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標(biāo)題: Titlebook: Bridging the Gap between Rendering and Simulation Frameworks; Concepts, Approaches Nico Hempe Book 2016 Springer Fachmedien Wiesbaden 2016 [打印本頁]

作者: ominous    時(shí)間: 2025-3-21 19:53
書目名稱Bridging the Gap between Rendering and Simulation Frameworks影響因子(影響力)




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書目名稱Bridging the Gap between Rendering and Simulation Frameworks網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Bridging the Gap between Rendering and Simulation Frameworks被引頻次




書目名稱Bridging the Gap between Rendering and Simulation Frameworks被引頻次學(xué)科排名




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書目名稱Bridging the Gap between Rendering and Simulation Frameworks年度引用學(xué)科排名




書目名稱Bridging the Gap between Rendering and Simulation Frameworks讀者反饋




書目名稱Bridging the Gap between Rendering and Simulation Frameworks讀者反饋學(xué)科排名





作者: esthetician    時(shí)間: 2025-3-21 20:27

作者: 冒煙    時(shí)間: 2025-3-22 00:44

作者: 油氈    時(shí)間: 2025-3-22 05:21
empe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representatio
作者: choleretic    時(shí)間: 2025-3-22 11:42

作者: 能夠支付    時(shí)間: 2025-3-22 13:03
Managementqualit?t und Wettbewerbsf?higkeitd goals. By the definition of flexible but comprehensive and standardized interfaces, system structures and communication possibilities, the number of applied frameworks, which can work together in a system without affecting each other in a negative way, can drastically be increased.
作者: IDEAS    時(shí)間: 2025-3-22 19:03
BuS: ?Wir machen, was sonst niemand macht“ing of realistic virtual environments with minimal effort. These attractive virtual environments not only increase the user acceptance, they are also well suited to be applied as virtual test grounds, which enable close-to-reality testing of novel approaches and virtual prototypes under defined but dynamic conditions.
作者: APO    時(shí)間: 2025-3-23 00:36

作者: cocoon    時(shí)間: 2025-3-23 01:26

作者: Intractable    時(shí)間: 2025-3-23 07:36
Introduction,s. Apart from entertainment, VR is widely used in the industry and typically combined with a simulation software in a VR Simulation System, which addresses aspects of computer simulation as well as computer graphics.
作者: ADORN    時(shí)間: 2025-3-23 13:18
Concept and Realization of a Multi-Domain VR Simulation System,d goals. By the definition of flexible but comprehensive and standardized interfaces, system structures and communication possibilities, the number of applied frameworks, which can work together in a system without affecting each other in a negative way, can drastically be increased.
作者: white-matter    時(shí)間: 2025-3-23 16:50

作者: 裙帶關(guān)系    時(shí)間: 2025-3-23 19:17
Simulation Aspects,equirements of eRobotic applications but also provide realistic virtual test grounds. While this area can be regarded as the traditional task of a rendering framework, the application of rendering techniques for specific simulation purposes has not yet reached its full potential.
作者: indoctrinate    時(shí)間: 2025-3-23 22:14

作者: 察覺    時(shí)間: 2025-3-24 02:51
Managementqualit?t und Wettbewerbsf?higkeite wide availability of high-performance computer hardware at low costs, VR already found acceptance in many day-to-day areas like movies or video games. Apart from entertainment, VR is widely used in the industry and typically combined with a simulation software in a VR Simulation System, which addr
作者: 羊欄    時(shí)間: 2025-3-24 09:27

作者: 微不足道    時(shí)間: 2025-3-24 11:09

作者: 空中    時(shí)間: 2025-3-24 16:38
BuS: ?Wir machen, was sonst niemand macht“er graphics. An important precondition for the realization of such a unifying approach is to provide possibilities that enable the creation and rendering of realistic virtual environments with minimal effort. These attractive virtual environments not only increase the user acceptance, they are also
作者: AXIS    時(shí)間: 2025-3-24 19:33

作者: deficiency    時(shí)間: 2025-3-25 03:08
BuS: ?Wir machen, was sonst niemand macht“main VR simulation system. This chapter also points out benefits that arise from knowledge transfers from one project to another as well as advantages from the convenient usage of integrated approaches in multiple application areas. Currently, more than 30 eRobotics applications have been realized w
作者: forthy    時(shí)間: 2025-3-25 04:41

作者: BIBLE    時(shí)間: 2025-3-25 10:11
https://doi.org/10.1007/978-3-658-14401-2Virtual Reality; Sensor Simulation; Real-Time Rendering; Data Visualization; eRobotics; Robotics
作者: 獨(dú)裁政府    時(shí)間: 2025-3-25 11:47
978-3-658-14400-5Springer Fachmedien Wiesbaden 2016
作者: 顛簸地移動(dòng)    時(shí)間: 2025-3-25 17:05
State of the Art,ng goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.
作者: 我沒有命令    時(shí)間: 2025-3-25 21:58
Applications,main VR simulation system. This chapter also points out benefits that arise from knowledge transfers from one project to another as well as advantages from the convenient usage of integrated approaches in multiple application areas. Currently, more than 30 eRobotics applications have been realized with the VEROSIM simulation system.
作者: babble    時(shí)間: 2025-3-26 00:34

作者: Charade    時(shí)間: 2025-3-26 04:48
http://image.papertrans.cn/b/image/190778.jpg
作者: 四海為家的人    時(shí)間: 2025-3-26 08:28
Managementqualit?t und Wettbewerbsf?higkeitng goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.
作者: 龍卷風(fēng)    時(shí)間: 2025-3-26 13:26

作者: 煩人    時(shí)間: 2025-3-26 20:35

作者: Affection    時(shí)間: 2025-3-26 23:20

作者: 發(fā)怨言    時(shí)間: 2025-3-27 03:35

作者: 羅盤    時(shí)間: 2025-3-27 06:31

作者: prostatitis    時(shí)間: 2025-3-27 12:36
Concept and Realization of a Multi-Domain VR Simulation System,omains. When investigating multiple application areas, a large number of specific software components and libraries are required to fulfill all desired goals. By the definition of flexible but comprehensive and standardized interfaces, system structures and communication possibilities, the number of
作者: FLEET    時(shí)間: 2025-3-27 14:45
Real-Time Rendering Approaches for Dynamic Outdoor Environments,er graphics. An important precondition for the realization of such a unifying approach is to provide possibilities that enable the creation and rendering of realistic virtual environments with minimal effort. These attractive virtual environments not only increase the user acceptance, they are also
作者: 多嘴多舌    時(shí)間: 2025-3-27 18:35
Simulation Aspects,ientific applications. Regarding the first aspect, matching approaches have been presented in the previous chapter, which not only fulfill aesthetic requirements of eRobotic applications but also provide realistic virtual test grounds. While this area can be regarded as the traditional task of a ren
作者: cortisol    時(shí)間: 2025-3-28 01:19
Applications,main VR simulation system. This chapter also points out benefits that arise from knowledge transfers from one project to another as well as advantages from the convenient usage of integrated approaches in multiple application areas. Currently, more than 30 eRobotics applications have been realized w
作者: NIL    時(shí)間: 2025-3-28 02:59

作者: harmony    時(shí)間: 2025-3-28 10:19
10樓
作者: 咆哮    時(shí)間: 2025-3-28 13:08
10樓
作者: 平淡而無味    時(shí)間: 2025-3-28 17:47
10樓




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