派博傳思國際中心

標(biāo)題: Titlebook: Augmented Reality Games I; Understanding the Po Vladimir Geroimenko Book 2019 Springer Nature Switzerland AG 2019 Computer Games.Augmented [打印本頁]

作者: 評(píng)估    時(shí)間: 2025-3-21 18:14
書目名稱Augmented Reality Games I影響因子(影響力)




書目名稱Augmented Reality Games I影響因子(影響力)學(xué)科排名




書目名稱Augmented Reality Games I網(wǎng)絡(luò)公開度




書目名稱Augmented Reality Games I網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Augmented Reality Games I被引頻次




書目名稱Augmented Reality Games I被引頻次學(xué)科排名




書目名稱Augmented Reality Games I年度引用




書目名稱Augmented Reality Games I年度引用學(xué)科排名




書目名稱Augmented Reality Games I讀者反饋




書目名稱Augmented Reality Games I讀者反饋學(xué)科排名





作者: ineluctable    時(shí)間: 2025-3-21 20:23
http://image.papertrans.cn/b/image/165531.jpg
作者: 窒息    時(shí)間: 2025-3-22 04:28
https://doi.org/10.1007/978-3-030-15616-9Computer Games; Augmented Reality Games; Game Transfer Phenomena; Social Interaction and Augmented Real
作者: AGONY    時(shí)間: 2025-3-22 08:36
Springer Nature Switzerland AG 2019
作者: chlorosis    時(shí)間: 2025-3-22 09:30
Terence Soule,Robert B. Heckendorn yet gathered. Drawing a comparison to the quick and massive popularity of cinema at the turn of the century, the author asks, what do?audiences desire from this ever-emerging medium? In response, the chapter re-draws definitions of the augmented reality medium and reflects on its unique potentialit
作者: Sigmoidoscopy    時(shí)間: 2025-3-22 14:59
Genetic Programming Theory and Practice VItion-based AR games. The research on Game Transfer Phenomena (GTP) has demonstrated that playing video games in AR and non-AR can induce sensory perceptions, manifesting as seeing images overlaying physical objects (e.g., seeing power bars above people’s heads or maps in the corner of the eye), hear
作者: impaction    時(shí)間: 2025-3-22 17:22
Genetic Programming Theory and Practice VIs from Huizinga run deep in game studies and many researchers have since tackled questions like: what is play? what is a game? And perhaps most notoriously how should we understand Huizinga’s description of the magic circle. This chapter revisit Huizinga’s thinking on play, games, and his concept of
作者: Ceremony    時(shí)間: 2025-3-23 00:28

作者: 為敵    時(shí)間: 2025-3-23 02:34

作者: 減震    時(shí)間: 2025-3-23 09:08

作者: dilute    時(shí)間: 2025-3-23 11:18
A Baseline Symbolic Regression Algorithm,. players’ memorable experiences from the time when the game’s popularity was at its peak and the experiences were fresh in players’ minds. We analyzed the open-ended written responses with thematic analysis, resulting in seven categories with a total of 82 thematic codes. The categories we construc
作者: Melatonin    時(shí)間: 2025-3-23 17:19
A Baseline Symbolic Regression Algorithm,st years. Since July 2016, a location-based augmented reality game named . was launched with a potential and promising proposal: making people walking, cycling or running through different urban places, supporting users to be healthier and more active in their daily activities, and interacting with
作者: jeopardize    時(shí)間: 2025-3-23 18:50

作者: Medley    時(shí)間: 2025-3-24 01:27
Genetic Programming Theory and Practice XIter highlights potential positive youth outcomes of these games in areas such as psychosocial development, physical fitness and experiences during hospital stays, while addressing some of the possible negative consequences and risks to their usage on the mental and behavioural health and safety of p
作者: Admire    時(shí)間: 2025-3-24 05:13

作者: 饒舌的人    時(shí)間: 2025-3-24 09:09

作者: 空氣    時(shí)間: 2025-3-24 10:53

作者: 高度    時(shí)間: 2025-3-24 18:34
Genetic Programming Theory and Practice XIIItings. Two location-based AR games that use historical markers as points of interest are Ingress and Pokémon GO. This chapter describes and discusses how PokéStop statues in Pokémon GO can be used in primary school outdoor sessions. A case study was conducted on how fifth-grade students learned abou
作者: 哎呦    時(shí)間: 2025-3-24 22:22

作者: Root494    時(shí)間: 2025-3-25 02:16

作者: AMBI    時(shí)間: 2025-3-25 05:09

作者: configuration    時(shí)間: 2025-3-25 09:50
A Baseline Symbolic Regression Algorithm, as a location-based augmented reality game more broadly. In addition to shedding more light on the . experiences and considering the potential for location-based games to engage players within the physical and social context around them, the findings capture what players found memorable about the massive phenomenon at its peak.
作者: preeclampsia    時(shí)間: 2025-3-25 11:40

作者: placebo-effect    時(shí)間: 2025-3-25 18:08

作者: 忍耐    時(shí)間: 2025-3-25 21:58

作者: FOR    時(shí)間: 2025-3-26 01:39

作者: falsehood    時(shí)間: 2025-3-26 06:06
Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know Ita PokéStop or to a Gym. Since these moments of knowledge creation are unpredictable, the Incidental Learning methodological approach is taken into consideration, along with Transformative and Ubiquitous Learning.
作者: Jubilation    時(shí)間: 2025-3-26 10:52
Book 2019and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. . In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural
作者: Introduction    時(shí)間: 2025-3-26 14:05
Genetic Programming Theory and Practice XIlayers. It further addresses augmented reality’s potential and current impact in relevant areas such as education and the medical field. The chapter concludes with a discussion of the responsibilities and roles of parents, clinicians, businesses, and regulatory organizations as augmented reality games become increasingly popular.
作者: galley    時(shí)間: 2025-3-26 20:13
Genetic Programming Theory and Practice XIIIt local history, social sciences and humanities during game sessions. Findings suggest that AR could be an inspiring ?extension in educational settings, if activities are aligned to the surroundings and learning objectives and outdoor gaming activities are followed up in more traditional classroom sessions.
作者: 柔軟    時(shí)間: 2025-3-26 22:39
Health Implications of Augmented Reality Games on Children and Adolescentslayers. It further addresses augmented reality’s potential and current impact in relevant areas such as education and the medical field. The chapter concludes with a discussion of the responsibilities and roles of parents, clinicians, businesses, and regulatory organizations as augmented reality games become increasingly popular.
作者: FLAT    時(shí)間: 2025-3-27 04:56

作者: 使殘廢    時(shí)間: 2025-3-27 08:26
enon in theoretical, cultural, conceptual, and educational c.This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on aug
作者: 直言不諱    時(shí)間: 2025-3-27 13:23
Terence Soule,Robert B. Heckendorne from this ever-emerging medium? In response, the chapter re-draws definitions of the augmented reality medium and reflects on its unique potentialities. The central question of the chapter is an analogy: if, in 1903, . established the cinematic montage form and inspired the creation of massive cinema audiences and venues, what could be . of AR?
作者: FRONT    時(shí)間: 2025-3-27 16:15

作者: 解決    時(shí)間: 2025-3-27 20:46

作者: ETHER    時(shí)間: 2025-3-28 01:37
A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescentsaugmented reality. But what does Pokémon GO involve within the educational system? In this chapter, we will address its impact on those players that were within the educational framework, as well as some practical proposals for its adaptation and use as a didactical tool.
作者: progestin    時(shí)間: 2025-3-28 03:29

作者: Cirrhosis    時(shí)間: 2025-3-28 06:54

作者: 極大痛苦    時(shí)間: 2025-3-28 13:31

作者: GOAT    時(shí)間: 2025-3-28 16:11

作者: biopsy    時(shí)間: 2025-3-28 22:06

作者: 闡釋    時(shí)間: 2025-3-29 01:25

作者: propose    時(shí)間: 2025-3-29 03:36

作者: 領(lǐng)帶    時(shí)間: 2025-3-29 08:46

作者: 自負(fù)的人    時(shí)間: 2025-3-29 12:02

作者: Chauvinistic    時(shí)間: 2025-3-29 18:06

作者: transdermal    時(shí)間: 2025-3-29 20:46

作者: 勉強(qiáng)    時(shí)間: 2025-3-30 00:41
I Play, You Play and We Play Together: Social Interaction Through the Use of Pokémon GO and use of .. This study involved 125 players (84 male and 41 female) in the city of Pelotas (South of Brazil) that have played the game for at least six months. It was possible to observe how users were meeting new people to socialize and making groups to walk or run together, getting an extra mot
作者: 賞心悅目    時(shí)間: 2025-3-30 05:04

作者: VEST    時(shí)間: 2025-3-30 10:15
Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysisnd an increasing number of visitors to this park. However, Pokémon GO only engaged AR, smartphones and?the player without utilizing the facilities and engaging with the common activities of this park. Although this park is considered a public park where a multitude of social cultural activities coul
作者: 可以任性    時(shí)間: 2025-3-30 13:41

作者: Wordlist    時(shí)間: 2025-3-30 19:02
eality Games I .is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.?.978-3-030-15616-9
作者: landmark    時(shí)間: 2025-3-30 22:35

作者: 綠州    時(shí)間: 2025-3-31 04:01

作者: 抓住他投降    時(shí)間: 2025-3-31 05:17
The Concept of the Magic Circle and the Pokémon GO Phenomenons from Huizinga run deep in game studies and many researchers have since tackled questions like: what is play? what is a game? And perhaps most notoriously how should we understand Huizinga’s description of the magic circle. This chapter revisit Huizinga’s thinking on play, games, and his concept of




歡迎光臨 派博傳思國際中心 (http://pjsxioz.cn/) Powered by Discuz! X3.5
宁明县| 禄劝| 嘉善县| 云和县| 黄梅县| 石城县| 承德市| 庆元县| 长子县| 交城县| 兰考县| 罗平县| 兰溪市| 孝感市| 滕州市| 隆德县| 崇左市| 蓬安县| 突泉县| 太湖县| 昌平区| 无棣县| 花垣县| 尖扎县| 平谷区| 邢台县| 巴塘县| 万安县| 廉江市| 长海县| 六枝特区| 文安县| 新巴尔虎左旗| 永修县| 明溪县| 新河县| 南汇区| 浦江县| 大姚县| 嘉义市| 庐江县|