標(biāo)題: Titlebook: Augmented Reality in Tourism, Museums and Heritage; A New Technology to Vladimir Geroimenko Book 2021 The Editor(s) (if applicable) and Th [打印本頁] 作者: Disaster 時(shí)間: 2025-3-21 17:36
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書目名稱Augmented Reality in Tourism, Museums and Heritage被引頻次
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書目名稱Augmented Reality in Tourism, Museums and Heritage讀者反饋
書目名稱Augmented Reality in Tourism, Museums and Heritage讀者反饋學(xué)科排名
作者: dysphagia 時(shí)間: 2025-3-21 23:49
Principles of Plant-Based Vaccines,f augmented reality in tourism, (2) to provide examples of the use of augmented reality in museums, and (3) to offer suggestions for future research in the field. The results are the suggestions for future research and the contributions for academics and practitioners.作者: addition 時(shí)間: 2025-3-22 01:46 作者: 友好 時(shí)間: 2025-3-22 05:37 作者: 剛開始 時(shí)間: 2025-3-22 10:11
Jeffrey N. Carlson,Stanley D. Glickly the other users but their actions and effects in the virtual elements. This methodology allows for group interaction around tangible cultural points of interest at different scales (such as ruins or buildings but also statues and paintings).作者: 高談闊論 時(shí)間: 2025-3-22 13:22
Mouse Models for Colorectal Cancer,orm of perspectivity to integrate physical space, and the rules applied to it, into its augmentation. Second, like every form of media, IM must develop strategies to cope with technical imperfection by creating a sense of immediacy.作者: CRACK 時(shí)間: 2025-3-22 18:48 作者: Sputum 時(shí)間: 2025-3-23 00:02 作者: Keratectomy 時(shí)間: 2025-3-23 02:17 作者: 易達(dá)到 時(shí)間: 2025-3-23 09:00 作者: 波動 時(shí)間: 2025-3-23 12:47
The Use of Augmented Reality to Expand the Experience of Museum Visitorsf augmented reality in tourism, (2) to provide examples of the use of augmented reality in museums, and (3) to offer suggestions for future research in the field. The results are the suggestions for future research and the contributions for academics and practitioners.作者: SHRIK 時(shí)間: 2025-3-23 16:51 作者: STAT 時(shí)間: 2025-3-23 19:50 作者: Emg827 時(shí)間: 2025-3-24 02:02
2195-9056 d cultural heritage.Covers a wide breadth of topics, areas, This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading res作者: 無脊椎 時(shí)間: 2025-3-24 05:38
Plant-Based Vaccines Against Pollen Allergy,id organisms, with both real and virtual presences. This study describes the making of a virtual cultural context in which the shape of virtually reconstructed objects, gestures and re-enactments, positioned both in the real and virtual worlds, animate ancient life and create a museum of hybrid archaeology.作者: 漂浮 時(shí)間: 2025-3-24 07:27 作者: BULLY 時(shí)間: 2025-3-24 13:24
Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Lifeid organisms, with both real and virtual presences. This study describes the making of a virtual cultural context in which the shape of virtually reconstructed objects, gestures and re-enactments, positioned both in the real and virtual worlds, animate ancient life and create a museum of hybrid archaeology.作者: Desert 時(shí)間: 2025-3-24 18:48 作者: 江湖騙子 時(shí)間: 2025-3-24 20:51
Book 2021seum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world...The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning 作者: 全能 時(shí)間: 2025-3-25 02:43 作者: garrulous 時(shí)間: 2025-3-25 06:17
Springer Series on Cultural Computinghttp://image.papertrans.cn/b/image/165542.jpg作者: Classify 時(shí)間: 2025-3-25 09:19
Augmented Reality in Tourism, Museums and Heritage978-3-030-70198-7Series ISSN 2195-9056 Series E-ISSN 2195-9064 作者: neutralize 時(shí)間: 2025-3-25 15:21
https://doi.org/10.1007/978-3-030-70198-7Augmented Reality; Virtual Reality; Mixed Reality; Cultural Heritage; User Experience; Augmented Reality 作者: 讓步 時(shí)間: 2025-3-25 16:00 作者: 保守黨 時(shí)間: 2025-3-25 21:10
Kanti Meena,Jinu Jacob,R. Swarna,C. Deepika Recent developments in extended reality technologies have led to increased integration into these informal learning spaces and have heightened the need for a systematic investigation into the affordances of modern multimedia representations spanning tangible to virtual mediums. These affordances va作者: Cholecystokinin 時(shí)間: 2025-3-26 02:38
Jeffrey N. Carlson,Stanley D. Glicke or a museum) can benefit from computer-supported collaborative work done in the context of maintenance, training, and simulation. With the wide availability and use of AR-enabled smartphones, it is now possible to create collaborative experiences built upon the knowledge gained from such industry-作者: sphincter 時(shí)間: 2025-3-26 07:28 作者: rheumatism 時(shí)間: 2025-3-26 10:41 作者: 粉筆 時(shí)間: 2025-3-26 13:24 作者: 壟斷 時(shí)間: 2025-3-26 19:25 作者: chandel 時(shí)間: 2025-3-27 00:14 作者: 無動于衷 時(shí)間: 2025-3-27 04:53 作者: podiatrist 時(shí)間: 2025-3-27 06:13 作者: 追逐 時(shí)間: 2025-3-27 09:25
Seed-Based Expression Strategies,ith the contents of a museum exhibition. To achieve this goal an application was developed and a case study carried out at the UFRJ (Federal University of Rio de Janeiro) Geodiversity Museum. Augmented reality was chosen in order to provide different types of information about one of the museum’s ex作者: DRILL 時(shí)間: 2025-3-27 14:07
https://doi.org/10.1007/978-1-4939-0850-9 to the unprecedented situation to continue serving their communities in new innovative ways. The museums are awakening to the need for proactive and innovative measures for mitigating the impacts of the pandemic in order to ensure survival. These include offering online educational resources, showc作者: Urologist 時(shí)間: 2025-3-27 19:50
Yu-Hsuan Tsai,Simon J. Els?sser, AR technology is briefly presented and explained. Then, the cultural heritage applications of AR are examined in both the Visualization and Gamification sections. Visualization includes applications that enhance the visitor’s experience by blending it with text, sound, or 3D models in a museum or 作者: Nmda-Receptor 時(shí)間: 2025-3-27 22:55
Xinyuan He,Yan Chen,Jiantao Guo,Wei Niuheir applicability to the Cultural Heritage (CH). Traditional models of UX and UE are not totally adaptable to the current trends in the AR continuum for the CH domain. Thus, an important HCI research area that requires investigation is the evaluation of UX and UE factors for AR systems in the CH fi作者: 逃避責(zé)任 時(shí)間: 2025-3-28 04:05 作者: 藥物 時(shí)間: 2025-3-28 07:03
C. Kiranmai,T. Pullaiah,M. V. Rajamabitants and visitors of cities can recognize and process the urban multivariate collective cultural and aesthetic distinctiveness. The suggested approach is founded on the amalgamation of novels with mobile/context-aware augmented reality. Urban novels play a threefold role. First, they reveal a mu作者: 斜 時(shí)間: 2025-3-28 14:29 作者: exostosis 時(shí)間: 2025-3-28 16:59 作者: 吸氣 時(shí)間: 2025-3-28 19:06 作者: defeatist 時(shí)間: 2025-3-29 02:07 作者: LATE 時(shí)間: 2025-3-29 03:33
Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysisn Technology (ICT) and immersive imaging technologies, such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), develop a digital environment where smart tourism aims at improving travellers’ experience through interactive and adaptive applications. Additionally, intelligent pac作者: dapper 時(shí)間: 2025-3-29 10:20 作者: Feigned 時(shí)間: 2025-3-29 13:16
Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museumsas an educational tool. After a decade since its arrival in the cultural world of Spain, augmented reality has undergone a process of implementation and settlement characterized by being in the background of activities, exhibitions and by apps with such short life cycles that only a few specific stu作者: Debrief 時(shí)間: 2025-3-29 17:09
Immersive Installations in Museum Spaces: Staging the Paste found their way into museums. Considering that the museum itself is effectively a stage on which objects are displayed to the public in a way intended to convey meaning, one can assume that immersive installations build on an already semiotically complex reality. By drawing on the concept of theat作者: 留戀 時(shí)間: 2025-3-29 22:17 作者: 過份 時(shí)間: 2025-3-30 01:51 作者: 爆炸 時(shí)間: 2025-3-30 06:22
Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Stuith the contents of a museum exhibition. To achieve this goal an application was developed and a case study carried out at the UFRJ (Federal University of Rio de Janeiro) Geodiversity Museum. Augmented reality was chosen in order to provide different types of information about one of the museum’s ex作者: senile-dementia 時(shí)間: 2025-3-30 12:01 作者: deviate 時(shí)間: 2025-3-30 15:41 作者: addict 時(shí)間: 2025-3-30 20:17 作者: shrill 時(shí)間: 2025-3-31 00:28 作者: Palpitation 時(shí)間: 2025-3-31 04:43 作者: KIN 時(shí)間: 2025-3-31 07:35 作者: 離開可分裂 時(shí)間: 2025-3-31 10:53
Kanti Meena,Jinu Jacob,R. Swarna,C. Deepikaarch with tangible and virtual museum objects in these settings, the authors explore and discuss how extended reality technologies can serve to both collect and analyze ambient data in real time. The authors claim that ambient data will become increasingly prevalent in such settings and critical to 作者: 舊石器 時(shí)間: 2025-3-31 17:11
Allan C. Collins,Michael J. Markse visit only start to emerge later on as the field matures (9 and 11 out of 92, respectively). Therefore, MR applications that support tourist applications before and after the journey offer an untapped potential for future MR applications, prototypes and services. We provide possible directions in