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標(biāo)題: Titlebook: Brain Art; Brain-Computer Inter Anton Nijholt Book 2019 Springer Nature Switzerland AG 2019 Brain-Computer Interfaces.Multi-party and Hybri [打印本頁]

作者: GUAFF    時間: 2025-3-21 18:52
書目名稱Brain Art影響因子(影響力)




書目名稱Brain Art影響因子(影響力)學(xué)科排名




書目名稱Brain Art網(wǎng)絡(luò)公開度




書目名稱Brain Art網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Brain Art被引頻次




書目名稱Brain Art被引頻次學(xué)科排名




書目名稱Brain Art年度引用




書目名稱Brain Art年度引用學(xué)科排名




書目名稱Brain Art讀者反饋




書目名稱Brain Art讀者反饋學(xué)科排名





作者: 支形吊燈    時間: 2025-3-21 20:50

作者: 全等    時間: 2025-3-22 03:39
Brain-Computer Interfaces in Contemporary Art: A State of the Art and TaxonomyCI dating from 1965 to 2018, and present a taxonomy with five categories guiding the discussion of specific BCI artworks: input, mapping, output, format, and the presence of an audience. Moreover, we briefly present and discuss key points about BCI devices used in some of the artworks that are avail
作者: Notify    時間: 2025-3-22 06:35
More Than One—Artistic Explorations with Multi-agent BCIsving multiple participants emerged is discussed. Additional contextualization includes descriptions of the intellectual climate from which ideas about brain biofeedback led to pioneering applications in music and its allied arts. The chapter then proceeds with more in-depth explanations of what are
作者: Creatinine-Test    時間: 2025-3-22 11:17
Evaluating BCI for Musical Expression: Historical Approaches, Challenges and Benefitsies when considering BCI systems for music composition or performance. Assessing the value of computationally assisted creativity is challenging in most artistic domains, and the assessment of computer assisted (or entirely computer generated) music is no different. BCI provides two unique possibili
作者: Trochlea    時間: 2025-3-22 15:14
Using Synchrony-Based Neurofeedback in Search of Human Connectednessuss a series of art/neuroscience works that track and visualize the extent to which brainwaves and physiological responses become synchronized between people and their environment. From a neuroscientific point of view, we ask whether such synchrony is ‘meaningful’, i.e., do these data streams (brain
作者: Enzyme    時間: 2025-3-22 17:45

作者: 舞蹈編排    時間: 2025-3-22 23:41

作者: 高深莫測    時間: 2025-3-23 03:04

作者: Integrate    時間: 2025-3-23 08:56

作者: panorama    時間: 2025-3-23 12:11

作者: aptitude    時間: 2025-3-23 16:24
Advancing the Rehabilitative and Therapeutic Potential of BCI and Noninvasive Sensing Systems also extend creative expression for application within therapeutic processes. By examining the ways in which BCI technologies can mediate communication, provide a venue for embodied interaction, and act as a medium for sharing both individual and collective experiences through the creative process,
作者: Prologue    時間: 2025-3-23 20:16

作者: 萬靈丹    時間: 2025-3-24 00:18
Brain-Controlled Cinema critiques of interactive film in terms of interaction and immersion in the media. Using the Performance-led Research in the Wild methodology, we create complete professionally-made experiences to explore possible brain-computer interactions with film, and exhibit them in-the-wild to the public. As
作者: 檔案    時間: 2025-3-24 04:01

作者: 煉油廠    時間: 2025-3-24 07:32
Wie w?hlen Sie passende Bewerber aus?entions, and with different client categories, with the focus on mind-body alignment. We will conclude with a list of open problems and recommendations crucial for establishing a beneficial impact of BCI technology on artistic expression and therapeutic efforts.
作者: 抱狗不敢前    時間: 2025-3-24 14:11

作者: hedonic    時間: 2025-3-24 15:23
https://doi.org/10.1007/978-3-642-96256-1nteraction for social touch. This model links hosted self-disclosure, witnessing, dialogue and reflection to intimate experience in public space through syntheses of the senses. As such, this model facilitates the design of new shared intimate experiences of multi modal multi brain BCI interaction through social touch in public space.
作者: CANT    時間: 2025-3-24 20:00
Walther Busse von Colbe,Gert La?mannation of the processes underlying movement and cognition suggests that action alters perception, which in turn alters experience. MoBI is therefore able to reveal aspects of natural cognition, which would otherwise go unnoticed highlighting the advantage of using MoBI in animate forms of art.
作者: 賠償    時間: 2025-3-25 01:14

作者: machination    時間: 2025-3-25 05:28

作者: Autobiography    時間: 2025-3-25 08:40

作者: 性冷淡    時間: 2025-3-25 13:05

作者: THROB    時間: 2025-3-25 17:47

作者: 符合你規(guī)定    時間: 2025-3-25 21:52
,Beh?lter unter Innen- und Au?endruck,ning and progress in sensor technology, we see a growing interest in research and development that aims at clinical and nonclinical users that can use brain-computer interfaces for communication and control in real-life domestic, entertaining, and artistic brain-computer interfaces. This introductor
作者: 可能性    時間: 2025-3-26 02:28

作者: Endemic    時間: 2025-3-26 05:23
Wolfgang Grundmann,Corinna Heinrichsetails that illustrate how the ideas, some of which could only have been imagined in earlier times, are now made possible by advances in available technology and new methods for analyzing brain signals from both individuals and groups. These include: implementing biofeedback schemes in which feedbac
作者: 充滿人    時間: 2025-3-26 08:29
https://doi.org/10.1007/978-3-322-84771-3artistic interfaces: for example, often it is made in ensemble, and there is evidence to suggest neurophysiological differences are evident in ensemble measurement when compared to solo performance activities, for example see (Babiloni et al. in cortex 47:1082–1090, .). Moreover, a central purpose o
作者: 環(huán)形    時間: 2025-3-26 14:12
Walther Busse Colbe,Gert La?mannta; about the exclusionary nature of groups, both in the real and virtual world. Finally, do the works stands on their own—independent of such research questions—as immersive, interactive aesthetic experiences, allowing visitors to gauge and explore their own interactions in a visceral, intuitive wa
作者: ARCH    時間: 2025-3-26 20:51
Gert La?mann,Walther Busse von Colbee experience. The aim of Brainlight is to harness the brain as the creator of an interactive art experience where no physical interplay is required except for the electrical activity of the mind. The project exposes some key developments in the use of BCI technology for artistic purposes, such as ho
作者: 加劇    時間: 2025-3-26 23:49
Anlagenverhandlung und Baukastenprinzip,ure the evolving gestures of the participants and the art pieces. Sample adaptive denoising algorithms, computer vision, visualization, sonification and machine learning methods allow for the pre-processing, tagging, parsing, storing, aggregating, analyzing, and sharing of complex containerized mult
作者: 身心疲憊    時間: 2025-3-27 03:33

作者: Condescending    時間: 2025-3-27 05:25

作者: 夜晚    時間: 2025-3-27 13:22
https://doi.org/10.1007/978-3-658-24084-4ocess, (c) give an overview of how they were received by audiences, and (d) summarise key lessons learned about filmmaking practice. In discussing how they were made and received, therefore, we set out implications for scripting, storyboarding, sound design, cinematography, directing and editing as
作者: 不舒服    時間: 2025-3-27 15:38

作者: 慟哭    時間: 2025-3-27 19:55

作者: dithiolethione    時間: 2025-3-27 22:24
The Interface Is the (Art)Work: EEG-Feedback, Circuited Selves and the Rise of Real-Time Brainmedia ted by both artistic and scientific experiments with media environments and the idea of a ‘circuited self’. In turn, artists and researchers were actively engaged with the public manifestation of EEG-feedback in popular news reports and television broadcasts, which created a particular sphere of res
作者: 神化怪物    時間: 2025-3-28 02:48

作者: 過剩    時間: 2025-3-28 08:57

作者: DEI    時間: 2025-3-28 10:41

作者: COW    時間: 2025-3-28 15:28

作者: 外向者    時間: 2025-3-28 19:08
Your Brain on Art: A New Paradigm to Study Artistic Creativity Based on the ‘Exquisite Corpse’ Usingure the evolving gestures of the participants and the art pieces. Sample adaptive denoising algorithms, computer vision, visualization, sonification and machine learning methods allow for the pre-processing, tagging, parsing, storing, aggregating, analyzing, and sharing of complex containerized mult
作者: 增減字母法    時間: 2025-3-29 00:58
-,: An Immersive, Kinetic Art Installation Driven by Real-Time and Archival EEG Signalsppression in the central cortical areas, and the tiles’ color shifts with alpha power changes in the occipital and frontal lobes. The EEG data can be input in real-time by a single participant, or, in the absence of user input, the work also serves as a playback device for archival EEG recordings, a
作者: agenda    時間: 2025-3-29 06:09

作者: 檔案    時間: 2025-3-29 10:46

作者: candle    時間: 2025-3-29 14:14

作者: 撕裂皮肉    時間: 2025-3-29 16:07
https://doi.org/10.1007/978-3-030-14323-7Brain-Computer Interfaces; Multi-party and Hybrid Brain-computer Interfaces; Artistic Brain-Computer I
作者: indemnify    時間: 2025-3-29 22:55

作者: 豪華    時間: 2025-3-30 01:05
Anton NijholtThe first book that surveys how brain activity can be monitored and manipulated for artistic purposes, with contributions by interactive media artists, brain-computer interface researchers, and neuros




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