST 時(shí)間: 2025-3-24 01:20 作者: Hyaluronic-Acid 時(shí)間: 2025-3-24 05:13 作者: Dappled 時(shí)間: 2025-3-24 10:25
,Web Services – nicht nur für Programmierer,nables activity review with a timeline view and activity overview with a calendar/graph view. According to an empirical evaluation with five subjects, we confirmed that the term extraction method is efficient for lifelog annotation and topic title extraction. We also identified challenges concerning determination of detailed activity time.作者: hereditary 時(shí)間: 2025-3-24 13:58 作者: 容易懂得 時(shí)間: 2025-3-24 18:08 作者: PRO 時(shí)間: 2025-3-24 23:03
https://doi.org/10.1007/978-3-8350-9570-0e tutor, monitoring students activities, removing doubts of the students through dialog. The avatar is composed of MultiAgent System responsible for producing gestures and monitoring students activities.作者: 鍍金 時(shí)間: 2025-3-25 00:20
Conference proceedings 2014hile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmente作者: 不遵守 時(shí)間: 2025-3-25 05:26 作者: 凹槽 時(shí)間: 2025-3-25 09:21
Effects of Gamification on Electronic Brainstorming Systemsresults showed that the gamification element was the most effective catalyst to improving the quality of ideas of participants in terms of fluency, flexibility, and originality. By contrast, the study found no significant difference between results generated from cooperative gamification and those from competitive gamification.作者: 舔食 時(shí)間: 2025-3-25 14:23 作者: adroit 時(shí)間: 2025-3-25 16:43
TUtor Collaborator Using Multi-Agent Systeme tutor, monitoring students activities, removing doubts of the students through dialog. The avatar is composed of MultiAgent System responsible for producing gestures and monitoring students activities.作者: ARCHE 時(shí)間: 2025-3-25 20:54
1865-0929 antiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support作者: overrule 時(shí)間: 2025-3-26 01:26 作者: babble 時(shí)間: 2025-3-26 05:15 作者: 釘牢 時(shí)間: 2025-3-26 10:53
https://doi.org/10.1007/978-3-8350-9570-0h respect to the quality of the activity and the learning outcome. We propose a way to integrate innovative mobile learning scenarios into traditional classrooms and to analyze collaborative learning activities on both the group and the individual level.作者: 遷移 時(shí)間: 2025-3-26 13:27
Study of Face-to-Face Dyadic Conversation Behavior on Uneven Meal Distribution Setting for Designingersation experiment, analyses show that uneven meal distribution induces the narrator-active listener structure in dyadic conversation at a table. Accordingly the setting elicits attentive listening communication and proposed design of attentive listening agents.作者: Nefarious 時(shí)間: 2025-3-26 18:58 作者: 摻和 時(shí)間: 2025-3-26 22:11 作者: Ancestor 時(shí)間: 2025-3-27 02:17 作者: BIDE 時(shí)間: 2025-3-27 05:33 作者: 狗窩 時(shí)間: 2025-3-27 09:56 作者: Synapse 時(shí)間: 2025-3-27 15:34
The Use of Token-Based Protocols in CSCW Tasks – An Empirical Examinations of team size and token based protocol on task completion and participant satisfaction across 600 sessions. Our study determined that task satisfaction was negatively correlated with team size and positively correlated with the perception of “fairness”, or lack of potential bias, of each protocol.作者: Hemiplegia 時(shí)間: 2025-3-27 20:13
https://doi.org/10.1007/978-3-8349-8471-5ence of visual stimulation on vibrotactile perception, and observed that subjects felt the location of vibrotactile perception shifted to that of the presented virtual object when they were on different locations.作者: 提升 時(shí)間: 2025-3-27 23:39
https://doi.org/10.1007/978-1-349-10168-9cal embodiment enhanced social telepresence, i.e., the sense of resembling face-to-face interaction. Furthermore, the result implied that physical embodiment built the sense of tension as in the case of a first face-to-face meeting.作者: 倫理學(xué) 時(shí)間: 2025-3-28 02:42 作者: 碌碌之人 時(shí)間: 2025-3-28 06:26
A Study of Changing Locations of Vibrotactile Perception on a Forearm by Visual Stimulationence of visual stimulation on vibrotactile perception, and observed that subjects felt the location of vibrotactile perception shifted to that of the presented virtual object when they were on different locations.作者: 吞沒 時(shí)間: 2025-3-28 10:30 作者: MEAN 時(shí)間: 2025-3-28 18:01 作者: 重疊 時(shí)間: 2025-3-28 18:45
Volker Nissen,Mathias Petsch,Hagen Schorchtity of students’ work, and facilitates him/her conducting discussions, based on a selection of students’ responses. We report on the design and initial validation of CollPhoto in the context of two computer science courses.作者: 向外 時(shí)間: 2025-3-28 23:20
CollPhoto: A Paper + Smartphone Problem Solving Environment for Science and Engineering Lecturesity of students’ work, and facilitates him/her conducting discussions, based on a selection of students’ responses. We report on the design and initial validation of CollPhoto in the context of two computer science courses.作者: exostosis 時(shí)間: 2025-3-29 04:26 作者: HAWK 時(shí)間: 2025-3-29 10:31 作者: tendinitis 時(shí)間: 2025-3-29 15:20 作者: debunk 時(shí)間: 2025-3-29 16:54 作者: Mindfulness 時(shí)間: 2025-3-29 21:39 作者: 培養(yǎng) 時(shí)間: 2025-3-30 02:10
Volker Nissen,Mathias Petsch,Hagen Schorchtents’ motivation, development of soft skills and academic performance, compared to traditional lectures. Until recently, several technology-enhanced learning environments have been proposed to facilitate such activities in classrooms. However, these commonly depend on dedicated hardware devices, suc作者: Intuitive 時(shí)間: 2025-3-30 06:51
https://doi.org/10.1007/978-3-8349-9636-7attractive actor or an anomaly cue, a ‘maverick,’ appeared to aid the participant in a rule discovery task. Problem solvers works on the task in which autonomous agents play the roles of collaborative partners. We collected verbal responses and eye movement data throughout the task to capture the im作者: Commission 時(shí)間: 2025-3-30 11:18
,Web Services – nicht nur für Programmierer,erates a knowledge work lifelog with event detection from sensor information, operation history, and used documents on a terminal; annotation term extraction considering topic estimation and collocation extraction; topic title extraction; and topic-based activity time calculation. This application e作者: decode 時(shí)間: 2025-3-30 14:22 作者: 雕鏤 時(shí)間: 2025-3-30 17:38 作者: 在前面 時(shí)間: 2025-3-30 22:21
,Stress–Strain State of a Rock Mass,-dining social activity; standing and seated. However we do not know if these styles matter for conversation. Therefore we have conducted an experimental study to investigate their differences. Findings which can be useful for designing conversation support are that the standing style 1) increases t作者: GOAD 時(shí)間: 2025-3-31 04:35 作者: 黃油沒有 時(shí)間: 2025-3-31 09:01
https://doi.org/10.1007/978-3-8349-8471-5ile devices such as vibration actuators. However, the system can present tactile stimulation only where the tactile devices are attached. Thus, it has been difficult to present tactile stimulation where the devices are not attached. In this paper, we propose a method to change the location of vibrot作者: 貪心 時(shí)間: 2025-3-31 11:58
https://doi.org/10.1007/978-1-349-10168-9tion partner through teleoperated robots which present the bodily motions of the partner with a physical embodiment. However, the effects of physical embodiment on distant communication had not yet been demonstrated. In this study, to find the effects, we conducted an experiment in which subjects ta