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標(biāo)題: Titlebook: Application of the Metaverse in Education; Dejian Liu,Ronghuai Huang,Emma Fan Lin Book 2024 The Editor(s) (if applicable) and The Author(s [打印本頁]

作者: GERD847    時(shí)間: 2025-3-21 19:22
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作者: 想象    時(shí)間: 2025-3-21 22:37

作者: Antecedent    時(shí)間: 2025-3-22 00:38
Education in the Metaverse,ligence (AI) chatbots that feel authentic and responsive to their needs. The chapter defines the relationship between the virtual classroom, the importance of identity and shared presence, and how students learn using design thinking. The goals summarize the resources available to educators who wish
作者: 贊美者    時(shí)間: 2025-3-22 06:35
Immersive Learning Design in the Metaverse: A Theoretical Literature Review Synthesis, this new manifestation of the internet and its capabilities are expected in all levels of education. In higher education, several universities are building digital twins of campuses as the first step of embracing technology and understanding what is possible. But how should we design and organize e
作者: KEGEL    時(shí)間: 2025-3-22 10:47
A Roadmap Toward Metaversity: Recent Developments and Perspectives in Education,s and teachers, the arrival of the COVID-19 pandemic has changed the game and video conferences have become the indispensable approach during the crisis. It has become common practice for many educational institutions to deliver lectures remotely and facilitate different events, such as workshops an
作者: PRO    時(shí)間: 2025-3-22 15:01

作者: 沉積物    時(shí)間: 2025-3-22 19:07
Meta-In or Meta-Out of Students with Special Needs: A Systematic Review on the Use of Metaverse in ion, and personalized experience for improving teaching and learning. Although metaverse technologies have the potential to serve learners in different grades, there is a need to reveal the potential of metaverse in special education. This chapter applied content analysis to identify the trends, are
作者: 不怕任性    時(shí)間: 2025-3-22 21:36

作者: exceed    時(shí)間: 2025-3-23 02:02
Application of the Metaverse in Education: Hotspots, Challenges and Future Directions,ented throughout the book. In particular, this chapter presents the hotspots of Metaverse in education: virtual field trips, simulations, virtual collaborations, virtual labs, immersive storytelling, cultural immersion, immersive meetings, metaversity, design, and Metaverse for students with disabil
作者: flaunt    時(shí)間: 2025-3-23 09:22

作者: mutineer    時(shí)間: 2025-3-23 11:44
Immersive Learning Design in the Metaverse: A Theoretical Literature Review Synthesis,t shapes and transforms the competences and identity of students is a hallmark of high-quality education. This review presents three strategic approaches for effective immersive learning design in the Metaverse. It also analyzes instructional frameworks, models, and taxonomies with the support of XR technologies.
作者: 攤位    時(shí)間: 2025-3-23 17:27

作者: vitreous-humor    時(shí)間: 2025-3-23 22:00
Jayvadan K. Patel,Anita Patel,Deepak Bhatia to teach in 3D spaces, how design thinking strengthened the design of class simulations to support 58 classes and 800 8th-grade students as they studied in a virtual world. The chapter closes with the results, findings, and observations about the resources, strengths, and challenges experienced when teaching and learning in the Metaverse.
作者: 閑聊    時(shí)間: 2025-3-24 00:44
2522-0888 r implementing applications of the metaverse in education.Pr.This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds?light on broad views about education in the metaverse. It also highlights the design of metaverse worl
作者: 粉筆    時(shí)間: 2025-3-24 02:30
Xun Ge,Dirk Ifenthaler,J. Michael Spectoror educators and researchers for developing Metaverse in educational contexts. This chapter not only emphasizes the pedagogical application of educational Metaverse, but also invites readers to contemplate the broader implications of the book‘s topics, encouraging a thoughtful engagement that extends beyond the current applications.
作者: lactic    時(shí)間: 2025-3-24 09:55
Application of the Metaverse in Education: Hotspots, Challenges and Future Directions,or educators and researchers for developing Metaverse in educational contexts. This chapter not only emphasizes the pedagogical application of educational Metaverse, but also invites readers to contemplate the broader implications of the book‘s topics, encouraging a thoughtful engagement that extends beyond the current applications.
作者: Mangle    時(shí)間: 2025-3-24 13:05
Book 2024ad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders,?such as?students, researchers, educators, instructional designers, school ad
作者: 谷類    時(shí)間: 2025-3-24 16:56

作者: crucial    時(shí)間: 2025-3-24 19:25
Biomedical Applications of Nanoparticlesers to education. The metaverse can enable learners to access high-quality educational resources and experts from anywhere in the world, and participate in collaborative projects and discussions with peers from diverse backgrounds and cultures. However, the use of the metaverse in education also rai
作者: Aura231    時(shí)間: 2025-3-25 01:28

作者: exostosis    時(shí)間: 2025-3-25 05:24

作者: Fecundity    時(shí)間: 2025-3-25 10:11
https://doi.org/10.1007/978-3-319-02573-5rticipants could wear traditional costumes, interact with each other, and even dance some Mongolian traditional dances. The event was held for three days, and more than 10 thousand users from 21 countries participated and learned about Mongolian culture and traditions. The GUYUK metaverse provided c
作者: Infantry    時(shí)間: 2025-3-25 13:16

作者: HEPA-filter    時(shí)間: 2025-3-25 16:16
Xun Ge,Dirk Ifenthaler,J. Michael Spectorr teaching about group dynamics specifically and enabling immersive learning scenarios more generally. Crossing disciplinary bridges by integrating research on Human–Computer Interaction, group dynamics, and workplace meetings contributes to a better scientific understanding on how the Metaverse and
作者: LIMIT    時(shí)間: 2025-3-25 21:16

作者: MORT    時(shí)間: 2025-3-26 03:36

作者: 斗爭    時(shí)間: 2025-3-26 06:21

作者: 莊嚴(yán)    時(shí)間: 2025-3-26 11:20

作者: Iniquitous    時(shí)間: 2025-3-26 15:31
Meta-In or Meta-Out of Students with Special Needs: A Systematic Review on the Use of Metaverse in some of the challenges that face the application of metaverse in special education such as technological, pedagogical, psychological, accessibility, communication, and inclusion challenges, with future recommendations and opportunities for enhancing metaverse practices with diverse learners.
作者: 凈禮    時(shí)間: 2025-3-26 18:42
,Exploring Immersive?Student Meetings in the Metaverse: Experiential Learning and Emergent Group Entr teaching about group dynamics specifically and enabling immersive learning scenarios more generally. Crossing disciplinary bridges by integrating research on Human–Computer Interaction, group dynamics, and workplace meetings contributes to a better scientific understanding on how the Metaverse and
作者: Gingivitis    時(shí)間: 2025-3-27 00:58

作者: 并排上下    時(shí)間: 2025-3-27 04:07
Application of the Metaverse in Education978-981-97-1298-4Series ISSN 2522-0888 Series E-ISSN 2522-0896
作者: 蘆筍    時(shí)間: 2025-3-27 05:46

作者: Endometrium    時(shí)間: 2025-3-27 10:00
Smart Computing and Intelligencehttp://image.papertrans.cn/a/image/159200.jpg
作者: Amorous    時(shí)間: 2025-3-27 15:07

作者: 廚師    時(shí)間: 2025-3-27 18:32
Gayatri Gopal Shetgaonkar,Lalit Kumarity. Our conversations revolved around how we view the Metaverse as a learning space that might afford the most significant competencies in our fields and how we envision the future of education in view of this. We recognize that we are “at the edge” or at the beginning of an era, and the spaces of
作者: Intractable    時(shí)間: 2025-3-28 00:36
Jayvadan K. Patel,Anita Patel,Deepak Bhatialigence (AI) chatbots that feel authentic and responsive to their needs. The chapter defines the relationship between the virtual classroom, the importance of identity and shared presence, and how students learn using design thinking. The goals summarize the resources available to educators who wish
作者: 生命    時(shí)間: 2025-3-28 03:57
Pratishtha,Manish Kumar Gupta,Swati Gupta this new manifestation of the internet and its capabilities are expected in all levels of education. In higher education, several universities are building digital twins of campuses as the first step of embracing technology and understanding what is possible. But how should we design and organize e
作者: perjury    時(shí)間: 2025-3-28 09:40

作者: 協(xié)定    時(shí)間: 2025-3-28 14:07
https://doi.org/10.1007/978-3-319-02573-5of augmented and virtual reality and finds applications across various fields. Consequently, a pressing question arises among researchers: How can metaverse technology be effectively utilized in education particularly for cultural education? This chapter introduces the GUYUK metaverse, a nomadic met
作者: SHRIK    時(shí)間: 2025-3-28 15:29
Emerging Technologies for STEAM Educationion, and personalized experience for improving teaching and learning. Although metaverse technologies have the potential to serve learners in different grades, there is a need to reveal the potential of metaverse in special education. This chapter applied content analysis to identify the trends, are
作者: 障礙物    時(shí)間: 2025-3-28 21:04

作者: 充足    時(shí)間: 2025-3-29 00:14
Xun Ge,Dirk Ifenthaler,J. Michael Spectorented throughout the book. In particular, this chapter presents the hotspots of Metaverse in education: virtual field trips, simulations, virtual collaborations, virtual labs, immersive storytelling, cultural immersion, immersive meetings, metaversity, design, and Metaverse for students with disabil
作者: 跳動(dòng)    時(shí)間: 2025-3-29 03:08
https://doi.org/10.1007/978-981-97-1298-4Metaverse; Using Metaverse in Education; Instructional Design; Smart Learning; Virtual Worlds; Avatar; Art




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