標(biāo)題: Titlebook: Augmented Reality in Education; A New Technology for Vladimir Geroimenko Book 2020 Springer Nature Switzerland AG 2020 Educational Augmente [打印本頁] 作者: TUMOR 時(shí)間: 2025-3-21 16:04
書目名稱Augmented Reality in Education影響因子(影響力)
書目名稱Augmented Reality in Education影響因子(影響力)學(xué)科排名
書目名稱Augmented Reality in Education網(wǎng)絡(luò)公開度
書目名稱Augmented Reality in Education網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Reality in Education被引頻次
書目名稱Augmented Reality in Education被引頻次學(xué)科排名
書目名稱Augmented Reality in Education年度引用
書目名稱Augmented Reality in Education年度引用學(xué)科排名
書目名稱Augmented Reality in Education讀者反饋
書目名稱Augmented Reality in Education讀者反饋學(xué)科排名
作者: 破譯密碼 時(shí)間: 2025-3-21 22:39 作者: Incompetent 時(shí)間: 2025-3-22 01:55
An Online Platform for Enhancing Learning Experiences with Web-Based Augmented Reality and Pictorial as much theoretical knowledge as possible to students while forgetting to train them with practical activities and ways of self-thinking. Augmented Reality (AR) provides the capability to overlay virtual information onto educational textbooks which makes them more attractive; hence, motivates stude作者: Minutes 時(shí)間: 2025-3-22 04:57 作者: Angiogenesis 時(shí)間: 2025-3-22 12:21
The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunitiesrrors as a highly beneficial learning opportunity. The aim of the project is the development and evaluation of an Augmented Reality (AR) based learning system with associated learning scenarios in order to make the most efficient use of a learner’s mistakes for individual competence acquisition. The作者: interpose 時(shí)間: 2025-3-22 16:50
Choral Konsult: Augmented Reality for Electrate Learning to invent education native to electracy (the digital apparatus). Historically, electracy as an epoch is also characterized as the Anthropocene, identifying a causal force of reality as humanity itself (supplementing previous causalities of God and Nature). Digital technology institutionalized in en作者: 騷動(dòng) 時(shí)間: 2025-3-22 18:46 作者: Esophagus 時(shí)間: 2025-3-22 21:21 作者: 神圣不可 時(shí)間: 2025-3-23 03:20
The Development of Augmented Reality Applications for Chemistry Learningcomponent, working principles, steps in making AR media, and supporting applications that are related with AR in education particularly for chemistry teaching and learning process. The proposed AR system consists of three parts: computers, Head Mounted Display (HMD), and markers that use AR toolkit 作者: BYRE 時(shí)間: 2025-3-23 07:58 作者: 免費(fèi) 時(shí)間: 2025-3-23 13:33
Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasonies and constraints of this promising emerging technology. Despite the relative popularity of history among mobile AR apps, there is a lack of theory-driven empirical research and instructional design. This chapter describes our program of research that contributes to addressing these gaps by examini作者: 賠償 時(shí)間: 2025-3-23 16:15
Design and Implementation of Augmented Reality for English Language Educationover the past two decades. Recently, Augmented Reality (AR)-supported learning has become a new frontier in MALL attributing to the pervasiveness of smartphones and the development of mobile technologies. However, one major research gap is that the previous studies on mobile AR, primarily relying on作者: Carcinoma 時(shí)間: 2025-3-23 21:11
Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Twe explored the opportunities of integrating augmented reality applications into elementary school education in Spain. The process was centered on the exploration of figures through augmented reality devices—the group work was focused on pre-Roman artworks, trying to identify their characteristics. 作者: 愉快么 時(shí)間: 2025-3-23 22:24
The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Applicationdia saga. This game is called ‘Harry Potter: Wizards Unite’, and it is a location-based augmented reality game inspired by J. K. Rowling’s wizarding world and the Harry Potter franchise. Players are able to actively explore real-world surroundings to unravel a global mystery, cast spells and encount作者: 推遲 時(shí)間: 2025-3-24 05:27 作者: 可以任性 時(shí)間: 2025-3-24 10:26
The Romantic App: Augmented Reality in Fine Art Educationcially for the nineteenth and twentieth century paintings of the European Painting and Sculpture wing in the Art Institute of Chicago. Art Institute students designed and executed . in the Fall semester of 2015, with a second iteration produced in Spring, 2019. It is intended both as a teaching vehi作者: 積習(xí)已深 時(shí)間: 2025-3-24 13:24
Augmented Reality in Education978-3-030-42156-4Series ISSN 2195-9056 Series E-ISSN 2195-9064 作者: Fortuitous 時(shí)間: 2025-3-24 18:53
Chit La Pyae Myo Hein,Khin Mar Myoother digital technologies such as multimedia and web services for teaching and learning, research in AR is still at an early stage, with the majority of studies being short-term, one-time experiments with high variability in the effect size. AR-based applications targeting the educational sector ar作者: habitat 時(shí)間: 2025-3-24 19:30 作者: DEFER 時(shí)間: 2025-3-25 03:06 作者: abstemious 時(shí)間: 2025-3-25 07:12
Guangjin Zhao,Meijing Li,Yingying Jiangones, the concept of bringing your own device (BYOD) also seems promising in educational settings. However, playing at random in augmented reality environments will not automatically bring curriculum-aligned learning outcomes. This chapter analyses and discusses how the combination of BYOD and augme作者: 吞沒 時(shí)間: 2025-3-25 08:20
Tiehua Zhou,Jiayu Hao,Futao Ma,Ling Wangrrors as a highly beneficial learning opportunity. The aim of the project is the development and evaluation of an Augmented Reality (AR) based learning system with associated learning scenarios in order to make the most efficient use of a learner’s mistakes for individual competence acquisition. The作者: fringe 時(shí)間: 2025-3-25 14:24 作者: Ferritin 時(shí)間: 2025-3-25 18:18
Population Genetics of the Pathogen,al students tasked with absorbing a large body of medical knowledge in a short period of time, AR technology can help them learn anatomy, view interactions with patients from new perspectives, and observe novel procedures alongside their mentors. Physicians and surgeons can continue using the AR tec作者: VEN 時(shí)間: 2025-3-25 20:35 作者: antipsychotic 時(shí)間: 2025-3-26 01:07
Joseph Gera,Alan Lichtenstein M.Dcomponent, working principles, steps in making AR media, and supporting applications that are related with AR in education particularly for chemistry teaching and learning process. The proposed AR system consists of three parts: computers, Head Mounted Display (HMD), and markers that use AR toolkit 作者: Precursor 時(shí)間: 2025-3-26 06:46 作者: Deadpan 時(shí)間: 2025-3-26 10:51
https://doi.org/10.1007/978-3-642-61322-7es and constraints of this promising emerging technology. Despite the relative popularity of history among mobile AR apps, there is a lack of theory-driven empirical research and instructional design. This chapter describes our program of research that contributes to addressing these gaps by examini作者: BAN 時(shí)間: 2025-3-26 13:27 作者: DIKE 時(shí)間: 2025-3-26 17:23
Genes controlling sex expressionwe explored the opportunities of integrating augmented reality applications into elementary school education in Spain. The process was centered on the exploration of figures through augmented reality devices—the group work was focused on pre-Roman artworks, trying to identify their characteristics. 作者: Rejuvenate 時(shí)間: 2025-3-26 21:06
Genes controlling sex expressiondia saga. This game is called ‘Harry Potter: Wizards Unite’, and it is a location-based augmented reality game inspired by J. K. Rowling’s wizarding world and the Harry Potter franchise. Players are able to actively explore real-world surroundings to unravel a global mystery, cast spells and encount作者: conscience 時(shí)間: 2025-3-27 02:54 作者: 法官 時(shí)間: 2025-3-27 09:08 作者: 補(bǔ)角 時(shí)間: 2025-3-27 09:50 作者: 輕彈 時(shí)間: 2025-3-27 17:31
978-3-030-42158-8Springer Nature Switzerland AG 2020作者: 要塞 時(shí)間: 2025-3-27 18:26
Vladimir GeroimenkoProvides thorough and multi-faceted research into the educational use of augmented reality.Covers a wide breadth of topics, areas and applications: from mining engineering to foreign language and fine作者: Exclude 時(shí)間: 2025-3-28 00:53
Springer Series on Cultural Computinghttp://image.papertrans.cn/b/image/165541.jpg作者: 性滿足 時(shí)間: 2025-3-28 06:05
2195-9056 so for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology..978-3-030-42158-8978-3-030-42156-4Series ISSN 2195-9056 Series E-ISSN 2195-9064 作者: Budget 時(shí)間: 2025-3-28 07:13
Augmented Reality in Education: Current Status and Advancement of the Fieldvailable technologies, types of AR learning experiences for education, capabilities for authoring AR, suitable audiences and topics, and the status of research of AR in education. The chapter summarizes each of these points of view and looks at the possibilities to advance the field.作者: 情節(jié)劇 時(shí)間: 2025-3-28 11:08 作者: 棲息地 時(shí)間: 2025-3-28 18:34 作者: 沉思的魚 時(shí)間: 2025-3-28 22:22
The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunitieshich the presented system will apply. The chapter continues with the underlying technological foundation based on digital twins enabling to use augmented reality for the presented didactical concept and concludes with the findings after the first project phase.作者: Barrister 時(shí)間: 2025-3-28 23:24
Choral Konsult: Augmented Reality for Electrate Learningical practices, and the living memory of students. Benjamin Bratton described the new technological stack (Earth, Cloud, City, Address, Interface, User) of electracy. Choral Konsult reconfigures this stack with an alternative concept of space, Chora, also of Greek origin, reanimated in poststructura作者: AGGER 時(shí)間: 2025-3-29 05:24
Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Educationresults of a broad evaluation of AR/VR-based lectures are presented and discussed in this chapter. The experiences and findings are summarized in a decision matrix for the use of AR/VR-based technologies in teaching.作者: 飲料 時(shí)間: 2025-3-29 09:05 作者: intrigue 時(shí)間: 2025-3-29 11:35
Design and Implementation of Augmented Reality for English Language Educationnsights into designing and learning technology-enhanced language learning tasks. We end the chapter with design and learning principles for language teachers so as to promote the integration of this novel technology into English Language Education.作者: biopsy 時(shí)間: 2025-3-29 17:11 作者: MUTED 時(shí)間: 2025-3-29 23:34 作者: 仔細(xì)檢查 時(shí)間: 2025-3-30 01:39 作者: Spartan 時(shí)間: 2025-3-30 05:49
Genetic and Evolutionary Computingth to examine the quality of the contributions—and thus possible learning outcomes among the submitters—and to stimulate the reviewers to engage with AR and the subject domain. A subsequent survey evaluates the students‘ assessment of learning success. Although the study only suggests actual learnin作者: EXCEL 時(shí)間: 2025-3-30 10:37 作者: Colonoscopy 時(shí)間: 2025-3-30 14:08
Tiehua Zhou,Jiayu Hao,Futao Ma,Ling Wanghich the presented system will apply. The chapter continues with the underlying technological foundation based on digital twins enabling to use augmented reality for the presented didactical concept and concludes with the findings after the first project phase.作者: 令人苦惱 時(shí)間: 2025-3-30 18:03 作者: BOOM 時(shí)間: 2025-3-31 00:37