派博傳思國際中心

標題: Titlebook: Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All; Second World Summit Miltiadis D. Lytras [打印本頁]

作者: BULK    時間: 2025-3-21 17:44
書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All影響因子(影響力)




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All影響因子(影響力)學科排名




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All網(wǎng)絡公開度




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All網(wǎng)絡公開度學科排名




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All被引頻次




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All被引頻次學科排名




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All年度引用




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All年度引用學科排名




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All讀者反饋




書目名稱Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All讀者反饋學科排名





作者: 鍍金    時間: 2025-3-21 22:31
978-3-642-04756-5Springer-Verlag Berlin Heidelberg 2009
作者: JIBE    時間: 2025-3-22 01:13

作者: Small-Intestine    時間: 2025-3-22 08:05
ICT in the Classroom Microworld - Some ReservationsDespite the promising perspective of the usage of ICT in education, contrasting opinions state that education has been barely influenced. In this paper we present a critical confrontation of aspects relevant to the usage of ICT in the classroom and categorize main difficulties that arise when ICT is applied in education.
作者: Finasteride    時間: 2025-3-22 12:47
Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All978-3-642-04757-2Series ISSN 1865-0929 Series E-ISSN 1865-0937
作者: 思想    時間: 2025-3-22 16:29
K. Kuchitsu,M. Tanimoto,N. Vogtstep for the world today, but concludes with a critic to the purely "technical" approach to propose that . become a paradigm to integrate educational training on a larger scale, to provide a highly educational, but not dehumanized as claimed by the educational competency model, but with "human face".
作者: RAG    時間: 2025-3-22 20:12

作者: 否認    時間: 2025-3-22 23:12
Communications in Computer and Information Sciencehttp://image.papertrans.cn/b/image/184222.jpg
作者: BOOR    時間: 2025-3-23 04:12
n communicating knowledge’ [1]. Can this process of learning be fun for the learner? Successful learning involves a mixture of work and fun. One of the recent web 2.0 services that can offer great possibilities for learning is Microblogging [2]. This kind of motivation can raise students’ natural cu
作者: instill    時間: 2025-3-23 07:32
opment and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support
作者: 剝削    時間: 2025-3-23 10:41

作者: Acupressure    時間: 2025-3-23 14:54
K. Kuchitsu,M. Tanimoto,N. Vogtf 33 students from a Business Administration program were introduced to Web 2.0 tools in the context of an Information Systems class, during the academic year 2008-2009, and reflected about this experience through essays and interviews. The responses show evidence of learning and acquiring skills, s
作者: 榨取    時間: 2025-3-23 19:43
K. Kuchitsu,M. Tanimoto,N. Vogtic pieces of software developed for supporting certain workflows, widgets provide small sets of functionality. The results of one widget can hardly be used in other widgets for further processing. In order to overcome this gap and to provide an environment allowing easily developing PLEs with comple
作者: 令人心醉    時間: 2025-3-24 02:05

作者: 喊叫    時間: 2025-3-24 04:35
K. Kuchitsu,M. Tanimoto,N. Vogt critical criteria for an exhaustive investigation of the personalization capabilities of the most popular open source LMSs. Results are comparatively shown and commented upon, thus highlighting a course of conduct for the implementation of new personalization methodologies for these LMSs, aligned a
作者: liposuction    時間: 2025-3-24 09:33

作者: 凝結劑    時間: 2025-3-24 11:29

作者: 流浪    時間: 2025-3-24 15:16
K. Kuchitsu,M. Tanimoto,N. Vogtinment or communication. Motivating them with traditional teaching methods such as lectures and written materials becomes more difficult daily. That is why digital games are becoming more and more considered to have a promising role in education process. We decided to conduct a study among universit
作者: 退潮    時間: 2025-3-24 19:27
K. Kuchitsu,M. Tanimoto,N. Vogtble to various threats (such as inappropriate material, offensive language, etc). Parents are the last frontier to this menace but they also need to be educated and trained in order to protect their children. Goneis.gr is an initiative launched by the Greek government that aims to educate parents on
作者: 親屬    時間: 2025-3-24 23:58
K. Kuchitsu,M. Tanimoto,N. Vogt benchmarks in the framework of the Lisbon Agenda interact with national priorities and social characteristics. This paper examines the use of benchmarking in education and training and the presence of different performance levels of groups of countries, using Sapir’s European social models classifi
作者: 維持    時間: 2025-3-25 06:52

作者: 調(diào)色板    時間: 2025-3-25 08:34
K. Kuchitsu,M. Tanimoto,N. Vogt relying on the tags that have been assigned before. The success is by large determined by the quality and relevance of tags assigned to content – and so it is dependent on people who do the tagging. We investigate mental processes that underlie tagging. In order to improve quality of tagging, we pr
作者: 忍耐    時間: 2025-3-25 12:38
K. Kuchitsu,M. Tanimoto,N. Vogt learning processes. Quality literacy is viewed as a set of competencies that are needed for professional quality development. Quality literacy emphasizes the importance of professionalism as a necessary component for quality development, in addition to structural quality management models. Quality
作者: 不妥協(xié)    時間: 2025-3-25 19:30
K. Kuchitsu,M. Tanimoto,N. Vogtd build best practices. Due to the informal character of learning within a CoP, most of the knowledge is mainly tacit and needs to be reified and capitalized. The aim of this paper is to model the CoP to include the community memory in order to manage its knowledge. A CoP is considered as a learning
作者: 消毒    時間: 2025-3-25 23:36
K. Kuchitsu,M. Tanimoto,N. Vogtn order to learn if Greek educators can learn to use and even adopt the use of web 2.0 tools and services in the educational process and in which extend, where the type of learning is either distant learning, blended learning or the learning takes place in the traditional classroom.
作者: 網(wǎng)絡添麻煩    時間: 2025-3-26 01:35

作者: 暫時別動    時間: 2025-3-26 05:41
Educatronics, New Technologies and Knowledge Society: A Critical Approachstep for the world today, but concludes with a critic to the purely "technical" approach to propose that . become a paradigm to integrate educational training on a larger scale, to provide a highly educational, but not dehumanized as claimed by the educational competency model, but with "human face".
作者: Ondines-curse    時間: 2025-3-26 11:12
An Empirical Study on the Use of Web 2.0 by Greek Adult Instructors in Educational Proceduresn order to learn if Greek educators can learn to use and even adopt the use of web 2.0 tools and services in the educational process and in which extend, where the type of learning is either distant learning, blended learning or the learning takes place in the traditional classroom.
作者: headlong    時間: 2025-3-26 15:57
Language Micro-gaming: Fun and Informal Microblogging Activities for Language Learningn communicating knowledge’ [1]. Can this process of learning be fun for the learner? Successful learning involves a mixture of work and fun. One of the recent web 2.0 services that can offer great possibilities for learning is Microblogging [2]. This kind of motivation can raise students’ natural cu
作者: 彩色的蠟筆    時間: 2025-3-26 19:55

作者: 殺蟲劑    時間: 2025-3-26 21:04

作者: fender    時間: 2025-3-27 02:46
Using Web 2.0 Applications as Supporting Tools for Personal Learning Environmentsf 33 students from a Business Administration program were introduced to Web 2.0 tools in the context of an Information Systems class, during the academic year 2008-2009, and reflected about this experience through essays and interviews. The responses show evidence of learning and acquiring skills, s
作者: 按等級    時間: 2025-3-27 05:58
An Infrastructure for Intercommunication between Widgets in Personal Learning Environmentsic pieces of software developed for supporting certain workflows, widgets provide small sets of functionality. The results of one widget can hardly be used in other widgets for further processing. In order to overcome this gap and to provide an environment allowing easily developing PLEs with comple
作者: coagulation    時間: 2025-3-27 12:09

作者: Soliloquy    時間: 2025-3-27 17:25
Do Open Source LMSs Support Personalization? A Comparative Evaluation critical criteria for an exhaustive investigation of the personalization capabilities of the most popular open source LMSs. Results are comparatively shown and commented upon, thus highlighting a course of conduct for the implementation of new personalization methodologies for these LMSs, aligned a
作者: MUT    時間: 2025-3-27 18:39

作者: 一再遛    時間: 2025-3-27 23:37
Educatronics, New Technologies and Knowledge Society: A Critical Approachstep for the world today, but concludes with a critic to the purely "technical" approach to propose that . become a paradigm to integrate educational training on a larger scale, to provide a highly educational, but not dehumanized as claimed by the educational competency model, but with "human face"
作者: 奇思怪想    時間: 2025-3-28 04:38
Effectiveness of Game-Based Learning: Influence of Cognitive Styleinment or communication. Motivating them with traditional teaching methods such as lectures and written materials becomes more difficult daily. That is why digital games are becoming more and more considered to have a promising role in education process. We decided to conduct a study among universit
作者: 沒有希望    時間: 2025-3-28 08:45

作者: 鬧劇    時間: 2025-3-28 13:07
Educational Accountability and the Global Knowledge Society – What Can We Learn from the EU Experien benchmarks in the framework of the Lisbon Agenda interact with national priorities and social characteristics. This paper examines the use of benchmarking in education and training and the presence of different performance levels of groups of countries, using Sapir’s European social models classifi
作者: 乞丐    時間: 2025-3-28 16:55

作者: 諂媚于性    時間: 2025-3-28 19:32

作者: defenses    時間: 2025-3-29 00:45

作者: 平息    時間: 2025-3-29 04:56
Capitalizing Knowledge in Communities of Practice of e-Learning: Ontology-Based Community Memoryd build best practices. Due to the informal character of learning within a CoP, most of the knowledge is mainly tacit and needs to be reified and capitalized. The aim of this paper is to model the CoP to include the community memory in order to manage its knowledge. A CoP is considered as a learning
作者: CHURL    時間: 2025-3-29 08:23

作者: aggrieve    時間: 2025-3-29 12:03

作者: 品牌    時間: 2025-3-29 18:57

作者: Substance-Abuse    時間: 2025-3-29 23:21

作者: 網(wǎng)絡添麻煩    時間: 2025-3-30 02:18
Language Micro-gaming: Fun and Informal Microblogging Activities for Language Learningl in learning. What happens when play becomes informal learning supported by web 2.0 technologies? Practical ideas applied in an Italian foreign language classroom using microblogging to promote fun and informal learning showed that microblogging can enhance motivation, participation, collaboration
作者: antiquated    時間: 2025-3-30 05:37

作者: arabesque    時間: 2025-3-30 10:10
An Infrastructure for Intercommunication between Widgets in Personal Learning Environmentsy way publishing new widgets. With this approach, the knowledge worker is enabled to create a PLE with more sophisticated functionality by choosing the combination of widgets needed for the current task. This paper describes the Widget Server developed within the EU funded IP project Mature, which p
作者: 效果    時間: 2025-3-30 12:51
Communities of Practice as a Support Function for Social Learning in Distance Learning Programs tasks as confidence, skills and knowledge improve. The CoP supports the apprentice by interacting regularly, sharing tales and experiences. Social Learning within a community is ‘learning about a subject’ as well as ‘learning to be a full participant’. The shared passion and the interaction engages
作者: Exonerate    時間: 2025-3-30 17:16
Participatory Design of the Participatory Culture: Students’ Projections of e-Learning 2.0help designers and researchers in developing more informed designs. Students are the main agents of educational change and, hence, they deserve a more active and contributive role in the knowledge society.
作者: granite    時間: 2025-3-30 23:00

作者: ROOF    時間: 2025-3-31 04:39
Miltiadis D. Lytras,Patricia Ordonez de Pablos,Dav
作者: 不朽中國    時間: 2025-3-31 06:16

作者: Cytology    時間: 2025-3-31 12:57

作者: 彈藥    時間: 2025-3-31 14:12

作者: conservative    時間: 2025-3-31 20:50

作者: 功多汁水    時間: 2025-4-1 01:01

作者: 雜色    時間: 2025-4-1 03:46

作者: Pamphlet    時間: 2025-4-1 09:10
K. Kuchitsu,M. Tanimoto,N. Vogter aim at professionalisation of the educational process. This article suggests participation and negotiation between educational participants (clients and providers) as a main condition for quality development.
作者: liposuction    時間: 2025-4-1 12:17
K. Kuchitsu,M. Tanimoto,N. Vogts: the first 1,000 days samples were used as learning data for our neural network; and the last 1,000 days samples were as test data. Our experiments showed that the up/down fluctuation estimation method in the short-term from the end value of today to the start value of tomorrow functions effectively.




歡迎光臨 派博傳思國際中心 (http://pjsxioz.cn/) Powered by Discuz! X3.5
西昌市| 黔江区| 额尔古纳市| 阿城市| 伊宁县| 清流县| 辉县市| 临颍县| 双峰县| 佳木斯市| 肇源县| 彩票| 定安县| 始兴县| 怀集县| 河西区| 炎陵县| 五指山市| 大埔区| 磐安县| 大港区| 蒙阴县| 丰镇市| 奉节县| 乌鲁木齐市| 中超| 马关县| 南宫市| 宜春市| 聂荣县| 滕州市| 葵青区| 桐城市| 衡阳县| 平湖市| 兴化市| 无锡市| 射洪县| 民县| 昌邑市| 刚察县|