標(biāo)題: Titlebook: Augmented Reality and Virtual Reality; Changing Realities i Timothy Jung,M. Claudia tom Dieck,Philipp A. Rausc Book 2020 Springer Nature Sw [打印本頁] 作者: CLIP 時(shí)間: 2025-3-21 19:58
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)
書目名稱Augmented Reality and Virtual Reality影響因子(影響力)學(xué)科排名
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度
書目名稱Augmented Reality and Virtual Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Augmented Reality and Virtual Reality被引頻次
書目名稱Augmented Reality and Virtual Reality被引頻次學(xué)科排名
書目名稱Augmented Reality and Virtual Reality年度引用
書目名稱Augmented Reality and Virtual Reality年度引用學(xué)科排名
書目名稱Augmented Reality and Virtual Reality讀者反饋
書目名稱Augmented Reality and Virtual Reality讀者反饋學(xué)科排名
作者: 圍巾 時(shí)間: 2025-3-22 00:13 作者: 粗魯性質(zhì) 時(shí)間: 2025-3-22 01:44
How to Engage Fashion Retail with Virtual Reality: A Consumer Perspectiveging format. For fashion retailers to ensure longevity through new retail models, designers must understand how Virtual Reality can offer an exceptional retail experience. Our research addresses this question by interviewing 22 young professionals on attitudes towards Virtual Reality, motivation to 作者: TRACE 時(shí)間: 2025-3-22 05:43 作者: 不給啤 時(shí)間: 2025-3-22 11:30
“I See Myself, Therefore I Purchase”: Factors Influencing Consumer Attitudes Towards m-Commerce AR Ation about their products—within the store and mainly as mobile apps—makes it possible for researchers and managers to understand consumer reactions. Although attitudes towards AR have been studied, the overall effect of distinct aspects such as the influence of others, the imagery, projection and p作者: exercise 時(shí)間: 2025-3-22 15:14 作者: 偽善 時(shí)間: 2025-3-22 20:56
Exploring How Augmented Reality and Virtual Reality Technologies Impact Business Model Innovation in innovation. This study aims to develop a better understanding of the impact of AR/VR technologies on business model innovation in technology companies. The objective of the study is “to explore the impact of augmented reality and virtual reality technologies on business model innovation in technolo作者: 諂媚于人 時(shí)間: 2025-3-22 22:56 作者: 性上癮 時(shí)間: 2025-3-23 05:08 作者: 職業(yè)拳擊手 時(shí)間: 2025-3-23 09:29
Virtual Reality Becoming Part of Our Lives—Assessing Consumers’ Perceived Applicability of Virtual Rgrated in consumers’ lives. The present study reanalyzes an existing dataset from a quantitative study with 611 German consumers to assesses their perceived applicability of virtual reality glasses in various tasks. Further, this study identifies situations and explores the relationship of virtual r作者: 古老 時(shí)間: 2025-3-23 11:50 作者: GROWL 時(shí)間: 2025-3-23 17:32 作者: debble 時(shí)間: 2025-3-23 21:56
Designing Tomorrow’s Human-Machine Interfaces in Autonomous Vehicles: An Exploratory Study in Virtuaefficiency, people do not always trust Autonomous Vehicles (AVs) to make critical decisions. With the ultimate goal of reducing anxiety of passengers of AVs, this explorative study (i) proposes possible design concepts and variants for Human-Machine Interfaces (HMI) for passengers inside the AV usin作者: inferno 時(shí)間: 2025-3-24 02:14
Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis Sysecome more integrated into daily living via the smart phone. This paper focuses on guided tour services which utilize AR technology and presents an AR-based build for a spatial behavior analysis system. The system primarily services viewers, content providers, and researchers. The system’s functiona作者: 巨碩 時(shí)間: 2025-3-24 02:36 作者: Axillary 時(shí)間: 2025-3-24 08:23 作者: 浪費(fèi)時(shí)間 時(shí)間: 2025-3-24 14:15
Genetic Control of Dosage Compensationations are discussed. A solution concept and prototype for virtual and augmented reality is presented, with group configuration features for collaboration. Evaluation concepts and design insights are drawn out.作者: 受辱 時(shí)間: 2025-3-24 17:24 作者: 畫布 時(shí)間: 2025-3-24 21:48 作者: meritorious 時(shí)間: 2025-3-24 23:24 作者: Lyme-disease 時(shí)間: 2025-3-25 05:06
2196-8705 of high managerial and societal relevance.Presents the state.This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it 作者: Chagrin 時(shí)間: 2025-3-25 09:42 作者: 痛苦一下 時(shí)間: 2025-3-25 11:58 作者: BIPED 時(shí)間: 2025-3-25 19:51 作者: 眨眼 時(shí)間: 2025-3-25 22:15 作者: 遺棄 時(shí)間: 2025-3-26 01:28
Brand Experience via Mobile AR App Marketingng by enhancing authentic brand experiences and engagement. The study aims to apply the Experience Economy framework to AR marketing with additional constructs in order to understand consumer brand experience processes (mediation effects) by measuring consumer responses.作者: lymphoma 時(shí)間: 2025-3-26 04:24
Inside Advertising: The Role of Presence in the Processing of Branded VR Contentocessing of brand information when playing a branded VR game. An experiment (.?=?81) was conducted (using HTC Vive hardware) and showed that playing branded VR games can improve (implicit) brand memory. Moreover, the study showed that the increase in immersion experienced from playing a branded VR game strengthens players’ brand memory.作者: kindred 時(shí)間: 2025-3-26 09:32 作者: GENUS 時(shí)間: 2025-3-26 15:25 作者: progestin 時(shí)間: 2025-3-26 18:17
Genetic Interaction, Epistasis, Modifiersng context? Also, (2) Do the opinion and physical presence of people influence the attitude towards an m-commerce AR app? It found that AR characteristics such as projection and imagery positively influence attitudes towards m-commerce AR apps, whereas social variables did not have any influence.作者: DAFT 時(shí)間: 2025-3-26 22:50
Recombination and Chromosomal Rearrangements multiple-case study design targets German business-to-business technology companies employing AR/VR technologies to innovate their business models. The paper concludes with a discussion of initial learnings garnered from the implementation of a pre-pilot case study test run, and a full pilot case study.作者: Iniquitous 時(shí)間: 2025-3-27 01:40 作者: 外向者 時(shí)間: 2025-3-27 06:29 作者: 一瞥 時(shí)間: 2025-3-27 12:35 作者: 漸強(qiáng) 時(shí)間: 2025-3-27 16:08
Genetic Technology and Food Safety discussed. We found that the city generator algorithm works in practice using a driving simulator. The research provides new insights into how it is possible to generate realistic endless cities, including simulated pedestrians.作者: cipher 時(shí)間: 2025-3-27 19:46 作者: SEVER 時(shí)間: 2025-3-28 00:26
Exploring How Augmented Reality and Virtual Reality Technologies Impact Business Model Innovation in multiple-case study design targets German business-to-business technology companies employing AR/VR technologies to innovate their business models. The paper concludes with a discussion of initial learnings garnered from the implementation of a pre-pilot case study test run, and a full pilot case study.作者: Diaphragm 時(shí)間: 2025-3-28 03:04
Implementation of Augmented Reality in Manufacturing: A Case Study Exercisementing AR and discuss ideas of how to deal with these situations in real-life. Multiple approaches can be used to find answers to the proposed questions, such as (1) group discussions, (2) research in academic and industry publications (such as thearea.org blog), and/or (3) interviews or discussions with experts.作者: 甜得發(fā)膩 時(shí)間: 2025-3-28 09:58 作者: calumniate 時(shí)間: 2025-3-28 12:07 作者: 粉筆 時(shí)間: 2025-3-28 17:23
Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment discussed. We found that the city generator algorithm works in practice using a driving simulator. The research provides new insights into how it is possible to generate realistic endless cities, including simulated pedestrians.作者: Decibel 時(shí)間: 2025-3-28 21:28 作者: FILTH 時(shí)間: 2025-3-28 22:58 作者: GOUGE 時(shí)間: 2025-3-29 04:07
Enhancing Product Configuration and Sales Processes with Extended Realityations are discussed. A solution concept and prototype for virtual and augmented reality is presented, with group configuration features for collaboration. Evaluation concepts and design insights are drawn out.作者: 楓樹 時(shí)間: 2025-3-29 08:06
Virtual Reality Becoming Part of Our Lives—Assessing Consumers’ Perceived Applicability of Virtual Reality tasks with attitudes and purchase intention of virtual reality glasses. Finally, the present paper offers a critical reflection on the increasing adoption of technology in our everyday lives from an ethical and sociological perspective and offers impulses for future research.作者: 合唱團(tuán) 時(shí)間: 2025-3-29 13:21 作者: JOG 時(shí)間: 2025-3-29 16:43
Book 2020ertainment, retail and the gaming industry..The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike..作者: anus928 時(shí)間: 2025-3-29 21:10
Timothy Jung,M. Claudia tom Dieck,Philipp A. RauscBridges the gap between XR Theory and XR Practice.Provides scientifically grounded and practically tested answers to a variety of questions of high managerial and societal relevance.Presents the state作者: Choreography 時(shí)間: 2025-3-30 03:01 作者: Ptsd429 時(shí)間: 2025-3-30 04:59
Lawrence M. Hanks,Robert F. Dennoontributes to the literature related to both holiday mobile marketing and AR marketing. The study tested the efficacy of holiday AR technology marketing by enhancing authentic brand experiences and engagement. The study aims to apply the Experience Economy framework to AR marketing with additional c作者: Loathe 時(shí)間: 2025-3-30 08:11 作者: 巨頭 時(shí)間: 2025-3-30 12:29
Genetic Studies in Dioecious ,I.,ging format. For fashion retailers to ensure longevity through new retail models, designers must understand how Virtual Reality can offer an exceptional retail experience. Our research addresses this question by interviewing 22 young professionals on attitudes towards Virtual Reality, motivation to 作者: 山間窄路 時(shí)間: 2025-3-30 20:12
Genetic Control of Dosage Compensationg not only for enhancing new product visualizations, and supporting sales processes by fostering discussions, but also for placing an emotional and tangible connect to future product designs. In this paper, state of the art and challenges of XR-based group product configuration for industrial applic作者: 暫時(shí)休息 時(shí)間: 2025-3-30 21:59
Genetic Interaction, Epistasis, Modifierstion about their products—within the store and mainly as mobile apps—makes it possible for researchers and managers to understand consumer reactions. Although attitudes towards AR have been studied, the overall effect of distinct aspects such as the influence of others, the imagery, projection and p作者: 先行 時(shí)間: 2025-3-31 03:02 作者: 詞匯表 時(shí)間: 2025-3-31 09:03 作者: absolve 時(shí)間: 2025-3-31 13:10
Genetic Interaction, Epistasis, Modifiersto learn about major obstacles that come up during the implementation of AR in manufacturing, and to discuss strategies how to overcome those barriers. This current case study exercise resulted from an AREA-funded research project in collaboration with the xreality lab at?the Bundeswehr University M作者: 代替 時(shí)間: 2025-3-31 17:08
https://doi.org/10.1007/978-1-4615-4989-5ings more effective and more efficient. In this chapter, we provide insights into how AR can improve corporate trainings. Therefore, we present insights into the implementation of AR training tools at Deutsche Bahn (the largest German railway company) and the Audi Quality Management Centre (automoti