標(biāo)題: Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Conference proceedings 2021 [打印本頁] 作者: negation 時間: 2025-3-21 19:35
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)學(xué)科排名
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Reality and Virtual Reality被引頻次
書目名稱Augmented Reality and Virtual Reality被引頻次學(xué)科排名
書目名稱Augmented Reality and Virtual Reality年度引用
書目名稱Augmented Reality and Virtual Reality年度引用學(xué)科排名
書目名稱Augmented Reality and Virtual Reality讀者反饋
書目名稱Augmented Reality and Virtual Reality讀者反饋學(xué)科排名
作者: 提升 時間: 2025-3-21 23:51
The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarketeen-subjects design was implemented to test the proposed model. The quasi-experimental manipulation comprised a virtual grocery store, using VR. A quantitative approach was followed using a questionnaire to get data to test the model. The questionnaire was fulfilled after the 108 participants visual作者: seduce 時間: 2025-3-22 03:01
User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brands This study analyses the use of AR filters in users’ experiences. Data from social media users of AR filters was gathered using an online questionnaire. Results showed that branded AR filters generated higher perceived originality, aesthetic quality and interactivity than non-branded filters. For br作者: –scent 時間: 2025-3-22 05:06 作者: Lucubrate 時間: 2025-3-22 11:57 作者: 商業(yè)上 時間: 2025-3-22 13:18
Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museuml framework based on (Trunfio and Campana, Current Issues in Tourism. 23(9):1053–1058, .) visitors’ experience model for mixed reality in the museum to explore how mixed reality functional elements influence visitors’ experiences in museum and post-experiences. Findings validate the influence of mix作者: 褲子 時間: 2025-3-22 18:50
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagements in museums. This paper investigates the level of engagement in the museum space by conducting observations and time consuming at the Egyptian Museum in Cairo. An interactive mixed reality system named ‘MuseumEye’ was developed and used Microsoft HoloLens as a mixed reality head mounted display to 作者: Expostulate 時間: 2025-3-22 23:41
Too Real for Comfort: Measuring Consumers’ Augmented Reality Information Privacy Concernsmeasurement scale to capture these concerns. We address this need by drawing on AR and privacy literature to develop a ten-item Augmented Reality Information Privacy Concerns (ARIPC) scale. We follow a systematic scale development process that includes an empirical application of the scale. We offer作者: STELL 時間: 2025-3-23 01:56 作者: insular 時間: 2025-3-23 07:02 作者: 奴才 時間: 2025-3-23 10:24
Using Virtual Reality as a Form of Simulation in the Context of Legal Educationclassroom environment. Despite its frequent use, its capabilities as a learning tool is limited. Efforts have been made to enhance simulated learning with novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. Thi作者: Neutral-Spine 時間: 2025-3-23 17:35
The Use of VR Simulations in Nuclear Physics Education at the University Levelsult of a nuclear physics exercise designed to compare real-world exercise ability (mass of Deuteron’s experimental setup available at the Faculty of Physics) with simulated exercise in VR. Students perform all the functions virtually at the human, atom and subatomic particles scale, in a radiation-作者: ARENA 時間: 2025-3-23 18:08
Creating Memories and Engagement in College Student Through Virtual Realityhe different associations in the proposed model. The proposed model regards VR experiences as stimuli, telepresence, pleasantness of the experience and memory as an organism and student engagement as the response. A sample of 136 participants allowed us to test the model. Findings revealed that all 作者: 爭吵 時間: 2025-3-23 23:11
A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’作者: HAVOC 時間: 2025-3-24 03:57
Shaotao Chen,Jiahui Chen,Shicheng Wantionships in the modified TAM. In particular, enjoyment had both a direct and indirect positive effect on the behaviour intention of consumers to use the AR app in the future. However, product type did not have a significant effect.作者: 防御 時間: 2025-3-24 09:23 作者: Engaged 時間: 2025-3-24 11:14
Conference proceedings 2021y Conference,?held in online?in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education,?health care, tourism, events, fashion, ent作者: dominant 時間: 2025-3-24 17:02 作者: 懶惰人民 時間: 2025-3-24 20:21 作者: 婚姻生活 時間: 2025-3-25 00:43
Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytellinge story, which in turn helps them understand the plot better. However, we need a balanced frequency of cuts to preserve the sense of agency of users. Finally, the study highlights that the viewers’ experience is a result of an interplay between narrative immersion, sense of agency, and presence.作者: Dendritic-Cells 時間: 2025-3-25 07:24
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagementh holographic visuals and the exhibited has been increased 4 times compared to the time the visitors consumed before without using technological gadgets. The implications of these immersive technologies can be an important vehicle for driving the tourism industries towards achieving successful engaging experiences.作者: 大喘氣 時間: 2025-3-25 07:40
Lian-Lei Lin,Ling-Yu Li,Xin-Yi Songt features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.作者: bibliophile 時間: 2025-3-25 13:47
Genetic and Evolutionary Computinganded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.作者: 寄生蟲 時間: 2025-3-25 18:04 作者: erythema 時間: 2025-3-25 22:04
A New Conceptual Model for Big Data Analysisthe effect and its explanatory approaches such as self-perception theory and priming, we classify these studies with regard to self-similarity, wishful identification, and embodied presence. This allows for revealing parallels to the processes of self-identification.作者: occult 時間: 2025-3-26 02:20
Genetic and Evolutionary Computinghypotheses were supported except H6 linking pleasantness of the experience with student engagement. Only the relationship between pleasantness and memory is higher for mindful students than non-mindful ones. These findings mean that students do not need to feel pleasure about what they are learning to be engaged作者: vocation 時間: 2025-3-26 06:37
A Parallel Strategy Applied to APSO working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.作者: 漂浮 時間: 2025-3-26 08:50
How to Design Effective AR Retail Appst features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.作者: Assignment 時間: 2025-3-26 12:48
User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brandsanded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.作者: AER 時間: 2025-3-26 17:14
Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museumed reality functional elements on visitors’ experiences, showing traditional experiences as a key museum experience to drive 4.0 experiences and post-experience behaviours. However, some theoretical questions remain open, considering the influence of usability requirements on interaction and 4.0 experience on museum post-experience.作者: foliage 時間: 2025-3-26 22:11 作者: demote 時間: 2025-3-27 02:14
Creating Memories and Engagement in College Student Through Virtual Realityhypotheses were supported except H6 linking pleasantness of the experience with student engagement. Only the relationship between pleasantness and memory is higher for mindful students than non-mindful ones. These findings mean that students do not need to feel pleasure about what they are learning to be engaged作者: 爆炸 時間: 2025-3-27 05:18 作者: dilute 時間: 2025-3-27 10:33
Conference proceedings 2021ertainment, retail and the gaming industry..The?book?is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike..作者: watertight, 時間: 2025-3-27 17:04 作者: 改進(jìn) 時間: 2025-3-27 20:45 作者: capsaicin 時間: 2025-3-27 23:48 作者: 清醒 時間: 2025-3-28 02:35
A Parallel Strategy Applied to APSOwith novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. This paper introduces the literature on legal simulation and VR education and provides theoretical grounding for the potential effect that VR may have in legal simulation.作者: BINGE 時間: 2025-3-28 10:20 作者: Juvenile 時間: 2025-3-28 11:37
The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarketntitative approach was followed using a questionnaire to get data to test the model. The questionnaire was fulfilled after the 108 participants visualize the scenario through VR. The results reveal that all hypotheses are supported, expect H4. Product involvement is not associated to emotions.作者: 恃強(qiáng)凌弱 時間: 2025-3-28 14:57 作者: CANE 時間: 2025-3-28 20:34
Using Virtual Reality as a Form of Simulation in the Context of Legal Educationwith novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. This paper introduces the literature on legal simulation and VR education and provides theoretical grounding for the potential effect that VR may have in legal simulation.作者: LUCY 時間: 2025-3-29 01:25
The Use of VR Simulations in Nuclear Physics Education at the University LevelPhysics) with simulated exercise in VR. Students perform all the functions virtually at the human, atom and subatomic particles scale, in a radiation-free environment and time-saving manner. This research is beneficial for universities that do not have the appropriate equipment to perform nuclear physics exercises.作者: 引水渠 時間: 2025-3-29 06:48
M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Approaches cross reality (XR) from a business and management perspective.Bridges the gap between XR Theory and XR Practice.Provides scientifically grounded and practically tested answers to a variety 作者: SENT 時間: 2025-3-29 10:40
Progress in IShttp://image.papertrans.cn/b/image/165538.jpg作者: CARK 時間: 2025-3-29 12:28 作者: 石墨 時間: 2025-3-29 19:07 作者: VOK 時間: 2025-3-29 19:48
Genetic and Evolutionary Computing This study analyses the use of AR filters in users’ experiences. Data from social media users of AR filters was gathered using an online questionnaire. Results showed that branded AR filters generated higher perceived originality, aesthetic quality and interactivity than non-branded filters. For br作者: 無政府主義者 時間: 2025-3-30 03:33 作者: SLAY 時間: 2025-3-30 07:37 作者: PLUMP 時間: 2025-3-30 10:57
Chin-Feng Lee,Chin-Chen Chang,Qun-Feng Zengl framework based on (Trunfio and Campana, Current Issues in Tourism. 23(9):1053–1058, .) visitors’ experience model for mixed reality in the museum to explore how mixed reality functional elements influence visitors’ experiences in museum and post-experiences. Findings validate the influence of mix作者: prostatitis 時間: 2025-3-30 12:51