標(biāo)題: Titlebook: Artificial Intelligence Techniques for Computer Graphics; Dimitri Plemenos,Georgios Miaoulis Book 2008 Springer-Verlag Berlin Heidelberg 2 [打印本頁] 作者: Enclosure 時(shí)間: 2025-3-21 17:55
書目名稱Artificial Intelligence Techniques for Computer Graphics影響因子(影響力)
書目名稱Artificial Intelligence Techniques for Computer Graphics影響因子(影響力)學(xué)科排名
書目名稱Artificial Intelligence Techniques for Computer Graphics網(wǎng)絡(luò)公開度
書目名稱Artificial Intelligence Techniques for Computer Graphics網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Artificial Intelligence Techniques for Computer Graphics被引頻次
書目名稱Artificial Intelligence Techniques for Computer Graphics被引頻次學(xué)科排名
書目名稱Artificial Intelligence Techniques for Computer Graphics年度引用
書目名稱Artificial Intelligence Techniques for Computer Graphics年度引用學(xué)科排名
書目名稱Artificial Intelligence Techniques for Computer Graphics讀者反饋
書目名稱Artificial Intelligence Techniques for Computer Graphics讀者反饋學(xué)科排名
作者: Aerate 時(shí)間: 2025-3-21 20:31 作者: Thymus 時(shí)間: 2025-3-22 00:48
Luigi Campiglio,Lorenza Alexandra Lorenzetti the motion of the people by using a large database of motion captured data. Most of the crowd simulations divide the simulation process into two phases, the first phase is path generation, and the second phase is matching the motion clip to the generated path. The second phase is the goal of this p作者: 使糾纏 時(shí)間: 2025-3-22 04:44
https://doi.org/10.1007/978-3-031-14541-4wever, accuracy is tied to datasets. Algorithmic progress in this field is often linked to the availability of datasets. A new, harder, dataset will often derail existing algorithms and create a new research wave. We attempt to define and compare inter- and intra-class 3D object retrieval and show t作者: 持久 時(shí)間: 2025-3-22 12:37
Luigi Campiglio,Lorenza Alexandra Lorenzettiowth, inhomogeneity in light reception can provide large bias in the experiments. In this paper we present the first steps of a framework which aims at computing the best locations of light sources that could ensure an homogeneous lighting at some places in these chambers. For this purpose we extent作者: 山間窄路 時(shí)間: 2025-3-22 15:22
Compass and straightedge constructions,and computer games. In this paper, we introduce the term . to describe the use of path planning to create geometric models. The basic algorithm involves finding least-cost paths through a randomly weighted regular lattice. The resulting paths have characteristics in common with plants and other natu作者: 剛開始 時(shí)間: 2025-3-22 18:52 作者: 孵卵器 時(shí)間: 2025-3-22 22:29 作者: CANON 時(shí)間: 2025-3-23 04:46 作者: geometrician 時(shí)間: 2025-3-23 09:10
https://doi.org/10.1057/978-1-137-50105-9AURAL aims to control the interaction between visual, sound and robotic information in a research for automatic and semi-automatic processes of artistic production. Different convex mirrors can be used to achieve an omnidirectional system. The use of a spherical mirror in this case introduces distor作者: TEM 時(shí)間: 2025-3-23 13:01 作者: narcissism 時(shí)間: 2025-3-23 16:18 作者: Optic-Disk 時(shí)間: 2025-3-23 18:13 作者: CORD 時(shí)間: 2025-3-24 01:01 作者: asthma 時(shí)間: 2025-3-24 04:25 作者: Mumble 時(shí)間: 2025-3-24 09:36 作者: admission 時(shí)間: 2025-3-24 13:09
7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities,h techniques that we have developed since 1993 in the VORTEX research team at IRIT. Some samples are given issued from our work dealing with the generation of shapes, behaviors and artificial creatures.作者: wreathe 時(shí)間: 2025-3-24 15:45 作者: 濕潤 時(shí)間: 2025-3-24 20:52
,Introduction: Children’s Suffrage Studies,Intelligence methods as well as simple human intelligence in order to automatically resolve Computer Graphics problems, usually very difficult or very fastidious to resolve by the user. Some applications of using intelligent techniques are also presented.作者: 輕推 時(shí)間: 2025-3-25 00:25
https://doi.org/10.1007/978-3-319-42863-5h techniques that we have developed since 1993 in the VORTEX research team at IRIT. Some samples are given issued from our work dealing with the generation of shapes, behaviors and artificial creatures.作者: Subdue 時(shí)間: 2025-3-25 07:12
https://doi.org/10.1007/978-3-031-02313-2Due to incomplete citations, this content has been retracted.作者: 報(bào)復(fù) 時(shí)間: 2025-3-25 10:46 作者: Misnomer 時(shí)間: 2025-3-25 12:05
1860-949X k of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques a作者: ordain 時(shí)間: 2025-3-25 17:25 作者: 有惡意 時(shí)間: 2025-3-25 23:24
3D Object Retrieval: Inter-Class vs. Intra-Class,ften derail existing algorithms and create a new research wave. We attempt to define and compare inter- and intra-class 3D object retrieval and show that there is a huge performance gap between them. We present relevant bibliography and our own inter- and intra-class retrieval methods and applications.作者: 補(bǔ)充 時(shí)間: 2025-3-26 02:51
Luigi Campiglio,Lorenza Alexandra Lorenzettiorder to find good light sources locations. Our first results show that it is possible to find such interesting location and that they improve the lighting distribution on the experiment tables used in these chambers.作者: 多骨 時(shí)間: 2025-3-26 07:30 作者: 昏暗 時(shí)間: 2025-3-26 11:53 作者: 組成 時(shí)間: 2025-3-26 15:22 作者: Minutes 時(shí)間: 2025-3-26 20:11
8 User Profiling from Imbalanced Data in a Declarative Scene Modelling Environment,d datasets in regard to the learning mechanism invoked. In the current work we discuss and assess the capability of a mechanism adopted for user modelling in a declarative design environment to handle this imbalance. The experimental results in this context indicate considerable efficiency in the prediction for the under-represented class.作者: dysphagia 時(shí)間: 2025-3-26 22:03
OmniEye: A Spherical Omnidirectional Vision System to Sonify Robotic Trajectories in the AURAL Envin a second step, a genetic algorithm was applied to adjust the coefficients of the imaging function. Experimental results and the application of the OmniEye for translating robotic paths into sound events in the AURAL environment are described.作者: breadth 時(shí)間: 2025-3-27 02:36
Book 2008if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribu作者: mighty 時(shí)間: 2025-3-27 07:51 作者: 好色 時(shí)間: 2025-3-27 13:11
Compass and straightedge constructions,ral phenomena; visible structure is imposed on the randomness by the optimization process. This paper explores different arrangements of graph weights and shows the effectiveness of the technique in two detailed examples of procedural models, one for elm trees and one for lightning.作者: judicial 時(shí)間: 2025-3-27 16:15
3 Motion Synthesis with Adaptation and Path Fitting,aper. There are two problems we need to solve for the second phase. The first problem is that the generated motion should be attached to the path, and the speed of the generated motion must be matched with the path. The second problem is that the crowd simulation simulates different size of people, that is, the skeleton is scaled.作者: 拖債 時(shí)間: 2025-3-27 21:21 作者: insolence 時(shí)間: 2025-3-27 23:06 作者: 懶鬼才會衰弱 時(shí)間: 2025-3-28 03:24 作者: avulsion 時(shí)間: 2025-3-28 06:55 作者: 難聽的聲音 時(shí)間: 2025-3-28 10:52 作者: 處理 時(shí)間: 2025-3-28 18:38
Palgrave Studies in Gender and Educationzy set methodologies and GA optimization could be excellent for designing efficient tools to support the spatial decision making process. This works analizes the incorporation of these methodologies into a DBMS repository for the application domain of GIS [6]. It is shown how the useful concepts of 作者: Hla461 時(shí)間: 2025-3-28 18:50
1860-949X d less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the978-3-642-09884-0978-3-540-85128-8Series ISSN 1860-949X Series E-ISSN 1860-9503 作者: Coeval 時(shí)間: 2025-3-29 00:09
Synthesizing Human Motion from Intuitive Constraints, are optimal or of bounded sub-optimality. We achieve this goal for large motion graphs by performing a lossless compression of the motion graph and implementing a heuristic function that significantly accelerates the search for the domain of human motion. We demonstrate the power of this approach b作者: Suppository 時(shí)間: 2025-3-29 04:08
Collaborative Evaluation Using Multiple Clusters in a Declarative Design Environment,to the submitted description. The proposed mechanism allows adjustment of parameters controlling intuitive characteristics of the collaborative declarative design methodology such as importance of each designer and strictness in solution evaluation.作者: phase-2-enzyme 時(shí)間: 2025-3-29 10:51
Fuzzy Logic and Genetic Algorithm Application for Multi Criteria Land Valorization in Spatial Plannzy set methodologies and GA optimization could be excellent for designing efficient tools to support the spatial decision making process. This works analizes the incorporation of these methodologies into a DBMS repository for the application domain of GIS [6]. It is shown how the useful concepts of 作者: Lacerate 時(shí)間: 2025-3-29 13:57 作者: inflate 時(shí)間: 2025-3-29 17:56
1 Intelligent Techniques for Computer Graphics,Intelligence methods as well as simple human intelligence in order to automatically resolve Computer Graphics problems, usually very difficult or very fastidious to resolve by the user. Some applications of using intelligent techniques are also presented.作者: 印第安人 時(shí)間: 2025-3-29 21:42 作者: Lipohypertrophy 時(shí)間: 2025-3-30 02:10 作者: 英寸 時(shí)間: 2025-3-30 05:42 作者: bile648 時(shí)間: 2025-3-30 11:12
Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm,owth, inhomogeneity in light reception can provide large bias in the experiments. In this paper we present the first steps of a framework which aims at computing the best locations of light sources that could ensure an homogeneous lighting at some places in these chambers. For this purpose we extent作者: 玷污 時(shí)間: 2025-3-30 16:18