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標(biāo)題: Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Conference proceedings 2021 [打印本頁]

作者: negation    時間: 2025-3-21 19:35
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)




書目名稱Augmented Reality and Virtual Reality影響因子(影響力)學(xué)科排名




書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度




書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Augmented Reality and Virtual Reality被引頻次




書目名稱Augmented Reality and Virtual Reality被引頻次學(xué)科排名




書目名稱Augmented Reality and Virtual Reality年度引用




書目名稱Augmented Reality and Virtual Reality年度引用學(xué)科排名




書目名稱Augmented Reality and Virtual Reality讀者反饋




書目名稱Augmented Reality and Virtual Reality讀者反饋學(xué)科排名





作者: 提升    時間: 2025-3-21 23:51
The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarketeen-subjects design was implemented to test the proposed model. The quasi-experimental manipulation comprised a virtual grocery store, using VR. A quantitative approach was followed using a questionnaire to get data to test the model. The questionnaire was fulfilled after the 108 participants visual
作者: seduce    時間: 2025-3-22 03:01
User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brands This study analyses the use of AR filters in users’ experiences. Data from social media users of AR filters was gathered using an online questionnaire. Results showed that branded AR filters generated higher perceived originality, aesthetic quality and interactivity than non-branded filters. For br
作者: –scent    時間: 2025-3-22 05:06

作者: Lucubrate    時間: 2025-3-22 11:57

作者: 商業(yè)上    時間: 2025-3-22 13:18
Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museuml framework based on (Trunfio and Campana, Current Issues in Tourism. 23(9):1053–1058, .) visitors’ experience model for mixed reality in the museum to explore how mixed reality functional elements influence visitors’ experiences in museum and post-experiences. Findings validate the influence of mix
作者: 褲子    時間: 2025-3-22 18:50
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagements in museums. This paper investigates the level of engagement in the museum space by conducting observations and time consuming at the Egyptian Museum in Cairo. An interactive mixed reality system named ‘MuseumEye’ was developed and used Microsoft HoloLens as a mixed reality head mounted display to
作者: Expostulate    時間: 2025-3-22 23:41
Too Real for Comfort: Measuring Consumers’ Augmented Reality Information Privacy Concernsmeasurement scale to capture these concerns. We address this need by drawing on AR and privacy literature to develop a ten-item Augmented Reality Information Privacy Concerns (ARIPC) scale. We follow a systematic scale development process that includes an empirical application of the scale. We offer
作者: STELL    時間: 2025-3-23 01:56

作者: insular    時間: 2025-3-23 07:02

作者: 奴才    時間: 2025-3-23 10:24
Using Virtual Reality as a Form of Simulation in the Context of Legal Educationclassroom environment. Despite its frequent use, its capabilities as a learning tool is limited. Efforts have been made to enhance simulated learning with novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. Thi
作者: Neutral-Spine    時間: 2025-3-23 17:35
The Use of VR Simulations in Nuclear Physics Education at the University Levelsult of a nuclear physics exercise designed to compare real-world exercise ability (mass of Deuteron’s experimental setup available at the Faculty of Physics) with simulated exercise in VR. Students perform all the functions virtually at the human, atom and subatomic particles scale, in a radiation-
作者: ARENA    時間: 2025-3-23 18:08
Creating Memories and Engagement in College Student Through Virtual Realityhe different associations in the proposed model. The proposed model regards VR experiences as stimuli, telepresence, pleasantness of the experience and memory as an organism and student engagement as the response. A sample of 136 participants allowed us to test the model. Findings revealed that all
作者: 爭吵    時間: 2025-3-23 23:11
A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’
作者: HAVOC    時間: 2025-3-24 03:57
Shaotao Chen,Jiahui Chen,Shicheng Wantionships in the modified TAM. In particular, enjoyment had both a direct and indirect positive effect on the behaviour intention of consumers to use the AR app in the future. However, product type did not have a significant effect.
作者: 防御    時間: 2025-3-24 09:23

作者: Engaged    時間: 2025-3-24 11:14
Conference proceedings 2021y Conference,?held in online?in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education,?health care, tourism, events, fashion, ent
作者: dominant    時間: 2025-3-24 17:02

作者: 懶惰人民    時間: 2025-3-24 20:21

作者: 婚姻生活    時間: 2025-3-25 00:43
Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytellinge story, which in turn helps them understand the plot better. However, we need a balanced frequency of cuts to preserve the sense of agency of users. Finally, the study highlights that the viewers’ experience is a result of an interplay between narrative immersion, sense of agency, and presence.
作者: Dendritic-Cells    時間: 2025-3-25 07:24
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagementh holographic visuals and the exhibited has been increased 4 times compared to the time the visitors consumed before without using technological gadgets. The implications of these immersive technologies can be an important vehicle for driving the tourism industries towards achieving successful engaging experiences.
作者: 大喘氣    時間: 2025-3-25 07:40
Lian-Lei Lin,Ling-Yu Li,Xin-Yi Songt features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.
作者: bibliophile    時間: 2025-3-25 13:47
Genetic and Evolutionary Computinganded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.
作者: 寄生蟲    時間: 2025-3-25 18:04

作者: erythema    時間: 2025-3-25 22:04
A New Conceptual Model for Big Data Analysisthe effect and its explanatory approaches such as self-perception theory and priming, we classify these studies with regard to self-similarity, wishful identification, and embodied presence. This allows for revealing parallels to the processes of self-identification.
作者: occult    時間: 2025-3-26 02:20
Genetic and Evolutionary Computinghypotheses were supported except H6 linking pleasantness of the experience with student engagement. Only the relationship between pleasantness and memory is higher for mindful students than non-mindful ones. These findings mean that students do not need to feel pleasure about what they are learning to be engaged
作者: vocation    時間: 2025-3-26 06:37
A Parallel Strategy Applied to APSO working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.
作者: 漂浮    時間: 2025-3-26 08:50
How to Design Effective AR Retail Appst features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.
作者: Assignment    時間: 2025-3-26 12:48
User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brandsanded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.
作者: AER    時間: 2025-3-26 17:14
Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museumed reality functional elements on visitors’ experiences, showing traditional experiences as a key museum experience to drive 4.0 experiences and post-experience behaviours. However, some theoretical questions remain open, considering the influence of usability requirements on interaction and 4.0 experience on museum post-experience.
作者: foliage    時間: 2025-3-26 22:11

作者: demote    時間: 2025-3-27 02:14
Creating Memories and Engagement in College Student Through Virtual Realityhypotheses were supported except H6 linking pleasantness of the experience with student engagement. Only the relationship between pleasantness and memory is higher for mindful students than non-mindful ones. These findings mean that students do not need to feel pleasure about what they are learning to be engaged
作者: 爆炸    時間: 2025-3-27 05:18

作者: dilute    時間: 2025-3-27 10:33
Conference proceedings 2021ertainment, retail and the gaming industry..The?book?is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike..
作者: watertight,    時間: 2025-3-27 17:04

作者: 改進(jìn)    時間: 2025-3-27 20:45

作者: capsaicin    時間: 2025-3-27 23:48

作者: 清醒    時間: 2025-3-28 02:35
A Parallel Strategy Applied to APSOwith novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. This paper introduces the literature on legal simulation and VR education and provides theoretical grounding for the potential effect that VR may have in legal simulation.
作者: BINGE    時間: 2025-3-28 10:20

作者: Juvenile    時間: 2025-3-28 11:37
The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarketntitative approach was followed using a questionnaire to get data to test the model. The questionnaire was fulfilled after the 108 participants visualize the scenario through VR. The results reveal that all hypotheses are supported, expect H4. Product involvement is not associated to emotions.
作者: 恃強(qiáng)凌弱    時間: 2025-3-28 14:57

作者: CANE    時間: 2025-3-28 20:34
Using Virtual Reality as a Form of Simulation in the Context of Legal Educationwith novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. This paper introduces the literature on legal simulation and VR education and provides theoretical grounding for the potential effect that VR may have in legal simulation.
作者: LUCY    時間: 2025-3-29 01:25
The Use of VR Simulations in Nuclear Physics Education at the University LevelPhysics) with simulated exercise in VR. Students perform all the functions virtually at the human, atom and subatomic particles scale, in a radiation-free environment and time-saving manner. This research is beneficial for universities that do not have the appropriate equipment to perform nuclear physics exercises.
作者: 引水渠    時間: 2025-3-29 06:48
M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Approaches cross reality (XR) from a business and management perspective.Bridges the gap between XR Theory and XR Practice.Provides scientifically grounded and practically tested answers to a variety
作者: SENT    時間: 2025-3-29 10:40
Progress in IShttp://image.papertrans.cn/b/image/165538.jpg
作者: CARK    時間: 2025-3-29 12:28

作者: 石墨    時間: 2025-3-29 19:07

作者: VOK    時間: 2025-3-29 19:48
Genetic and Evolutionary Computing This study analyses the use of AR filters in users’ experiences. Data from social media users of AR filters was gathered using an online questionnaire. Results showed that branded AR filters generated higher perceived originality, aesthetic quality and interactivity than non-branded filters. For br
作者: 無政府主義者    時間: 2025-3-30 03:33

作者: SLAY    時間: 2025-3-30 07:37

作者: PLUMP    時間: 2025-3-30 10:57
Chin-Feng Lee,Chin-Chen Chang,Qun-Feng Zengl framework based on (Trunfio and Campana, Current Issues in Tourism. 23(9):1053–1058, .) visitors’ experience model for mixed reality in the museum to explore how mixed reality functional elements influence visitors’ experiences in museum and post-experiences. Findings validate the influence of mix
作者: prostatitis    時間: 2025-3-30 12:51





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