派博傳思國際中心

標題: Titlebook: Advances in Visual Computing; 4th International Sy George Bebis,Richard Boyle,Laura Monroe Conference proceedings 2008 Springer-Verlag Berl [打印本頁]

作者: 粘上    時間: 2025-3-21 17:59
書目名稱Advances in Visual Computing影響因子(影響力)




書目名稱Advances in Visual Computing影響因子(影響力)學(xué)科排名




書目名稱Advances in Visual Computing網(wǎng)絡(luò)公開度




書目名稱Advances in Visual Computing網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Advances in Visual Computing被引頻次




書目名稱Advances in Visual Computing被引頻次學(xué)科排名




書目名稱Advances in Visual Computing年度引用




書目名稱Advances in Visual Computing年度引用學(xué)科排名




書目名稱Advances in Visual Computing讀者反饋




書目名稱Advances in Visual Computing讀者反饋學(xué)科排名





作者: nauseate    時間: 2025-3-21 23:27
Recognizing Ancient Coins Based on Local Featuresation of coins according to standard reference books. The recognition of ancient coins is a highly complex task that requires years of experience in the entire field of numismatics. To date, no optical recognition system for ancient coins has been investigated successfully. In this paper, we present
作者: 等待    時間: 2025-3-22 03:45
Learning Pairwise Dissimilarity Profiles for Appearance Recognition in Visual Surveillanceetter handle the ambiguities and to improve the scalability of classifiers to larger number of categories, we learn pairwise dissimilarity profiles (functions of spatial location) between categories and adapt them into nearest neighbor classification. We introduce a dissimilarity distance measure an
作者: outskirts    時間: 2025-3-22 06:09

作者: 和音    時間: 2025-3-22 11:40
Enhancing Boundary Primitives Using a Multiscale Quadtree Segmentationtrictly over-segmented constant-curvature contour primitive (CCP) map. Each circular arc or straight-line segment primitive from the map has an unknown origin which may be the closed boundary of a multi-part object, the textured or marked region enclosed by that boundary, or the external background
作者: 別炫耀    時間: 2025-3-22 16:09

作者: Esalate    時間: 2025-3-22 20:47
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modelinging a similarity approach for physics-based cumulus cloud simulation to reduce the computational complexity, we introduce a particle system for cloud modeling. Second, we adopt a voxel-based scheme to model the water phase transition effect and the cloud fractal structure. It is demonstrated by comp
作者: 性行為放縱者    時間: 2025-3-22 22:38
An Efficient Wavelet-Based Framework for Articulated Human Motion Compressionumber of wavelet coefficients required to represent the motion is minimized. An adaptive error approximation metric is designed so that the optimization process can be accelerated by dynamic programming. The performance is then further improved by choosing wavelet coefficients non-linearly. To handl
作者: GRAVE    時間: 2025-3-23 03:29
On Smooth Bicubic Surfaces from Quad Meshesal operations regardless of the vertex valences is of fundamental interest; and it is of interest for computer graphics due to the impending ability of GPUs to adaptively evaluate polynomial patches at animation speeds..We constructively show that .?=?3 suffices, show that .?=?2 is unlikely to alway
作者: 供過于求    時間: 2025-3-23 07:39
Simple Steps for Simply Steppingterized by two simple models which idealize the movement of the stepping foot and the projected center of mass based on observations from a database of step motions. We draw a parallel between stepping and point-to-point reaching to motivate our foot model and employ an inverted pendulum model commo
作者: TAG    時間: 2025-3-23 10:18

作者: NIL    時間: 2025-3-23 17:18

作者: Multiple    時間: 2025-3-23 20:13
Visualizing Argument Structureal thinking. We describe a visualization tool for understanding arguments. It utilizes a novel hi-tree based representation of the argument’s structure and provides focus based interaction techniques for visualization. We give efficient algorithms for computing these layouts.
作者: opinionated    時間: 2025-3-23 23:02
Visualization of Industrial Structures with Implicit GPU Primitivesorus slices. After a reverse-engineering process that recovers these primitives from triangle meshes, we encode their implicit parameters in a texture that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was teste
作者: 清楚說話    時間: 2025-3-24 04:31

作者: Coronary-Spasm    時間: 2025-3-24 09:41

作者: 動脈    時間: 2025-3-24 14:22
Wind Field Retrieval and Display for Doppler Radar Datawind fields for Doppler radar data. At first, the input radar data are filtered with adaptive filters to reduce noise and enhance features. Then the horizontal wind field is computed by using a hierarchical . method. In the visualization stage, a multi-level streamline construction method is employe
作者: 開始沒有    時間: 2025-3-24 18:10
Dual Marching Tetrahedra: Contouring in the Tetrahedronal Environmenttetrahedronal. The cuberille method produces a rendering of quadrilaterals comprising a surface that separates voxels deemed to be contained in an object of interest from those voxels not in the object. A cuberille is a region of 3D space partitioned into cubes. A tetrahedronal is a region of 3D spa
作者: Debility    時間: 2025-3-24 22:20
Vision-Based Localization for Mobile Robots Using a Set of Known Viewsing compared are those taken by the robot throughout its reconnaissance trip and those stored in an image database that contains views taken from strategic positions within the environment, and that also contain position and orientation information. Image comparison is carried out using a scale-depe
作者: –吃    時間: 2025-3-24 23:47

作者: 試驗    時間: 2025-3-25 06:11

作者: 占卜者    時間: 2025-3-25 11:05

作者: inventory    時間: 2025-3-25 12:18

作者: Ancillary    時間: 2025-3-25 16:11
An Efficient Wavelet-Based Framework for Articulated Human Motion Compressione the footskate artifacts on the contacts, a contact stabilization algorithm which incorporates an . solver is adopted. Our framework requires far fewer computations, and achieves better performance in compression ratio compared to the best existing methods.
作者: foodstuff    時間: 2025-3-25 20:55

作者: Pessary    時間: 2025-3-26 01:04
VoxelBars: An Informative Interface for Volume Visualizationvantages of the VoxelBars over scatterplots and traditional transfer function specification methods. Some novel visualization techniques including visibility-aware transfer function design and selective clipping based on VoxelBars are also introduced.
作者: Constrain    時間: 2025-3-26 05:52
Conclusion—A Just World for Life?escribed by local descriptors. Coin recognition is based on the selection of similar images based on feature matching. Experiments are presented for a database containing ancient coin images demonstrating the feasibility of our approach.
作者: 慢慢沖刷    時間: 2025-3-26 11:21
https://doi.org/10.1007/978-3-319-11620-4esized trajectories in the final motion. We show that our animations can be enriched through the use of step examples, but also that we can synthesize stepping to create transitions between existing segments without the need for a motion example. We demonstrate that our system can generate precise, realistic stepping for a number of scenarios.
作者: 碌碌之人    時間: 2025-3-26 16:34

作者: fidelity    時間: 2025-3-26 18:29

作者: Calibrate    時間: 2025-3-26 21:44

作者: faucet    時間: 2025-3-27 01:40

作者: intrigue    時間: 2025-3-27 07:23
Cartesian vs. Radial – A Comparative Evaluation of Two Visualization Toolsse of a radial tree, as well as circle slices and sectors to show the sequence of transactions. For the evaluation we use both quantitative as well as qualitative evaluation methods including eye tracking.
作者: collagenase    時間: 2025-3-27 11:01

作者: 全部逛商店    時間: 2025-3-27 14:11
0302-9743 vada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas,
作者: 包庇    時間: 2025-3-27 18:28
Population Issues and Solutionsunctions of spatial location) between categories and adapt them into nearest neighbor classification. We introduce a dissimilarity distance measure and linearly or nonlinearly combine it with direct distances. We illustrate and demonstrate the approach mainly in the context of appearance-based person recognition.
作者: 忍受    時間: 2025-3-28 01:47

作者: TAIN    時間: 2025-3-28 02:25
P. R. Ward,Kadambot H. M. Siddique that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.
作者: Antecedent    時間: 2025-3-28 06:17

作者: Focus-Words    時間: 2025-3-28 10:49

作者: 笨拙處理    時間: 2025-3-28 17:46
Fairing of Discrete Surfaces with Boundary That Preserves Size and Qualitative Shapeion is given on a discrete surface and the solution is found by discrete diffusion of a scalar function. Experiments on synthetic and real data demonstrate that the proposed approach is robust, stable, preserves qualitative shape and is applicable to even moderate-size real surfaces with boundary (0.8M vertices and 1.7M triangles).
作者: Phenothiazines    時間: 2025-3-28 21:53
Visualization of Industrial Structures with Implicit GPU Primitives that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.
作者: ANIM    時間: 2025-3-29 02:54
Wind Field Retrieval and Display for Doppler Radar Dataorizontal wind field is computed by using a hierarchical . method. In the visualization stage, a multi-level streamline construction method is employed to generate evenly-spaced streamlines to reveal the wind field structures.
作者: Acquired    時間: 2025-3-29 03:17

作者: anthropologist    時間: 2025-3-29 10:42
https://doi.org/10.1007/978-94-017-1143-2 interest is segmented by finding the edge points which co-occur in images with different backgrounds. Experimental results show that the proposed method creates detailed 3D object models successfully.
作者: 幸福愉悅感    時間: 2025-3-29 15:06

作者: Forsake    時間: 2025-3-29 17:13
C. J. Baker,R. M. Collins,M. A. Choudharye the footskate artifacts on the contacts, a contact stabilization algorithm which incorporates an . solver is adopted. Our framework requires far fewer computations, and achieves better performance in compression ratio compared to the best existing methods.
作者: Introvert    時間: 2025-3-29 22:06
Pragati Pramanik,Debarati Bhaduris allow for a localized construction if each macro-patch is internally parametrically .. and that a single patch per quad is incompatible with a localized construction. We do not specify the GPU implementation.
作者: CULP    時間: 2025-3-30 02:10

作者: 感激小女    時間: 2025-3-30 07:44

作者: 故意    時間: 2025-3-30 08:42

作者: 走路左晃右晃    時間: 2025-3-30 16:11
Edge-Based Template Matching and Tracking for Perspectively Distorted Planar Objectsup to now not be sufficiently solved, because existing approaches either needed extensive training data, like machine learning methods, or relied on interest point extraction, like descriptors-based methods.
作者: 慎重    時間: 2025-3-30 17:50
Fast Decimation of Polygonal Modelssed algorithm is about two times faster than QSlim algorithm, which is considered to be the fastest state-of-the-art greedy algorithm that produces reliable approximations; it competes well with QSlim in terms of Hausdorff distance, and preserves visually important features in a better way.
作者: Omnipotent    時間: 2025-3-30 23:31
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/150113.jpg
作者: 虛度    時間: 2025-3-31 03:04

作者: 施舍    時間: 2025-3-31 08:00





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